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r/Unity3D
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Making hills and slopes using Tiled?

Recently started using Tiled.. I want to make hills and slopes and am wondering is there a tool to "bend" step like tiles? Or do I need a tileset that includes hills and slopes?

https://redd.it/1h3c38z
@r_Unity3D
Media is too big
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I made a small game about following traffic rules

https://redd.it/1h3gtm4
@r_Unity3D
Why does this noscript seem to kill my framerate?
https://redd.it/1h3o64i
@r_Unity3D
Learning how to create 2D environments for my 2D game STRAYMIND
https://redd.it/1h3qhpg
@r_Unity3D
I feel like it’s impossible to find working shader tutorials

I feel like it’s impossible to find working shader tutorials nowadays. I’m working on a 3d game and need a simple outline shader, but none of the tutorials work with Unity 6, or URP.

I’ve tried this: https://roystan.net/articles/outline-shader/
And this: https://youtu.be/9fa4uFm1eCE?si=tfPAYdXgMcjUvmPV
But the first only works with HDRP and the second uses deprecated non working noscripts.
(I’ve also tried inverted hull technique but it doesn’t work consistently for all objects)


I'm a bit of a noob, so I've been following some shadergraph tutorials, but I want to learn how to use shaderlab noscripts, but none of what I found works with Unity 6 or with URP.

Does anyone have any tips on how to integrate HLSL shaders/where to learn shader noscripting
(Also if any outline shaders working with Unity 6 I would appreciate it)

I would ideally want to use an edge detection implementation that works through the depth buffer. (I could maybe figure this out but have no idea how to integrate HLSL shaders or write shaders)


TLDR: basically no tutorials work with Unity 6 URP shader noscripting help

https://redd.it/1h3nxf4
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
My first attempt at a dynamic first-person and third-person camera for my puzzle game. How can I improve?

https://redd.it/1h3r5gf
@r_Unity3D