I just Released my First Unity 2D Game on Steam!😱
Yesterday marks a huge milestone—I just released my first Unity 2D game on Steam, created alongside my little brother, and it’s been an emotional journey to get here. At the start of this year, I promised myself that, no matter how difficult it got, I would see a project through to completion. After years of half-finished ideas and abandoned projects, I wanted to prove that I could follow through and publish a game. Little did I know how much I would learn, not only about Unity and game development but about resilience, creativity, and teamwork.
https://store.steampowered.com/app/2248480/Fruit\_Switch/
Every step was filled with challenges. From coding issues in Unity to crafting the art for a 2D world, balancing mechanics, and even the small details that seem invisible but mean everything to a finished game—we handled it all, often learning as we went. I made countless mistakes, and sometimes it felt like I was in way over my head. But every time I felt like giving up, my little brother was there, bringing new energy and ideas, reminding me why we started this in the first place.
Finally, after so many long nights and tough decisions, we crossed that finish line and hit the “Release” button. I know our game might not set the world on fire; sales will likely be modest, and we have so much more to learn. But we did it—we created something, start to finish, that we can truly call our own. To anyone out there feeling the frustration of incomplete projects, take it from me: seeing it through to the end, no matter the result, is worth every bit of struggle. This is just the beginning, but for now, I couldn’t be prouder to say—I’m a game developer.
https://redd.it/1go59j0
@r_Unity3D
Yesterday marks a huge milestone—I just released my first Unity 2D game on Steam, created alongside my little brother, and it’s been an emotional journey to get here. At the start of this year, I promised myself that, no matter how difficult it got, I would see a project through to completion. After years of half-finished ideas and abandoned projects, I wanted to prove that I could follow through and publish a game. Little did I know how much I would learn, not only about Unity and game development but about resilience, creativity, and teamwork.
https://store.steampowered.com/app/2248480/Fruit\_Switch/
Every step was filled with challenges. From coding issues in Unity to crafting the art for a 2D world, balancing mechanics, and even the small details that seem invisible but mean everything to a finished game—we handled it all, often learning as we went. I made countless mistakes, and sometimes it felt like I was in way over my head. But every time I felt like giving up, my little brother was there, bringing new energy and ideas, reminding me why we started this in the first place.
Finally, after so many long nights and tough decisions, we crossed that finish line and hit the “Release” button. I know our game might not set the world on fire; sales will likely be modest, and we have so much more to learn. But we did it—we created something, start to finish, that we can truly call our own. To anyone out there feeling the frustration of incomplete projects, take it from me: seeing it through to the end, no matter the result, is worth every bit of struggle. This is just the beginning, but for now, I couldn’t be prouder to say—I’m a game developer.
https://redd.it/1go59j0
@r_Unity3D
Steampowered
Save 25% on Fruit Switch on Steam
99% will Fail this challenge... This will be the Toughest challenge you'll face this year! Navigate through 23 brutal levels. One small mistake? and You’re back to the beginning. Passion is key, frustration is guaranteed. Good luck… you'll definitely need…
How would I accomplish this in Unity? Pretend its the same tree asset
https://redd.it/1go9ufn
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https://redd.it/1go9ufn
@r_Unity3D
I want to do specific things for my game, it's an assignment for my university, it's quite simple but, what is the ideal place to look for how to do or program certain actions in your game?
https://redd.it/1godz7p
@r_Unity3D
https://redd.it/1godz7p
@r_Unity3D
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CLUMSY ROCKETSHIP! A physics based arcade game about balancing a spaceship! Are you skilled enough to land the spaceship ??
https://redd.it/1goemih
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https://redd.it/1goemih
@r_Unity3D
Weirdly Specific VR Question
Im currently making a VR game and i was curious if anyone knew how to make it so that when the player draws a circle with their finger, i can trigger a noscript? i thought of attempting to like, cut up a circle and make it so that each part you pass adds one and when it equals a certain amount the noscript triggers blah blah, it seemed to complicated so i thought id ask around
sorry if that makes no sense but thanks for reading
https://redd.it/1golos6
@r_Unity3D
Im currently making a VR game and i was curious if anyone knew how to make it so that when the player draws a circle with their finger, i can trigger a noscript? i thought of attempting to like, cut up a circle and make it so that each part you pass adds one and when it equals a certain amount the noscript triggers blah blah, it seemed to complicated so i thought id ask around
sorry if that makes no sense but thanks for reading
https://redd.it/1golos6
@r_Unity3D
Reddit
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I finally managed to release the first playable demo on Steam. Thanks Unity, I love you (most of the time)
https://redd.it/1gopspz
@r_Unity3D
https://redd.it/1gopspz
@r_Unity3D
Is there a way to set the background to infinitely use the same texture?
For one of my projects i want the background to just be the same texture repeated over and over again, anything i look up to do this is for a scrolling background while i already have the game set up so the player actually moves instead of just the background
https://redd.it/1goqjmh
@r_Unity3D
For one of my projects i want the background to just be the same texture repeated over and over again, anything i look up to do this is for a scrolling background while i already have the game set up so the player actually moves instead of just the background
https://redd.it/1goqjmh
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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