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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Unity should have way stricter threshold regarding the asset store

Search for anything, and 80% of the resulting assets are utter trash.

I am talking about low quality, low effort, amateurish assets.

Am I the only one bothered by this?

https://redd.it/1gfx4hq
@r_Unity3D
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Hey guys I'm working on a Bullet Hell prototype, you control a spaceship with the mouse, move, shoot, slowmotion and dash. What do you think?

https://redd.it/1gfw4v6
@r_Unity3D
We are working on stylized game, want to share our skateboard. These have 3 LODs. What do you think?
https://redd.it/1gfyt01
@r_Unity3D
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Built with Unity and crafted with a lot of heart.

We’re starting to grow our community and will kick off playtesting soon!
https://redd.it/1gg1754
@r_Unity3D
A while back I discovered that you could attach a Debugger to Unity using Visual Studio...and my life changed

I've been a hobby dev in Unity for over 5 years, and I also found debugging to be such a PITA. Writing hundreds of Debug.Logs everywhere and trying to piece together what's happening at run time.

I've also been a professional JS/Web developer for the past couple years, using the the debugger console religiously. And then one day it finally clicked "Why the hell is there no proper debugger for Unity?"

Turns out there was, I was just dumb and didn't even realize it. Hundreds (thousands?) of hours of painful debugging later...

So yeah, use the Debugger if you aren't already.

https://redd.it/1gg1amv
@r_Unity3D
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Hi, guys! I'm making Alone Time, a farming/survival game where you play a laid-off programmer trying to start over. You go to the countryside to take care of a farm, rescue cats, play music and create a cozy home. It's for those who enjoy a laid-back vibe with animals and music!

https://redd.it/1gg8sol
@r_Unity3D
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My first VR game, Crowbar Climber, has been released!

https://redd.it/1ggaj72
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Finally released our 4 player co-op game after 4 months of development

https://redd.it/1ggb1y1
@r_Unity3D
When using NGOs RPCs ever wanted to send a rpc direct to a client from a client instead of redirecting it manually requiring 2 rpcs. I have built a tool that already does that automatically for you, if you want to learn more about it please check the comments!
https://redd.it/1ggaar8
@r_Unity3D
Unity stalls on import

When I started working on my project today, all of a sudden unity started stalling when importing "InputSystem_Actions.inputactions" asset ( I hadnt't changed this file ), which causes Unity to be unresponsive, forcing me to close it in the task manager. It only does this when trying to start the game, and it's always this exact asset. When I then relaunch it it might work the first one or two times when launching the game, but then I get this again. None of the fixes I've found on Unity forums ( deleting cache and library folders, simplifying input action names to not use special characters ) have helped. Please help.

https://preview.redd.it/zdadzq5as2yd1.png?width=525&format=png&auto=webp&s=a6fa06173f566aa4be787b146052ff6ffab1b742



https://redd.it/1ggc01y
@r_Unity3D
What social media sites do you use to promote your game?

Hey guys, got another poll for you! :) We are trying to be active on social media sites, so people know we are working on something, how is it going, you know, the classic promoting stuff. We use Twitter, Facebook, Instagram and TikTok, but I am not sure, if it makes sense, since the numbers are not big and it is hard to predict the impact.


So I wonder, what sites you use? :) I know that you can select only one option, so I tried to categorize them a bit, but feel free to describe your selection in comments.


Thank you, and I am looking forward to see results!

View Poll

https://redd.it/1ggbbec
@r_Unity3D
Pixelart Trail Renderer and pixelart background

Hello guys, I have been working on a game recently that is intended to be full pixel art, and I wanted to "pixelate" a trail renderer so it would be easier than making a particle system follow the game object (which moves using physics).

At the beginning, I used the Pixel Perfect Camera with a low resolution (320x180), and it looked perfect, but when I added a pixel art background, it stretched the pixels no matter what I did. I also tried using a fullscreen shader to pixelate, but that didn’t work either. I even tried using a specific shader to pixelate the material that the Trail Renderer uses (which seems like the best approach), but I couldn't make it work.

Another experiment was to use two cameras to only pixelate the layer the trail renderer was on, but because the background was on the main camera, it didn’t show in front, and I gave up.

Note: I’m not great at making shaders, so that may be the main issue, but if someone knows a way to achieve this "pixelation effect" on a trail renderer without affecting the rest of the game objects, it would be lovely!

Extra Note: I'm using the new Unity 6 version

https://redd.it/1ggi1p7
@r_Unity3D
Skybox bugging out

https://preview.redd.it/7umq6asp35yd1.jpg?width=1062&format=pjpg&auto=webp&s=d51c918a51305b4130781d97af99ec1c1af0f791

This is a 2d game, we just fooled around with the camera. I cant find a possible solution on how to fix this. everytime i move the camera the last frame just stays there. is there anyway to fix this? or create a sky box in a non conventional way



https://redd.it/1ggma2d
@r_Unity3D
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Is 2D art really dead? I posted my trailer on the PlayStation channel, but half the comments say it's AI-generated graphics and AI voiceover. VED – a dark story-driven RPG coming November 14 on all platforms.

https://redd.it/1ggl4pt
@r_Unity3D