Unity should have way stricter threshold regarding the asset store
Search for anything, and 80% of the resulting assets are utter trash.
I am talking about low quality, low effort, amateurish assets.
Am I the only one bothered by this?
https://redd.it/1gfx4hq
@r_Unity3D
Search for anything, and 80% of the resulting assets are utter trash.
I am talking about low quality, low effort, amateurish assets.
Am I the only one bothered by this?
https://redd.it/1gfx4hq
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Hey guys I'm working on a Bullet Hell prototype, you control a spaceship with the mouse, move, shoot, slowmotion and dash. What do you think?
https://redd.it/1gfw4v6
@r_Unity3D
https://redd.it/1gfw4v6
@r_Unity3D
We are working on stylized game, want to share our skateboard. These have 3 LODs. What do you think?
https://redd.it/1gfyt01
@r_Unity3D
https://redd.it/1gfyt01
@r_Unity3D
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Built with Unity and crafted with a lot of heart.
We’re starting to grow our community and will kick off playtesting soon!
https://redd.it/1gg1754
@r_Unity3D
We’re starting to grow our community and will kick off playtesting soon!
https://redd.it/1gg1754
@r_Unity3D
A while back I discovered that you could attach a Debugger to Unity using Visual Studio...and my life changed
I've been a hobby dev in Unity for over 5 years, and I also found debugging to be such a PITA. Writing hundreds of Debug.Logs everywhere and trying to piece together what's happening at run time.
I've also been a professional JS/Web developer for the past couple years, using the the debugger console religiously. And then one day it finally clicked "Why the hell is there no proper debugger for Unity?"
Turns out there was, I was just dumb and didn't even realize it. Hundreds (thousands?) of hours of painful debugging later...
So yeah, use the Debugger if you aren't already.
https://redd.it/1gg1amv
@r_Unity3D
I've been a hobby dev in Unity for over 5 years, and I also found debugging to be such a PITA. Writing hundreds of Debug.Logs everywhere and trying to piece together what's happening at run time.
I've also been a professional JS/Web developer for the past couple years, using the the debugger console religiously. And then one day it finally clicked "Why the hell is there no proper debugger for Unity?"
Turns out there was, I was just dumb and didn't even realize it. Hundreds (thousands?) of hours of painful debugging later...
So yeah, use the Debugger if you aren't already.
https://redd.it/1gg1amv
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Hi, guys! I'm making Alone Time, a farming/survival game where you play a laid-off programmer trying to start over. You go to the countryside to take care of a farm, rescue cats, play music and create a cozy home. It's for those who enjoy a laid-back vibe with animals and music!
https://redd.it/1gg8sol
@r_Unity3D
https://redd.it/1gg8sol
@r_Unity3D
Im making a top-down game with unity, these are the main animations of my customizable character
https://redd.it/1gga61l
@r_Unity3D
https://redd.it/1gga61l
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Im making a top-down game with unity, these are the main animations of my customizable character
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Finally released our 4 player co-op game after 4 months of development
https://redd.it/1ggb1y1
@r_Unity3D
https://redd.it/1ggb1y1
@r_Unity3D
When using NGOs RPCs ever wanted to send a rpc direct to a client from a client instead of redirecting it manually requiring 2 rpcs. I have built a tool that already does that automatically for you, if you want to learn more about it please check the comments!
https://redd.it/1ggaar8
@r_Unity3D
https://redd.it/1ggaar8
@r_Unity3D
Unity stalls on import
When I started working on my project today, all of a sudden unity started stalling when importing "InputSystem_Actions.inputactions" asset ( I hadnt't changed this file ), which causes Unity to be unresponsive, forcing me to close it in the task manager. It only does this when trying to start the game, and it's always this exact asset. When I then relaunch it it might work the first one or two times when launching the game, but then I get this again. None of the fixes I've found on Unity forums ( deleting cache and library folders, simplifying input action names to not use special characters ) have helped. Please help.
https://preview.redd.it/zdadzq5as2yd1.png?width=525&format=png&auto=webp&s=a6fa06173f566aa4be787b146052ff6ffab1b742
https://redd.it/1ggc01y
@r_Unity3D
When I started working on my project today, all of a sudden unity started stalling when importing "InputSystem_Actions.inputactions" asset ( I hadnt't changed this file ), which causes Unity to be unresponsive, forcing me to close it in the task manager. It only does this when trying to start the game, and it's always this exact asset. When I then relaunch it it might work the first one or two times when launching the game, but then I get this again. None of the fixes I've found on Unity forums ( deleting cache and library folders, simplifying input action names to not use special characters ) have helped. Please help.
https://preview.redd.it/zdadzq5as2yd1.png?width=525&format=png&auto=webp&s=a6fa06173f566aa4be787b146052ff6ffab1b742
https://redd.it/1ggc01y
@r_Unity3D
What social media sites do you use to promote your game?
