sprite problem
I added a png to unity for some reason its doing this
in unity
in pyxel edit
https://preview.redd.it/evhjt8alrjxd1.png?width=2555&format=png&auto=webp&s=fcfb4fb327fb1efa83acd0ec5b40e387feb15c69
https://redd.it/1geal2x
@r_Unity3D
I added a png to unity for some reason its doing this
in unity
in pyxel edit
https://preview.redd.it/evhjt8alrjxd1.png?width=2555&format=png&auto=webp&s=fcfb4fb327fb1efa83acd0ec5b40e387feb15c69
https://redd.it/1geal2x
@r_Unity3D
Animating a UI Image with a Twinkling Pop-Up Effect
I need to animate the position of a UI image so that it moves smoothly from one spot to another, but instead of looking like it’s being dragged, it should feel like it’s popping up—similar to stars twinkling in the sky. Do you have any ideas on how to create that effect?
https://redd.it/1gebnhv
@r_Unity3D
I need to animate the position of a UI image so that it moves smoothly from one spot to another, but instead of looking like it’s being dragged, it should feel like it’s popping up—similar to stars twinkling in the sky. Do you have any ideas on how to create that effect?
https://redd.it/1gebnhv
@r_Unity3D
Overlapping of two circle colliders 2d
Hello guys ! i am having trouble with attaching two colliders in an hierarchy of game object. Let me explain, So, I am working on a tower defense game for the defense system i have an archer tower(photo of game object hierarchy is attached). Also the code/logic behind mouse click.
So, in the parent object there is a small circle collider which basically detect mouse clicks. I want that because I wanna select the tower and perform certain action like upgrade, View range etc.
The other collider is attached with a children "Enemy Detector " that basically detect the enemies in the range of collider and gives signal to archer to attack.
The problem is that some archer tower dose not detect clicks while some do. It's weird. What is more weird is, on the non working tower, when I turn off-on the small circle collider attached to parent component from inspector IT WORKS.
I could use other method to detect enemies within given range which is vector3.distance() method but that feels too much of a work and resource consuming .
https://preview.redd.it/sfasgv4bxjxd1.png?width=1192&format=png&auto=webp&s=7bdea13f6710e1c2ae5d2478559acaacbd2e01ea
https://preview.redd.it/zdj0jv4bxjxd1.png?width=1193&format=png&auto=webp&s=f8c9d1e3f512e248d8a8a39df9f66cbecb721bc4
https://preview.redd.it/yfugt05bxjxd1.png?width=1247&format=png&auto=webp&s=c8b630b393df355677e3d2b19be7b17d57486be3
https://redd.it/1geb8sl
@r_Unity3D
Hello guys ! i am having trouble with attaching two colliders in an hierarchy of game object. Let me explain, So, I am working on a tower defense game for the defense system i have an archer tower(photo of game object hierarchy is attached). Also the code/logic behind mouse click.
So, in the parent object there is a small circle collider which basically detect mouse clicks. I want that because I wanna select the tower and perform certain action like upgrade, View range etc.
The other collider is attached with a children "Enemy Detector " that basically detect the enemies in the range of collider and gives signal to archer to attack.
The problem is that some archer tower dose not detect clicks while some do. It's weird. What is more weird is, on the non working tower, when I turn off-on the small circle collider attached to parent component from inspector IT WORKS.
I could use other method to detect enemies within given range which is vector3.distance() method but that feels too much of a work and resource consuming .
https://preview.redd.it/sfasgv4bxjxd1.png?width=1192&format=png&auto=webp&s=7bdea13f6710e1c2ae5d2478559acaacbd2e01ea
https://preview.redd.it/zdj0jv4bxjxd1.png?width=1193&format=png&auto=webp&s=f8c9d1e3f512e248d8a8a39df9f66cbecb721bc4
https://preview.redd.it/yfugt05bxjxd1.png?width=1247&format=png&auto=webp&s=c8b630b393df355677e3d2b19be7b17d57486be3
https://redd.it/1geb8sl
@r_Unity3D
Opening old unity project in newer version
Hello all, I am new to Unity, and I tried downloading Unity projects from Github. Since they are older versions, I can't open them in my Unity (new version). Please help me if anyone knows how I can open those projects. Appreciate all the responses.
https://redd.it/1geelo5
@r_Unity3D
Hello all, I am new to Unity, and I tried downloading Unity projects from Github. Since they are older versions, I can't open them in my Unity (new version). Please help me if anyone knows how I can open those projects. Appreciate all the responses.
https://redd.it/1geelo5
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Hi gamers, I think this represents my last shot at being a game dev. I'm going all out to give this game everything I've got. After 5 years of hobby dev and many failed + abandoned projects, this might be it. I'd appreciate any support and sharing!
https://redd.it/1gefqx8
@r_Unity3D
https://redd.it/1gefqx8
@r_Unity3D
Tiled/SuperTiledToUnity issue, sorting layers
I cant find an option or info how to set pivot of the sprite?? In unity its easy you slice it up and can set it there but in tiled i cant find anything of mentioning picot... does it not have pivot setting feature wth??
