r/Unity3D – Telegram
r/Unity3D
265 subscribers
12.7K photos
15.6K videos
14 files
48.1K links
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Download Telegram
This media is not supported in your browser
VIEW IN TELEGRAM
We're working on our survival game. Where would you guess our game is set? Which country and region? Virtual high five to those who find the right answer!

https://redd.it/1gjk0ok
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
working on a dazed effect for when you touch any corrupted surface.

https://redd.it/1gjkpnm
@r_Unity3D
Is it ok to have many prefabs instantiated in one scene?

https://preview.redd.it/635mklamyxyd1.png?width=833&format=png&auto=webp&s=606a3a5efeb678882d57f40e9c5ab59b8509a3d4


this is obviously just for level design and still in debug stage. I will use a Level loader later with dependency injection where I plan to instantiate chunks one at a time.

But maybe there is something I could use to group prefabs/game objects. Something like a sprite atlas that unity wants you to use for performance and clarity but I haven't heard of yet.

Thanks for any help.

https://redd.it/1gjnxk2
@r_Unity3D
Me and my friends made WievFinder and Rusty Laked inspired Puzzle Game in a small game jam. Take photos of objects , place them and escape from the house.

https://redd.it/1gjrm3v
@r_Unity3D
Is the new input system worth it?

I noticed the vast majority of tutorials use the old input system. Every time I try to do something I find tutorials that use the old one and I can never find stuff with the new one, it makes programming (and learning) much harder…

Is it worth it ?

https://redd.it/1gjsf9h
@r_Unity3D
How do I make my inspector look like his inspector?
https://redd.it/1gjtw3l
@r_Unity3D
How do I apply an image of say a grassy floor to my platforms in my games?

Every platform is a 2d square?

https://redd.it/1gjymu0
@r_Unity3D
New to Unity, anyone know why the character has a seizure instead of having a smooth animation?

https://gyazo.com/6c93df368ec1ee18d3162956568e9fa9

Sometimes the character spasms like the gif up there, sometimes it's smooth. Below are my settings. The character has the ability to rotate with user input but I don't do it in the clip

Player's Rigidbody

Ground settings

Anyone knows what's up? Thanks :)


EDIT:

public class PlayerController : MonoBehaviour
{
private Rigidbody2D rb2D;

SerializeField
private float torqueAmount = 25f;

void Start()
{
rb2D = GetComponent<Rigidbody2D>();
}

void FixedUpdate()
{
if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
{
rb2D.AddTorque(torqueAmount);
}
else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
rb2D.AddTorque(-torqueAmount);
}
}
}

https://redd.it/1gjz6mk
@r_Unity3D