Hey guys, got another poll for you! :) We are trying to be active on social media sites, so people know we are working on something, how is it going, you know, the classic promoting stuff. We use Twitter, Facebook, Instagram and TikTok, but I am not sure, if it makes sense, since the numbers are not big and it is hard to predict the impact.
So I wonder, what sites you use? :) I know that you can select only one option, so I tried to categorize them a bit, but feel free to describe your selection in comments.
Thank you, and I am looking forward to see results!
View Poll
https://redd.it/1ggbbec
@r_Unity3D
Hey guys, got another poll for you! :) We are trying to be active on social media sites, so people know we are working on something, how is it going, you know, the classic promoting stuff. We use Twitter, Facebook, Instagram and TikTok, but I am not sure, if it makes sense, since the numbers are not big and it is hard to predict the impact.
So I wonder, what sites you use? :) I know that you can select only one option, so I tried to categorize them a bit, but feel free to describe your selection in comments.
Thank you, and I am looking forward to see results!
View Poll
https://redd.it/1ggbbec
@r_Unity3D
Pixelart Trail Renderer and pixelart background
Hello guys, I have been working on a game recently that is intended to be full pixel art, and I wanted to "pixelate" a trail renderer so it would be easier than making a particle system follow the game object (which moves using physics).
At the beginning, I used the Pixel Perfect Camera with a low resolution (320x180), and it looked perfect, but when I added a pixel art background, it stretched the pixels no matter what I did. I also tried using a fullscreen shader to pixelate, but that didn’t work either. I even tried using a specific shader to pixelate the material that the Trail Renderer uses (which seems like the best approach), but I couldn't make it work.
Another experiment was to use two cameras to only pixelate the layer the trail renderer was on, but because the background was on the main camera, it didn’t show in front, and I gave up.
Note: I’m not great at making shaders, so that may be the main issue, but if someone knows a way to achieve this "pixelation effect" on a trail renderer without affecting the rest of the game objects, it would be lovely!
Extra Note: I'm using the new Unity 6 version
https://redd.it/1ggi1p7
@r_Unity3D
Hello guys, I have been working on a game recently that is intended to be full pixel art, and I wanted to "pixelate" a trail renderer so it would be easier than making a particle system follow the game object (which moves using physics).
At the beginning, I used the Pixel Perfect Camera with a low resolution (320x180), and it looked perfect, but when I added a pixel art background, it stretched the pixels no matter what I did. I also tried using a fullscreen shader to pixelate, but that didn’t work either. I even tried using a specific shader to pixelate the material that the Trail Renderer uses (which seems like the best approach), but I couldn't make it work.
Another experiment was to use two cameras to only pixelate the layer the trail renderer was on, but because the background was on the main camera, it didn’t show in front, and I gave up.
Note: I’m not great at making shaders, so that may be the main issue, but if someone knows a way to achieve this "pixelation effect" on a trail renderer without affecting the rest of the game objects, it would be lovely!
Extra Note: I'm using the new Unity 6 version
https://redd.it/1ggi1p7
@r_Unity3D
Reddit
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My first game released on steam. Just 1$ and have as many attempts as you want at this action packed Arcade Shoot Em'up
https://youtu.be/FC1Gia0-tHg
https://redd.it/1ggiefs
@r_Unity3D
https://youtu.be/FC1Gia0-tHg
https://redd.it/1ggiefs
@r_Unity3D
YouTube
Quad Blaster - Gameplay Trailer
Game available for just 1$ on steam: https://store.steampowered.com/app/3147940/Quad_Blaster/
I made first multiplayer game and made a video about it
So, I made my first multiplayer game and made a video about it on youtube:
https://youtu.be/b2US4xH6v-E
If you want you can leave some feedback on it, I would highly appreaciate it!
https://redd.it/1ggmsdy
@r_Unity3D
So, I made my first multiplayer game and made a video about it on youtube:
https://youtu.be/b2US4xH6v-E
If you want you can leave some feedback on it, I would highly appreaciate it!
https://redd.it/1ggmsdy
@r_Unity3D
YouTube
I REMADE my Childhood Game in MULTIPLAYER in 7 DAYS
You can play the game here: https://floralysak.itch.io/gun-mayhem-3
All music credits goes to - Context Sensitive
https://www.youtube.com/ContextSensitive
https://contextsensitive.bandcamp.com/
Kevin Macleod - Elevator music
Tags:
gamedev unity game…
All music credits goes to - Context Sensitive
https://www.youtube.com/ContextSensitive
https://contextsensitive.bandcamp.com/
Kevin Macleod - Elevator music
Tags:
gamedev unity game…