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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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2D AxeThrow

Hello I am new to Unity and might need a little help. I want to implement a mechanic, where a stickman-player throws an axe with "space" into the direction of the mouse cursor. If the player presses again "space" he teleports where the current axe is now and channels the throw again. How may I implement this?

https://redd.it/1gnzn2t
@r_Unity3D
Unity voice control

I tried picovoice wake word detection and Unity windows speech . Unity windows speech has latency issue does anyone know how to implement a voice control in Unity with minimal latency (any sdk)

https://redd.it/1go0e6y
@r_Unity3D
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This indie game will make your neighbour go crazy! (I mean for real)

https://redd.it/1go29k0
@r_Unity3D
I just Released my First Unity 2D Game on Steam!😱

Yesterday marks a huge milestone—I just released my first Unity 2D game on Steam, created alongside my little brother, and it’s been an emotional journey to get here. At the start of this year, I promised myself that, no matter how difficult it got, I would see a project through to completion. After years of half-finished ideas and abandoned projects, I wanted to prove that I could follow through and publish a game. Little did I know how much I would learn, not only about Unity and game development but about resilience, creativity, and teamwork.

https://store.steampowered.com/app/2248480/Fruit\_Switch/

Every step was filled with challenges. From coding issues in Unity to crafting the art for a 2D world, balancing mechanics, and even the small details that seem invisible but mean everything to a finished game—we handled it all, often learning as we went. I made countless mistakes, and sometimes it felt like I was in way over my head. But every time I felt like giving up, my little brother was there, bringing new energy and ideas, reminding me why we started this in the first place.

Finally, after so many long nights and tough decisions, we crossed that finish line and hit the “Release” button. I know our game might not set the world on fire; sales will likely be modest, and we have so much more to learn. But we did it—we created something, start to finish, that we can truly call our own. To anyone out there feeling the frustration of incomplete projects, take it from me: seeing it through to the end, no matter the result, is worth every bit of struggle. This is just the beginning, but for now, I couldn’t be prouder to say—I’m a game developer.

https://redd.it/1go59j0
@r_Unity3D
How would I accomplish this in Unity? Pretend its the same tree asset
https://redd.it/1go9ufn
@r_Unity3D
Water droplet merge effect
https://redd.it/1goas1j
@r_Unity3D
I want to do specific things for my game, it's an assignment for my university, it's quite simple but, what is the ideal place to look for how to do or program certain actions in your game?
https://redd.it/1godz7p
@r_Unity3D
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CLUMSY ROCKETSHIP! A physics based arcade game about balancing a spaceship! Are you skilled enough to land the spaceship ??

https://redd.it/1goemih
@r_Unity3D