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Active ragdoll ledge grab assist + wall climbing mechanic. Took a while...
https://redd.it/1ge1d0u
@r_Unity3D
https://redd.it/1ge1d0u
@r_Unity3D
Small team from Germany here! This started as a student's project and after our graduation we decided to go all in. You switch between various robots and control water levels to solve puzzles and explore the ancient ruins of Atlantis. Its our first game so any wishlist helps!
https://redd.it/1ge3yqq
@r_Unity3D
https://redd.it/1ge3yqq
@r_Unity3D
Shouldnt the tilemap be visable in the scene? Sorry if its a dumb question
https://redd.it/1ge4ubh
@r_Unity3D
https://redd.it/1ge4ubh
@r_Unity3D
Movement and Gravity
So I'm new to Unity and programming and I'm having trouble making a boss. So it's a standard boss charges you and hits a wall causing things to fall. I got the boss to move(one way they won't turn around) and Idk how to get the rocks to Spawn and fall. Any help would be appreciated
https://redd.it/1ge6ec4
@r_Unity3D
So I'm new to Unity and programming and I'm having trouble making a boss. So it's a standard boss charges you and hits a wall causing things to fall. I got the boss to move(one way they won't turn around) and Idk how to get the rocks to Spawn and fall. Any help would be appreciated
https://redd.it/1ge6ec4
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Why is my sprite getting warped in the simulator view?
Hi! Very new to game dev so I'm sure I did something wrong here. The shape of these blue circles is getting messed up when I change the view from game to simulator (and honestly seems off in game view too). Do I have something weird checked or is this an issue with how they're scaled? I haven't even touched the camera view stuff but could it be something there.
Grateful for any help!
https://preview.redd.it/s2izjxglbjxd1.png?width=1920&format=png&auto=webp&s=bb44b3fc8318cbf7ad4bef6c6b662c9f43157c68
https://preview.redd.it/flkjrvglbjxd1.png?width=1920&format=png&auto=webp&s=295ac74f566a18639bd3ce7347e6bbdbd596dfd3
https://redd.it/1ge8es6
@r_Unity3D
Hi! Very new to game dev so I'm sure I did something wrong here. The shape of these blue circles is getting messed up when I change the view from game to simulator (and honestly seems off in game view too). Do I have something weird checked or is this an issue with how they're scaled? I haven't even touched the camera view stuff but could it be something there.
Grateful for any help!
https://preview.redd.it/s2izjxglbjxd1.png?width=1920&format=png&auto=webp&s=bb44b3fc8318cbf7ad4bef6c6b662c9f43157c68
https://preview.redd.it/flkjrvglbjxd1.png?width=1920&format=png&auto=webp&s=295ac74f566a18639bd3ce7347e6bbdbd596dfd3
https://redd.it/1ge8es6
@r_Unity3D
When I start the game mario immediately falls into the ground. Using a box collider and tilemap collider with composite colldier.
