Is the new input system worth it?
I noticed the vast majority of tutorials use the old input system. Every time I try to do something I find tutorials that use the old one and I can never find stuff with the new one, it makes programming (and learning) much harder…
Is it worth it ?
https://redd.it/1gjsf9h
@r_Unity3D
I noticed the vast majority of tutorials use the old input system. Every time I try to do something I find tutorials that use the old one and I can never find stuff with the new one, it makes programming (and learning) much harder…
Is it worth it ?
https://redd.it/1gjsf9h
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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How do I apply an image of say a grassy floor to my platforms in my games?
Every platform is a 2d square?
https://redd.it/1gjymu0
@r_Unity3D
Every platform is a 2d square?
https://redd.it/1gjymu0
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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New to Unity, anyone know why the character has a seizure instead of having a smooth animation?
https://gyazo.com/6c93df368ec1ee18d3162956568e9fa9
Sometimes the character spasms like the gif up there, sometimes it's smooth. Below are my settings. The character has the ability to rotate with user input but I don't do it in the clip
Player's Rigidbody
Ground settings
Anyone knows what's up? Thanks :)
EDIT:
public class PlayerController : MonoBehaviour
{
private Rigidbody2D rb2D;
SerializeField
private float torqueAmount = 25f;
void Start()
{
rb2D = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
{
rb2D.AddTorque(torqueAmount);
}
else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
rb2D.AddTorque(-torqueAmount);
}
}
}
https://redd.it/1gjz6mk
@r_Unity3D
https://gyazo.com/6c93df368ec1ee18d3162956568e9fa9
Sometimes the character spasms like the gif up there, sometimes it's smooth. Below are my settings. The character has the ability to rotate with user input but I don't do it in the clip
Player's Rigidbody
Ground settings
Anyone knows what's up? Thanks :)
EDIT:
public class PlayerController : MonoBehaviour
{
private Rigidbody2D rb2D;
SerializeField
private float torqueAmount = 25f;
void Start()
{
rb2D = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
if(Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
{
rb2D.AddTorque(torqueAmount);
}
else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
rb2D.AddTorque(-torqueAmount);
}
}
}
https://redd.it/1gjz6mk
@r_Unity3D
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One year making Sky Harvest, I call it open-world and cozy but for me, it's also a sleep deprivation simulator. [Please consider Wishlisting on Steam. Thanks 💘]
https://redd.it/1gk34v0
@r_Unity3D
https://redd.it/1gk34v0
@r_Unity3D
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My game is finished after two years of development. I'm excited because it's going to be released on November 8th
https://redd.it/1gk2wq3
@r_Unity3D
https://redd.it/1gk2wq3
@r_Unity3D
How is the game from the outside, honestly please? If it is unappealing, what could we improve? It is a Divinity OS inspired Tactical Turn-Based RPG with basebuilding and 4X elements. 3 games in 1
https://redd.it/1gk5pys
@r_Unity3D
https://redd.it/1gk5pys
@r_Unity3D
Reddit
From the Unity3D community on Reddit: How is the game from the outside, honestly please? If it is unappealing, what could we improve?…
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