How are these huge, parallaxing 'backgrounds' made? Are they Skyboxes? 3d Models? Camera Stacks?
https://redd.it/1gbwltf
@r_Unity3D
https://redd.it/1gbwltf
@r_Unity3D
Reddit
From the Unity3D community on Reddit: How are these huge, parallaxing 'backgrounds' made? Are they Skyboxes? 3d Models? Camera…
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Unity can handle huge open-world RPGs
Hello! My wife and I have been working on our RPG for 4 years.
It’s an open-world game with a 20-square-kilometer map in a single, seamless scene. For comparison, it’s larger than The Elder Scrolls III: Morrowind and about half the size of Skyrim.
We’ve created a huge amount of content and a dynamic world, where even there are NPC's traveling and trading across the entire map.
I’ve occasionally heard people say that Unity isn’t suited for large-scale games, but I believe they’re mistaken.
For large games, you'll need to put in an insane amount of hours and effort, and there will be many challenges to overcome, but the engine won’t be one of them. That is my opinion.
When used properly, Unity can handle just about anything. We’ve built this entire world with zero performance issues.
I’m starting this thread so people can ask questions. Is there anything you’d like to know from a technical perspective? If you're working on a large-scale game, is there something you're struggling with?
https://redd.it/1gbvi7k
@r_Unity3D
Hello! My wife and I have been working on our RPG for 4 years.
It’s an open-world game with a 20-square-kilometer map in a single, seamless scene. For comparison, it’s larger than The Elder Scrolls III: Morrowind and about half the size of Skyrim.
We’ve created a huge amount of content and a dynamic world, where even there are NPC's traveling and trading across the entire map.
I’ve occasionally heard people say that Unity isn’t suited for large-scale games, but I believe they’re mistaken.
For large games, you'll need to put in an insane amount of hours and effort, and there will be many challenges to overcome, but the engine won’t be one of them. That is my opinion.
When used properly, Unity can handle just about anything. We’ve built this entire world with zero performance issues.
I’m starting this thread so people can ask questions. Is there anything you’d like to know from a technical perspective? If you're working on a large-scale game, is there something you're struggling with?
https://redd.it/1gbvi7k
@r_Unity3D
Steampowered
Save 60% on Svarog's Dream on Steam
Awaken as a soul from the Underworld. Discover who you are and explore an ever-changing open world full of mystery. Battle beasts and gods, or forge alliances with them. Die and be reborn in this adventure.
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Made an Horror game with friends in one week for the ScreamJam 2024 ! Go try it out on Itchio : https://laloulacuisse.itch.io/stare
https://redd.it/1gbwtam
@r_Unity3D
https://redd.it/1gbwtam
@r_Unity3D
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My Steam page went live today after 6 months of full time dev work but is there a market for vehicular combat games lol???
https://redd.it/1gc3q0p
@r_Unity3D
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@r_Unity3D
We've rebranded our entire game to fit the current vision more! How does it look?
https://redd.it/1gc2z32
@r_Unity3D
https://redd.it/1gc2z32
@r_Unity3D
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I made a noir New York City inspired by the painting Nighthawks and Taxi Driver!
https://redd.it/1gc9zrj
@r_Unity3D
https://redd.it/1gc9zrj
@r_Unity3D
PSA: The Publisher of the Week Code was Fixed
New code is FIMPOSSIBLE2024
F Texture Tools
https://assetstore.unity.com/packages/tools/utilities/f-texture-tools-274837
u/Fhellek
https://redd.it/1gc8zl4
@r_Unity3D
New code is FIMPOSSIBLE2024
F Texture Tools
https://assetstore.unity.com/packages/tools/utilities/f-texture-tools-274837
u/Fhellek
https://redd.it/1gc8zl4
@r_Unity3D
Unity Asset Store
F Texture Tools | Utilities Tools | Unity Asset Store
Use the F Texture Tools from FImpossible Creations on your next project. Find this utility tool & more on the Unity Asset Store.
Is 5000 verts per model too much for an RTS game?
I've been making some armored vehicle models for a hobby RTS project but even after trying to trim as many details as possible and using lower face counts I can't get them much lower than 5k. Since the game will likely have many of these models on a given map, does this seem way too much? It feels like too much, but I have no experience optimising for 3D as I'm usually a 2D fella.
https://redd.it/1gci0ex
@r_Unity3D
I've been making some armored vehicle models for a hobby RTS project but even after trying to trim as many details as possible and using lower face counts I can't get them much lower than 5k. Since the game will likely have many of these models on a given map, does this seem way too much? It feels like too much, but I have no experience optimising for 3D as I'm usually a 2D fella.
https://redd.it/1gci0ex
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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This week they are giving away for free in the asset store 🎁 F Texture Tools (LWRP, URP, HDRP, Custom RP)
https://redd.it/1gcis5k
@r_Unity3D
https://redd.it/1gcis5k
@r_Unity3D