https://preview.redd.it/vo3zz9hy4jxd1.png?width=1905&format=png&auto=webp&s=490ea9c0a89041f676623b16ebbc530aa583976c
https://preview.redd.it/05w2ss115jxd1.png?width=735&format=png&auto=webp&s=bb2b2e474b3b0fd4aaa6dc2020dbb62c5c2b13ba
https://preview.redd.it/s8pf69225jxd1.png?width=730&format=png&auto=webp&s=759fd33ae7409193c3da82c5fe8b5740539af054
Ground:
https://preview.redd.it/f647kyf35jxd1.png?width=729&format=png&auto=webp&s=695287a3a5291cfb9caf7889e976d7393ad7c65b
https://preview.redd.it/uho49co45jxd1.png?width=732&format=png&auto=webp&s=2d157ea565dd93fde9d05b3806345926a95cc26f
https://redd.it/1ge7gu2
@r_Unity3D
https://preview.redd.it/vo3zz9hy4jxd1.png?width=1905&format=png&auto=webp&s=490ea9c0a89041f676623b16ebbc530aa583976c
https://preview.redd.it/05w2ss115jxd1.png?width=735&format=png&auto=webp&s=bb2b2e474b3b0fd4aaa6dc2020dbb62c5c2b13ba
https://preview.redd.it/s8pf69225jxd1.png?width=730&format=png&auto=webp&s=759fd33ae7409193c3da82c5fe8b5740539af054
Ground:
https://preview.redd.it/f647kyf35jxd1.png?width=729&format=png&auto=webp&s=695287a3a5291cfb9caf7889e976d7393ad7c65b
https://preview.redd.it/uho49co45jxd1.png?width=732&format=png&auto=webp&s=2d157ea565dd93fde9d05b3806345926a95cc26f
https://redd.it/1ge7gu2
@r_Unity3D
sprite problem
I added a png to unity for some reason its doing this
in unity
in pyxel edit
https://preview.redd.it/evhjt8alrjxd1.png?width=2555&format=png&auto=webp&s=fcfb4fb327fb1efa83acd0ec5b40e387feb15c69
https://redd.it/1geal2x
@r_Unity3D
I added a png to unity for some reason its doing this
in unity
in pyxel edit
https://preview.redd.it/evhjt8alrjxd1.png?width=2555&format=png&auto=webp&s=fcfb4fb327fb1efa83acd0ec5b40e387feb15c69
https://redd.it/1geal2x
@r_Unity3D
Animating a UI Image with a Twinkling Pop-Up Effect
I need to animate the position of a UI image so that it moves smoothly from one spot to another, but instead of looking like it’s being dragged, it should feel like it’s popping up—similar to stars twinkling in the sky. Do you have any ideas on how to create that effect?
https://redd.it/1gebnhv
@r_Unity3D
I need to animate the position of a UI image so that it moves smoothly from one spot to another, but instead of looking like it’s being dragged, it should feel like it’s popping up—similar to stars twinkling in the sky. Do you have any ideas on how to create that effect?
https://redd.it/1gebnhv
@r_Unity3D
Overlapping of two circle colliders 2d
Hello guys ! i am having trouble with attaching two colliders in an hierarchy of game object. Let me explain, So, I am working on a tower defense game for the defense system i have an archer tower(photo of game object hierarchy is attached). Also the code/logic behind mouse click.
So, in the parent object there is a small circle collider which basically detect mouse clicks. I want that because I wanna select the tower and perform certain action like upgrade, View range etc.
The other collider is attached with a children "Enemy Detector " that basically detect the enemies in the range of collider and gives signal to archer to attack.
The problem is that some archer tower dose not detect clicks while some do. It's weird. What is more weird is, on the non working tower, when I turn off-on the small circle collider attached to parent component from inspector IT WORKS.
I could use other method to detect enemies within given range which is vector3.distance() method but that feels too much of a work and resource consuming .
https://preview.redd.it/sfasgv4bxjxd1.png?width=1192&format=png&auto=webp&s=7bdea13f6710e1c2ae5d2478559acaacbd2e01ea
https://preview.redd.it/zdj0jv4bxjxd1.png?width=1193&format=png&auto=webp&s=f8c9d1e3f512e248d8a8a39df9f66cbecb721bc4
https://preview.redd.it/yfugt05bxjxd1.png?width=1247&format=png&auto=webp&s=c8b630b393df355677e3d2b19be7b17d57486be3
https://redd.it/1geb8sl
@r_Unity3D
Hello guys ! i am having trouble with attaching two colliders in an hierarchy of game object. Let me explain, So, I am working on a tower defense game for the defense system i have an archer tower(photo of game object hierarchy is attached). Also the code/logic behind mouse click.
So, in the parent object there is a small circle collider which basically detect mouse clicks. I want that because I wanna select the tower and perform certain action like upgrade, View range etc.
The other collider is attached with a children "Enemy Detector " that basically detect the enemies in the range of collider and gives signal to archer to attack.
