Unity Showind Inappropriate Ads Even After Setting Age Rating
I've released a game on Google Play that uses Unity Ads. It accepted when I uploaded my game initially, but when I tried to update... It rejected because of inappropriate ads.
Then I searched Unity Cloud settings and saw that It was not set to target children so did that and also disabled mixed audience. But even after that I got ads of trading and dating apps. So I searched more and I found Age Rating setting under Ads Control. So I set it to not show 5+ ads.
Its been a day and it STILL SHOWS THOSE ADS.
I really want to update my game, please help.
https://redd.it/1h39rvu
@r_Unity3D
I've released a game on Google Play that uses Unity Ads. It accepted when I uploaded my game initially, but when I tried to update... It rejected because of inappropriate ads.
Then I searched Unity Cloud settings and saw that It was not set to target children so did that and also disabled mixed audience. But even after that I got ads of trading and dating apps. So I searched more and I found Age Rating setting under Ads Control. So I set it to not show 5+ ads.
Its been a day and it STILL SHOWS THOSE ADS.
I really want to update my game, please help.
https://redd.it/1h39rvu
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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A few months ago, I was blown away by your feedback on my game—here’s how it's looking now!
https://redd.it/1h3bd0x
@r_Unity3D
https://redd.it/1h3bd0x
@r_Unity3D
'else' cannot start a statement error
isTouchingWall = Physics2D.OverlapCircle(wallCheck.position, checkRadius, groundLayer);
if(isTouchingWall == true && isGrounded == false && Input != 0)
{
wallSliding = true;
else
{
wallSliding = false;
}
}
Not sure what to change, this is exactly how the tutorial is written. Second tutorial but having the same issues with the 'else' statement error.
Any idea how to fix?
https://redd.it/1h3cek8
@r_Unity3D
isTouchingWall = Physics2D.OverlapCircle(wallCheck.position, checkRadius, groundLayer);
if(isTouchingWall == true && isGrounded == false && Input != 0)
{
wallSliding = true;
else
{
wallSliding = false;
}
}
Not sure what to change, this is exactly how the tutorial is written. Second tutorial but having the same issues with the 'else' statement error.
Any idea how to fix?
https://redd.it/1h3cek8
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Any Suggestion for Avoiding Obstacle?
So recently I've been trying to create an AI to avoid obstacle and seek target, I've tried using steering behavior and context steering behavior, but it seems like it's not working as I expected, the AI sometimes jittering when the target is behind a wall and the AI is in front of the wall when using the context steering behavior. for the steering behavior, it looks unnatural and also sometimes it still went through the wall when it almost reaches the edge of the wall.
https://redd.it/1h3dkp1
@r_Unity3D
So recently I've been trying to create an AI to avoid obstacle and seek target, I've tried using steering behavior and context steering behavior, but it seems like it's not working as I expected, the AI sometimes jittering when the target is behind a wall and the AI is in front of the wall when using the context steering behavior. for the steering behavior, it looks unnatural and also sometimes it still went through the wall when it almost reaches the edge of the wall.
https://redd.it/1h3dkp1
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Making hills and slopes using Tiled?
Recently started using Tiled.. I want to make hills and slopes and am wondering is there a tool to "bend" step like tiles? Or do I need a tileset that includes hills and slopes?
https://redd.it/1h3c38z
@r_Unity3D
Recently started using Tiled.. I want to make hills and slopes and am wondering is there a tool to "bend" step like tiles? Or do I need a tileset that includes hills and slopes?
https://redd.it/1h3c38z
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I published a devlog showing our design process when creating new areas!
https://youtu.be/XYwYrnvDdfY?si=bdJ4dLnVxdjDU6aF
https://redd.it/1h3brx7
@r_Unity3D
https://youtu.be/XYwYrnvDdfY?si=bdJ4dLnVxdjDU6aF
https://redd.it/1h3brx7
@r_Unity3D
YouTube
Designing a new area - Cold Trail Devlog #2
In this video, I'll be sharing the progress we've made towards our upcoming indie game : Cold Trail.
