r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Real time global illumination work for URP RenderGraph, reached 200fps in a 4050RTX laptop after several new optimizations in the voxelizer and anti aliasing

https://redd.it/1h2yhvu
@r_Unity3D
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Prevent Clipping issues in first-person with Animations.

https://redd.it/1h2xnds
@r_Unity3D
How to add border to tile

Hi all,


I'm trying to add borders to tiles so that they have a clear that the player can use to work out how many movement squares will be needed. Unfortunatly, I'm having an abosulte nightmare trying to do so. I feel like I'm missing something super obvious here, but can't seem to find a straight forward solution

https://redd.it/1h2yw19
@r_Unity3D
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For many of you, this would be a piece of cake. For me, making it all work withouth warnings is like a flight to the moon (with a successful return).

https://redd.it/1h37q55
@r_Unity3D
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After a long development journey, Destroyer Class ships are now finally playable!

https://redd.it/1h37v9f
@r_Unity3D
Unity Showind Inappropriate Ads Even After Setting Age Rating

I've released a game on Google Play that uses Unity Ads. It accepted when I uploaded my game initially, but when I tried to update... It rejected because of inappropriate ads.

Then I searched Unity Cloud settings and saw that It was not set to target children so did that and also disabled mixed audience. But even after that I got ads of trading and dating apps. So I searched more and I found Age Rating setting under Ads Control. So I set it to not show 5+ ads.

Its been a day and it STILL SHOWS THOSE ADS.

I really want to update my game, please help.

https://redd.it/1h39rvu
@r_Unity3D
When your AI masters the universe, but the universe is a cat

https://redd.it/1h3a6ob
@r_Unity3D
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A few months ago, I was blown away by your feedback on my game—here’s how it's looking now!

https://redd.it/1h3bd0x
@r_Unity3D
'else' cannot start a statement error

isTouchingWall = Physics2D.OverlapCircle(wallCheck.position, checkRadius, groundLayer);


if(isTouchingWall == true && isGrounded == false && Input != 0)
{
wallSliding = true;

else
{
wallSliding = false;
}
}



Not sure what to change, this is exactly how the tutorial is written. Second tutorial but having the same issues with the 'else' statement error.

Any idea how to fix?







https://redd.it/1h3cek8
@r_Unity3D
Any Suggestion for Avoiding Obstacle?

So recently I've been trying to create an AI to avoid obstacle and seek target, I've tried using steering behavior and context steering behavior, but it seems like it's not working as I expected, the AI sometimes jittering when the target is behind a wall and the AI is in front of the wall when using the context steering behavior. for the steering behavior, it looks unnatural and also sometimes it still went through the wall when it almost reaches the edge of the wall.

https://redd.it/1h3dkp1
@r_Unity3D
Making hills and slopes using Tiled?

Recently started using Tiled.. I want to make hills and slopes and am wondering is there a tool to "bend" step like tiles? Or do I need a tileset that includes hills and slopes?

https://redd.it/1h3c38z
@r_Unity3D
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I made a small game about following traffic rules

https://redd.it/1h3gtm4
@r_Unity3D
Why does this noscript seem to kill my framerate?
https://redd.it/1h3o64i
@r_Unity3D