The problem is that some archer tower dose not detect clicks while some do. It's weird. What is more weird is, on the non working tower, when I turn off-on the small circle collider attached to parent component from inspector IT WORKS.
I could use other method to detect enemies within given range which is vector3.distance() method but that feels too much of a work and resource consuming .
https://preview.redd.it/sfasgv4bxjxd1.png?width=1192&format=png&auto=webp&s=7bdea13f6710e1c2ae5d2478559acaacbd2e01ea
https://preview.redd.it/zdj0jv4bxjxd1.png?width=1193&format=png&auto=webp&s=f8c9d1e3f512e248d8a8a39df9f66cbecb721bc4
https://preview.redd.it/yfugt05bxjxd1.png?width=1247&format=png&auto=webp&s=c8b630b393df355677e3d2b19be7b17d57486be3
https://redd.it/1geb8sl
@r_Unity3D
Opening old unity project in newer version
Hello all, I am new to Unity, and I tried downloading Unity projects from Github. Since they are older versions, I can't open them in my Unity (new version). Please help me if anyone knows how I can open those projects. Appreciate all the responses.
https://redd.it/1geelo5
@r_Unity3D
Hello all, I am new to Unity, and I tried downloading Unity projects from Github. Since they are older versions, I can't open them in my Unity (new version). Please help me if anyone knows how I can open those projects. Appreciate all the responses.
https://redd.it/1geelo5
@r_Unity3D
Reddit
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Hi gamers, I think this represents my last shot at being a game dev. I'm going all out to give this game everything I've got. After 5 years of hobby dev and many failed + abandoned projects, this might be it. I'd appreciate any support and sharing!
https://redd.it/1gefqx8
@r_Unity3D
https://redd.it/1gefqx8
@r_Unity3D
Tiled/SuperTiledToUnity issue, sorting layers
I cant find an option or info how to set pivot of the sprite?? In unity its easy you slice it up and can set it there but in tiled i cant find anything of mentioning picot... does it not have pivot setting feature wth??
Im facing a small problem in my game i could rework it but time... Basically on one of my sprites well teo cause if counting back and front, is grass that i want if player feet touch it then front if player goes down a bit then back, and it would work if front grass tile was pivot top not centre... like all others in Tiled
https://redd.it/1gekqzz
@r_Unity3D
I cant find an option or info how to set pivot of the sprite?? In unity its easy you slice it up and can set it there but in tiled i cant find anything of mentioning picot... does it not have pivot setting feature wth??
Im facing a small problem in my game i could rework it but time... Basically on one of my sprites well teo cause if counting back and front, is grass that i want if player feet touch it then front if player goes down a bit then back, and it would work if front grass tile was pivot top not centre... like all others in Tiled
https://redd.it/1gekqzz
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Added an attack noscript to my player, but the Attack Radius Circle won't flip to face where the player is facing, just stays on the right side. Does anyone know what I might be missing? Hopefully I included everything that would be helpful
https://redd.it/1gekd2f
@r_Unity3D
https://redd.it/1gekd2f
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Added an attack noscript to my player, but the Attack Radius Circle won't flip to face where…
Explore this post and more from the Unity2D community
Yesterday I released my Unity game Bat Blast! on Steam for PC!
https://youtu.be/cGf86AnzG6A?si=G-vABb2YVPYra9Mp
https://redd.it/1gepdsi
@r_Unity3D
https://youtu.be/cGf86AnzG6A?si=G-vABb2YVPYra9Mp
https://redd.it/1gepdsi
@r_Unity3D
YouTube
Bat Blast! - Release Trailer
Bat Blast! has been released on Steam for PC!
Get it here: https://store.steampowered.com/app/2683520/Bat_Blast/
Get it here: https://store.steampowered.com/app/2683520/Bat_Blast/
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My solo indie game is an Icy Tower with Guns mixed with Space Invaders
https://redd.it/1geqseq
@r_Unity3D
https://redd.it/1geqseq
@r_Unity3D