Cold Trail
----------------------------------------
Steam: https://store.steampowered.com/app/32...
Discord: / discord
Website: https://coldtrailgame.com/…
Cold Trail
----------------------------------------
Steam: https://store.steampowered.com/app/32...
Discord: / discord
Website: https://coldtrailgame.com/…
A* Algorithm for Pathfinding - Step by Step Computation!
https://youtu.be/lvHMDL-x6tg
https://redd.it/1h3fnw0
@r_Unity3D
https://youtu.be/lvHMDL-x6tg
https://redd.it/1h3fnw0
@r_Unity3D
YouTube
A* Algorithm for Pathfinding - Step by Step Computation!
Full Course: https://academy.eincode.com/courses/mobile-rts-game-in-unity-2d-from-scratch-to-app-store
Dive deep into the fascinating world of pathfinding with this comprehensive tutorial on the A* algorithm! This video offers a step-by-step breakdown of…
Dive deep into the fascinating world of pathfinding with this comprehensive tutorial on the A* algorithm! This video offers a step-by-step breakdown of…
I feel like it’s impossible to find working shader tutorials
I feel like it’s impossible to find working shader tutorials nowadays. I’m working on a 3d game and need a simple outline shader, but none of the tutorials work with Unity 6, or URP.
I’ve tried this: https://roystan.net/articles/outline-shader/
And this: https://youtu.be/9fa4uFm1eCE?si=tfPAYdXgMcjUvmPV
But the first only works with HDRP and the second uses deprecated non working noscripts.
(I’ve also tried inverted hull technique but it doesn’t work consistently for all objects)
I'm a bit of a noob, so I've been following some shadergraph tutorials, but I want to learn how to use shaderlab noscripts, but none of what I found works with Unity 6 or with URP.
Does anyone have any tips on how to integrate HLSL shaders/where to learn shader noscripting
(Also if any outline shaders working with Unity 6 I would appreciate it)
I would ideally want to use an edge detection implementation that works through the depth buffer. (I could maybe figure this out but have no idea how to integrate HLSL shaders or write shaders)
TLDR: basically no tutorials work with Unity 6 URP shader noscripting help
https://redd.it/1h3nxf4
@r_Unity3D
I feel like it’s impossible to find working shader tutorials nowadays. I’m working on a 3d game and need a simple outline shader, but none of the tutorials work with Unity 6, or URP.
I’ve tried this: https://roystan.net/articles/outline-shader/
And this: https://youtu.be/9fa4uFm1eCE?si=tfPAYdXgMcjUvmPV
But the first only works with HDRP and the second uses deprecated non working noscripts.
(I’ve also tried inverted hull technique but it doesn’t work consistently for all objects)
I'm a bit of a noob, so I've been following some shadergraph tutorials, but I want to learn how to use shaderlab noscripts, but none of what I found works with Unity 6 or with URP.
Does anyone have any tips on how to integrate HLSL shaders/where to learn shader noscripting
(Also if any outline shaders working with Unity 6 I would appreciate it)
I would ideally want to use an edge detection implementation that works through the depth buffer. (I could maybe figure this out but have no idea how to integrate HLSL shaders or write shaders)
TLDR: basically no tutorials work with Unity 6 URP shader noscripting help
https://redd.it/1h3nxf4
@r_Unity3D
roystan.net
Unity Outline Shader Tutorial at Roystan
Learn to write an outline edge detection shader for Unity engine, integrated with the post-processing stack. This effect is especially popular as a compliment to toon shading, or in CAD and architectural rendering.
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My first attempt at a dynamic first-person and third-person camera for my puzzle game. How can I improve?
https://redd.it/1h3r5gf
@r_Unity3D
https://redd.it/1h3r5gf
@r_Unity3D