Im facing a small problem in my game i could rework it but time... Basically on one of my sprites well teo cause if counting back and front, is grass that i want if player feet touch it then front if player goes down a bit then back, and it would work if front grass tile was pivot top not centre... like all others in Tiled
https://redd.it/1gekqzz
@r_Unity3D
I cant find an option or info how to set pivot of the sprite?? In unity its easy you slice it up and can set it there but in tiled i cant find anything of mentioning picot... does it not have pivot setting feature wth??
Im facing a small problem in my game i could rework it but time... Basically on one of my sprites well teo cause if counting back and front, is grass that i want if player feet touch it then front if player goes down a bit then back, and it would work if front grass tile was pivot top not centre... like all others in Tiled
https://redd.it/1gekqzz
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Added an attack noscript to my player, but the Attack Radius Circle won't flip to face where the player is facing, just stays on the right side. Does anyone know what I might be missing? Hopefully I included everything that would be helpful
https://redd.it/1gekd2f
@r_Unity3D
https://redd.it/1gekd2f
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Added an attack noscript to my player, but the Attack Radius Circle won't flip to face where…
Explore this post and more from the Unity2D community
Yesterday I released my Unity game Bat Blast! on Steam for PC!
https://youtu.be/cGf86AnzG6A?si=G-vABb2YVPYra9Mp
https://redd.it/1gepdsi
@r_Unity3D
https://youtu.be/cGf86AnzG6A?si=G-vABb2YVPYra9Mp
https://redd.it/1gepdsi
@r_Unity3D
YouTube
Bat Blast! - Release Trailer
Bat Blast! has been released on Steam for PC!
Get it here: https://store.steampowered.com/app/2683520/Bat_Blast/
Get it here: https://store.steampowered.com/app/2683520/Bat_Blast/
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My solo indie game is an Icy Tower with Guns mixed with Space Invaders
https://redd.it/1geqseq
@r_Unity3D
https://redd.it/1geqseq
@r_Unity3D
Is Jason Weimann’s Unity course a scam? (Anyone knows why he‘s been silent lately)
So I really like Jason, his videos definitely made me a better programmer and I learned a lot from him. Thats why I decided to buy his Architecture course which included Multiplayer Mastery 2023 and 2024. So far so good. BUT for the multiplayer mastery 2024 course, it has been well over six months without any new video. The course was just abandoned, without any communication. I‘ve messaged him in a livestream where he mentioned he lost some of the recordings but he‘s going to continue soon. This was more than 5 months ago.
The Architecture course is not better. Probably 2 months give or take without any new video or communication. I‘ve written a few emails from which I never received any reply.
Did Jason announce a break or something? It‘s pretty disappointing at this point. Like I‘m not even pissed about the money I‘ve spent. What bothers me is that there is no communication and no way to reach out to him to get a reply.
https://redd.it/1geqac1
@r_Unity3D
So I really like Jason, his videos definitely made me a better programmer and I learned a lot from him. Thats why I decided to buy his Architecture course which included Multiplayer Mastery 2023 and 2024. So far so good. BUT for the multiplayer mastery 2024 course, it has been well over six months without any new video. The course was just abandoned, without any communication. I‘ve messaged him in a livestream where he mentioned he lost some of the recordings but he‘s going to continue soon. This was more than 5 months ago.
The Architecture course is not better. Probably 2 months give or take without any new video or communication. I‘ve written a few emails from which I never received any reply.
Did Jason announce a break or something? It‘s pretty disappointing at this point. Like I‘m not even pissed about the money I‘ve spent. What bothers me is that there is no communication and no way to reach out to him to get a reply.
https://redd.it/1geqac1
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Ancient dungeons, formidable vampires, and dark blood magic await. In Vampire Clans, lead your vampire clan in a fierce battle for control over 19th-century Paris. But stay vigilant—humans aren’t your only enemies. Check out this intense boss showdown!
https://redd.it/1get9l0
@r_Unity3D
https://redd.it/1get9l0
@r_Unity3D
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Trying to decide between orthographic and perspective cameras, which do you prefer?
https://redd.it/1getzfs
@r_Unity3D
https://redd.it/1getzfs
@r_Unity3D