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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Unity Showind Inappropriate Ads Even After Setting Age Rating

I've released a game on Google Play that uses Unity Ads. It accepted when I uploaded my game initially, but when I tried to update... It rejected because of inappropriate ads.

Then I searched Unity Cloud settings and saw that It was not set to target children so did that and also disabled mixed audience. But even after that I got ads of trading and dating apps. So I searched more and I found Age Rating setting under Ads Control. So I set it to not show 5+ ads.

Its been a day and it STILL SHOWS THOSE ADS.

I really want to update my game, please help.

https://redd.it/1h39rvu
@r_Unity3D
When your AI masters the universe, but the universe is a cat

https://redd.it/1h3a6ob
@r_Unity3D
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A few months ago, I was blown away by your feedback on my game—here’s how it's looking now!

https://redd.it/1h3bd0x
@r_Unity3D
'else' cannot start a statement error

isTouchingWall = Physics2D.OverlapCircle(wallCheck.position, checkRadius, groundLayer);


if(isTouchingWall == true && isGrounded == false && Input != 0)
{
wallSliding = true;

else
{
wallSliding = false;
}
}



Not sure what to change, this is exactly how the tutorial is written. Second tutorial but having the same issues with the 'else' statement error.

Any idea how to fix?







https://redd.it/1h3cek8
@r_Unity3D
Any Suggestion for Avoiding Obstacle?

So recently I've been trying to create an AI to avoid obstacle and seek target, I've tried using steering behavior and context steering behavior, but it seems like it's not working as I expected, the AI sometimes jittering when the target is behind a wall and the AI is in front of the wall when using the context steering behavior. for the steering behavior, it looks unnatural and also sometimes it still went through the wall when it almost reaches the edge of the wall.

https://redd.it/1h3dkp1
@r_Unity3D
Making hills and slopes using Tiled?

Recently started using Tiled.. I want to make hills and slopes and am wondering is there a tool to "bend" step like tiles? Or do I need a tileset that includes hills and slopes?

https://redd.it/1h3c38z
@r_Unity3D
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I made a small game about following traffic rules

https://redd.it/1h3gtm4
@r_Unity3D
Why does this noscript seem to kill my framerate?
https://redd.it/1h3o64i
@r_Unity3D
Learning how to create 2D environments for my 2D game STRAYMIND
https://redd.it/1h3qhpg
@r_Unity3D
I feel like it’s impossible to find working shader tutorials

I feel like it’s impossible to find working shader tutorials nowadays. I’m working on a 3d game and need a simple outline shader, but none of the tutorials work with Unity 6, or URP.

I’ve tried this: https://roystan.net/articles/outline-shader/
And this: https://youtu.be/9fa4uFm1eCE?si=tfPAYdXgMcjUvmPV
But the first only works with HDRP and the second uses deprecated non working noscripts.
(I’ve also tried inverted hull technique but it doesn’t work consistently for all objects)


I'm a bit of a noob, so I've been following some shadergraph tutorials, but I want to learn how to use shaderlab noscripts, but none of what I found works with Unity 6 or with URP.

Does anyone have any tips on how to integrate HLSL shaders/where to learn shader noscripting
(Also if any outline shaders working with Unity 6 I would appreciate it)

I would ideally want to use an edge detection implementation that works through the depth buffer. (I could maybe figure this out but have no idea how to integrate HLSL shaders or write shaders)


TLDR: basically no tutorials work with Unity 6 URP shader noscripting help

https://redd.it/1h3nxf4
@r_Unity3D
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My first attempt at a dynamic first-person and third-person camera for my puzzle game. How can I improve?

https://redd.it/1h3r5gf
@r_Unity3D