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Just finished the level editor. Because users make the best content!
https://redd.it/1h2et4m
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Introducing Contour, a fullscreen effect for Unity 6 URP that adds subtle edge detection & outline effect to your scene, greatly enhance your game visual & styles, fully compatible with the new Render Graph API for optimal performance. Link in comment.
https://redd.it/1h2esq6
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From the Unity3D community on Reddit: Introducing Contour, a fullscreen effect for Unity 6 URP that adds subtle edge detection…
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Is there any better way to animate in Unity than the animator tree?
I have used the animator tree for a while now. And I am not a fan of the visual, node-like way of setting up animations and having to use hash strings in the noscripts and things just feel like they get very easily messy. And I don’t like having to jump back and forth to make adjustments between the tree and the noscript either. I would rather have one central noscript for doing animations for each different type of object I am animating, and not have to interact at all with the Animation tree. I have used the .Play() method to straight up call states in the Animatir, but is there a better way to animate than this?
My dream would to be to create a serialized list of animations that can be added to and taken away from, and use those animations to animate my character when I specifically call them/ blend between them. Is there some method more like what I am talking about in Unity?
https://redd.it/1h2dana
@r_Unity3D
I have used the animator tree for a while now. And I am not a fan of the visual, node-like way of setting up animations and having to use hash strings in the noscripts and things just feel like they get very easily messy. And I don’t like having to jump back and forth to make adjustments between the tree and the noscript either. I would rather have one central noscript for doing animations for each different type of object I am animating, and not have to interact at all with the Animation tree. I have used the .Play() method to straight up call states in the Animatir, but is there a better way to animate than this?
My dream would to be to create a serialized list of animations that can be added to and taken away from, and use those animations to animate my character when I specifically call them/ blend between them. Is there some method more like what I am talking about in Unity?
https://redd.it/1h2dana
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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I've made a tetris style inventory system based on RE4, and I'm wondering if I should make a relaxing game about packing cases! What do you think?
https://redd.it/1h2gbcl
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Working on a victory roll animation for the warplanes in our WWII game. Got some funny results:
https://redd.it/1h2iwrn
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A small preview of progress on one of the missions over several years of development in a top-down shooter I'm working on in Unity in my spare time. Looking back, it was quite a journey.
https://redd.it/1h2kb0i
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After 2 month of intense work as a team of two our tiny game about creating zen gardens finally has a Steam page! Appreciate your feedback!
https://redd.it/1h2l6yw
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Another test made using Volumetric Lights 2 with Transparency & Direct Cast Light
https://redd.it/1h2ipba
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Change landscape to portrait
Hello, I am currently creating a 2d mobile development for our project, but I am stuck on how to change landscape mode to portait, my idea is having a landscape scene then when I try to switch to portait, I'll create a noscript that will set the resolution to 640×960 in start when loading that scene, and vice versa, but does not seem to work, I also tried having auto rotation, testing it on build and run and still does not work, any tips on how to do this?
https://redd.it/1h2nbuu
@r_Unity3D
Hello, I am currently creating a 2d mobile development for our project, but I am stuck on how to change landscape mode to portait, my idea is having a landscape scene then when I try to switch to portait, I'll create a noscript that will set the resolution to 640×960 in start when loading that scene, and vice versa, but does not seem to work, I also tried having auto rotation, testing it on build and run and still does not work, any tips on how to do this?
https://redd.it/1h2nbuu
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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