A* Algorithm for Pathfinding - Step by Step Computation!
https://youtu.be/lvHMDL-x6tg
https://redd.it/1h3fnw0
@r_Unity3D
https://youtu.be/lvHMDL-x6tg
https://redd.it/1h3fnw0
@r_Unity3D
YouTube
A* Algorithm for Pathfinding - Step by Step Computation!
Full Course: https://academy.eincode.com/courses/mobile-rts-game-in-unity-2d-from-scratch-to-app-store
Dive deep into the fascinating world of pathfinding with this comprehensive tutorial on the A* algorithm! This video offers a step-by-step breakdown of…
Dive deep into the fascinating world of pathfinding with this comprehensive tutorial on the A* algorithm! This video offers a step-by-step breakdown of…
I feel like it’s impossible to find working shader tutorials
I feel like it’s impossible to find working shader tutorials nowadays. I’m working on a 3d game and need a simple outline shader, but none of the tutorials work with Unity 6, or URP.
I’ve tried this: https://roystan.net/articles/outline-shader/
And this: https://youtu.be/9fa4uFm1eCE?si=tfPAYdXgMcjUvmPV
But the first only works with HDRP and the second uses deprecated non working noscripts.
(I’ve also tried inverted hull technique but it doesn’t work consistently for all objects)
I'm a bit of a noob, so I've been following some shadergraph tutorials, but I want to learn how to use shaderlab noscripts, but none of what I found works with Unity 6 or with URP.
Does anyone have any tips on how to integrate HLSL shaders/where to learn shader noscripting
(Also if any outline shaders working with Unity 6 I would appreciate it)
I would ideally want to use an edge detection implementation that works through the depth buffer. (I could maybe figure this out but have no idea how to integrate HLSL shaders or write shaders)
TLDR: basically no tutorials work with Unity 6 URP shader noscripting help
https://redd.it/1h3nxf4
@r_Unity3D
I feel like it’s impossible to find working shader tutorials nowadays. I’m working on a 3d game and need a simple outline shader, but none of the tutorials work with Unity 6, or URP.
I’ve tried this: https://roystan.net/articles/outline-shader/
And this: https://youtu.be/9fa4uFm1eCE?si=tfPAYdXgMcjUvmPV
But the first only works with HDRP and the second uses deprecated non working noscripts.
(I’ve also tried inverted hull technique but it doesn’t work consistently for all objects)
I'm a bit of a noob, so I've been following some shadergraph tutorials, but I want to learn how to use shaderlab noscripts, but none of what I found works with Unity 6 or with URP.
Does anyone have any tips on how to integrate HLSL shaders/where to learn shader noscripting
(Also if any outline shaders working with Unity 6 I would appreciate it)
I would ideally want to use an edge detection implementation that works through the depth buffer. (I could maybe figure this out but have no idea how to integrate HLSL shaders or write shaders)
TLDR: basically no tutorials work with Unity 6 URP shader noscripting help
https://redd.it/1h3nxf4
@r_Unity3D
roystan.net
Unity Outline Shader Tutorial at Roystan
Learn to write an outline edge detection shader for Unity engine, integrated with the post-processing stack. This effect is especially popular as a compliment to toon shading, or in CAD and architectural rendering.
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My first attempt at a dynamic first-person and third-person camera for my puzzle game. How can I improve?
https://redd.it/1h3r5gf
@r_Unity3D
https://redd.it/1h3r5gf
@r_Unity3D
Nearly 3 years have passed since i've began learning game development here is my visual progress
https://redd.it/1h3uzp4
@r_Unity3D
https://redd.it/1h3uzp4
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Nearly 3 years have passed since i've began learning game development here is my visual progress
Explore this post and more from the Unity3D community