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r/Unity3D
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Is there any better way to animate in Unity than the animator tree?

I have used the animator tree for a while now. And I am not a fan of the visual, node-like way of setting up animations and having to use hash strings in the noscripts and things just feel like they get very easily messy. And I don’t like having to jump back and forth to make adjustments between the tree and the noscript either. I would rather have one central noscript for doing animations for each different type of object I am animating, and not have to interact at all with the Animation tree. I have used the .Play() method to straight up call states in the Animatir, but is there a better way to animate than this?

My dream would to be to create a serialized list of animations that can be added to and taken away from, and use those animations to animate my character when I specifically call them/ blend between them. Is there some method more like what I am talking about in Unity?

https://redd.it/1h2dana
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I've made a tetris style inventory system based on RE4, and I'm wondering if I should make a relaxing game about packing cases! What do you think?

https://redd.it/1h2gbcl
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Working on a victory roll animation for the warplanes in our WWII game. Got some funny results:

https://redd.it/1h2iwrn
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A small preview of progress on one of the missions over several years of development in a top-down shooter I'm working on in Unity in my spare time. Looking back, it was quite a journey.

https://redd.it/1h2kb0i
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After 2 month of intense work as a team of two our tiny game about creating zen gardens finally has a Steam page! Appreciate your feedback!

https://redd.it/1h2l6yw
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Another test made using Volumetric Lights 2 with Transparency & Direct Cast Light

https://redd.it/1h2ipba
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Change landscape to portrait

Hello, I am currently creating a 2d mobile development for our project, but I am stuck on how to change landscape mode to portait, my idea is having a landscape scene then when I try to switch to portait, I'll create a noscript that will set the resolution to 640×960 in start when loading that scene, and vice versa, but does not seem to work, I also tried having auto rotation, testing it on build and run and still does not work, any tips on how to do this?

https://redd.it/1h2nbuu
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There is nothing more satisfying than seeing your level come together

https://redd.it/1h2oxpd
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Horror game I made with Unity and extensive use of cinemachine!

https://redd.it/1h2o47a
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