r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Finally released our 4 player co-op game after 4 months of development

https://redd.it/1ggb1y1
@r_Unity3D
When using NGOs RPCs ever wanted to send a rpc direct to a client from a client instead of redirecting it manually requiring 2 rpcs. I have built a tool that already does that automatically for you, if you want to learn more about it please check the comments!
https://redd.it/1ggaar8
@r_Unity3D
Unity stalls on import

When I started working on my project today, all of a sudden unity started stalling when importing "InputSystem_Actions.inputactions" asset ( I hadnt't changed this file ), which causes Unity to be unresponsive, forcing me to close it in the task manager. It only does this when trying to start the game, and it's always this exact asset. When I then relaunch it it might work the first one or two times when launching the game, but then I get this again. None of the fixes I've found on Unity forums ( deleting cache and library folders, simplifying input action names to not use special characters ) have helped. Please help.

https://preview.redd.it/zdadzq5as2yd1.png?width=525&format=png&auto=webp&s=a6fa06173f566aa4be787b146052ff6ffab1b742



https://redd.it/1ggc01y
@r_Unity3D
What social media sites do you use to promote your game?

Hey guys, got another poll for you! :) We are trying to be active on social media sites, so people know we are working on something, how is it going, you know, the classic promoting stuff. We use Twitter, Facebook, Instagram and TikTok, but I am not sure, if it makes sense, since the numbers are not big and it is hard to predict the impact.


So I wonder, what sites you use? :) I know that you can select only one option, so I tried to categorize them a bit, but feel free to describe your selection in comments.


Thank you, and I am looking forward to see results!

View Poll

https://redd.it/1ggbbec
@r_Unity3D
Pixelart Trail Renderer and pixelart background

Hello guys, I have been working on a game recently that is intended to be full pixel art, and I wanted to "pixelate" a trail renderer so it would be easier than making a particle system follow the game object (which moves using physics).

At the beginning, I used the Pixel Perfect Camera with a low resolution (320x180), and it looked perfect, but when I added a pixel art background, it stretched the pixels no matter what I did. I also tried using a fullscreen shader to pixelate, but that didn’t work either. I even tried using a specific shader to pixelate the material that the Trail Renderer uses (which seems like the best approach), but I couldn't make it work.

Another experiment was to use two cameras to only pixelate the layer the trail renderer was on, but because the background was on the main camera, it didn’t show in front, and I gave up.

Note: I’m not great at making shaders, so that may be the main issue, but if someone knows a way to achieve this "pixelation effect" on a trail renderer without affecting the rest of the game objects, it would be lovely!

Extra Note: I'm using the new Unity 6 version

https://redd.it/1ggi1p7
@r_Unity3D
Skybox bugging out

https://preview.redd.it/7umq6asp35yd1.jpg?width=1062&format=pjpg&auto=webp&s=d51c918a51305b4130781d97af99ec1c1af0f791

This is a 2d game, we just fooled around with the camera. I cant find a possible solution on how to fix this. everytime i move the camera the last frame just stays there. is there anyway to fix this? or create a sky box in a non conventional way



https://redd.it/1ggma2d
@r_Unity3D
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Is 2D art really dead? I posted my trailer on the PlayStation channel, but half the comments say it's AI-generated graphics and AI voiceover. VED – a dark story-driven RPG coming November 14 on all platforms.

https://redd.it/1ggl4pt
@r_Unity3D
Animate Prefab

Why can't I just put sprites into the animation clip? Why does there have to be a game object? I need to make it so that my prefab for a type of unit in my game always has the right animations, but I don't necessarily want it to be in every scene, so it won't always be a game object in the hierarchy, but it won't let me add sprites to animations that aren't attatched to game objects in the scene. This is so dumb.

https://redd.it/1ggqykl
@r_Unity3D
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A first sneak peek from the armed drone game I've been developing for 4 years.

https://redd.it/1ggm7xh
@r_Unity3D
can you guy help me i want to remember the game that i play in the past few year i can describe the game.
https://redd.it/1gh0pts
@r_Unity3D
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I've long wanted to turn the text line "Sea Waves" into actual sea waves. It's like ASCII in 3D. Did it turn out interesting? This is my new game, Effulgence (just launched the Steam page)

https://redd.it/1gh268n
@r_Unity3D
What would be a good size for cards?

Hi. I always wanted to do games like card games or based on images so I wondered what's the standard or the good size for images to get a good resolution while the card or image is big on screen and if it's good to have lower resolution images too when the cards/images are small on the deck or somewhere

https://redd.it/1gh33lx
@r_Unity3D
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Someone asked for more legs. Do you think I over-delivered a little bit?

https://redd.it/1gh3wv2
@r_Unity3D
Truck trailer joint

Hey guys,
I'm new to unity and have trouble implementing a realistic trailer into my game. It's a basic top-down trucking/parking game. I've tried the built-in joints and coding one myself, but all of them don't feel right.
Any help will be appreciated.

https://redd.it/1gh6nz8
@r_Unity3D