r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Using multiple dynamically placed splines to create simple configurable movement and attack patterns works like a charm!
https://redd.it/1gabf5d
@r_Unity3D
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I've added a really annoying squeaking unicorn to my game. You have to drag it through 2 hours of gameplay to earn a special 'Emotional Support Animal' achievement. Any ideas on how I could make it even more tormenting for the players?

https://redd.it/1gaeysf
@r_Unity3D
I'm creating a co-op game on Unity that combines a third-person shooter and RTS.

https://reddit.com/link/1gae0qk/video/3yw2mquz2jwd1/player



https://redd.it/1gae0qk
@r_Unity3D
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Going from just having some fun in Unity implementing system by system, to having something that I can actually release. Despite recent controversies I'm so grateful this engine exists.

https://redd.it/1gad8eg
@r_Unity3D
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I'm making an online space combat game called "Redemption Arena" still WIP. I'm planning to release a first version before the end of the year. I'm open to read some feeback

https://redd.it/1gagz8x
@r_Unity3D
Ive used unity for my first official game and this is my experience

I just finished making my first official game using C# in Unity, and what a journey it's been! At first, diving into noscripting felt pretty daunting, but as I kept going, I learned how to write and optimize code to make my game come to life. I figured out how to work with Unity's engine, tackled game mechanics, and solved more bugs than I could count. Plenty of them didnt come directly from unity but rather from differnet sdk's ive had to implmenet in order to complete the game.

There were definitely some frustrating moments, but every challenge taught me something new. In the end, it was a rewarding experience that pushed me to grow as a developer, and I’m proud of what I’ve created!

if any of you would like to try out my game its "Step up-3D platform Game" available on android Here

https://redd.it/1galejn
@r_Unity3D
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Can’t wait to bring out this update for CRUMB 😎

https://redd.it/1gaqp3i
@r_Unity3D
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This guy broke the bridge, and another player who was on it fell down and died. The game detected that the destruction was caused by the player, and awarded a kill (this also works for all structures apart from the bridge, the map is fully destructible). Can someone explain how this detection works?

https://redd.it/1gau8j5
@r_Unity3D
Sky Heroes: Airplane Shooting - Need Your Feedback After 1.5 Year of Development!

Hi Reddit community!

I've been working on Sky Heroes: Airplane Shooting for 1.5 year, and it's now live on the Google Play Store: Sky Heroes: Airplane Shooting.

https://preview.redd.it/4t5ue8h7dmwd1.jpg?width=1080&format=pjpg&auto=webp&s=d42b3f8738b58c023360d9986c7ff1cfb1e10abb

https://preview.redd.it/csxfh9h7dmwd1.jpg?width=1080&format=pjpg&auto=webp&s=280825ac09fa81bf4240c1b796f9c91a61c4bcde

The game is an exciting airplane shooting adventure with various levels, enemies, and power-ups. After pouring in a lot of effort and passion into the project, I’m at a crossroads. I want to ask you: Should I continue improving the game or move on to a new project?

What I would love feedback on:

Gameplay experience (Is it fun, challenging, or repetitive?)
Graphics and UI design
Performance and stability
Suggestions for new features or improvements

Your honest opinions and reviews would really help me decide the future of this game. Any feedback is greatly appreciated! If you check it out, thank you so much in advance! 😊

https://redd.it/1gasmc3
@r_Unity3D
I need help with projectile trajectory

Hi, I’m currently studying game development and my group has recently started on our first big project, which will be a 2D action platformer.

My main responsibility in the project is making the enemies and I’m currently working on an enemy that’s supposed to fire a projectile in an arch. I’ve tried following a few different tutorials for projectile trajectory, some using the physics engine and some using animation curve. Since the projectile is always supposed to land on the ground at the players position on the x axis I believe that a physics based method would be best.

But there’s an issue with that… I’m new to coding and bad at the trajectory calculating math that would be used in the context.

Does anyone have any tips on how to make a physics based projectile that moves in an arch to the players position?

I appreciate any help!

https://redd.it/1gawjwu
@r_Unity3D
Prefab with animation doesn’t appear in scene when play button pressed

I have a prefab with an animation to move up however it doesn’t work when added to the scene. It shows up in game view but when the scene is started it disappears frame 1. It’s still in the scene playing the animation but the sprite isn’t there.


Edit: I figured out the issue the gameobject is being put in the the same place as the other original gameobject. Any way to fix this?

https://redd.it/1gb0i2j
@r_Unity3D
Just Improved My Galaxy Simulation ! 🌌

https://reddit.com/link/1gaz2vv/video/qckdgmttfowd1/player

I just hitted 1k dowload on itch so I updated my simulation !

itch io : https://nosleepnoe.itch.io/galaxy-simulator
code : https://github.com/NoeBrt

https://redd.it/1gaz2vv
@r_Unity3D
Please help us choose the best steam capsule
https://redd.it/1gb267a
@r_Unity3D
JetBrains Rider is now free for non-commercial use!

As per the noscript, Rider and WebStorm are now free for non-commercial use. So hobbyists, open-source devs and educational use no longer needs to pay anything.


There is the caveat that you have to agree to telemetry in the IDE, which depending on your view of that sort of things may or may not be worth the saving.


This could be pretty huge though for hobby devs.

Read more:

WebStorm and Rider Are Now Free for Non-Commercial Use | The JetBrains Blog

https://redd.it/1gb3440
@r_Unity3D
Where do professional Unity devs get their experience?

I'm really curious where people get enough experience with Unity to work in a professional setting. Looking at many universities, it seems there are at maximum 1-2 classes (if any) that would teach how to use a game engine (either Unity or Unreal). This makes me wonder where do people get enough experience in Unity to work professionally? Is it mainly software engineers that are taught Unity as part of training, or is a lot of it self teaching?

I'm curious if anyone here who works with Unity in a professional setting could share how they got their experience.

https://redd.it/1gb2tli
@r_Unity3D
Does this look like trees? I need an advice on procedural tree generation.
https://redd.it/1gb6tv7
@r_Unity3D
Texture tool plugin for free until October 31

Hello Everybody.

Unity has chosen me to be "publisher of the week" this time, so you can get F Texture Tools plugin for free, by entering "FIMPOSSIBLE" at checkout in the coupon code field!

Link to the asset: https://assetstore.unity.com/packages/tools/utilities/f-texture-tools-274837

I created this plugin mainly because I got frustrated that only Photoshop has a decent color replacement filter. :D (I couldn't find it in gimp/krita/xnview etc)

https://preview.redd.it/8zzxlgw12qwd1.jpg?width=1614&format=pjpg&auto=webp&s=206d7835ebe2bba68d47ce0b51609fcea6ffd27e



https://redd.it/1gb59md
@r_Unity3D