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Motorcycle Physics Arcade System for my future game, what did you think?
https://redd.it/1h4j3tx
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https://redd.it/1h4j3tx
@r_Unity3D
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Unity UI - neat little animation trick that indicates to the player he can drop one of the items in between the other items, pushing aside other elements - explanation in comments
https://redd.it/1h4osh6
@r_Unity3D
https://redd.it/1h4osh6
@r_Unity3D
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Unity UI - neat little animation trick that indicates to the player he can drop one of the items in between the other items, pushing aside other elements - explanation in comments
https://redd.it/1h4ooc9
@r_Unity3D
https://redd.it/1h4ooc9
@r_Unity3D
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Recently I have bumped my game from Steam Playtest to Steam Demo, what dose this mean it takes 1 less click to download and launch the game. Is the demo finished/polished no. Here is a trailer
https://redd.it/1h4ptx3
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https://redd.it/1h4ptx3
@r_Unity3D
What is used in unity for UI animations? Plain code?
I've seen some recent posts of games with UI and they are animated like when a menu shows up they move towards the center of the screen from one side of the screen, or when you click an arrow it moves to the next screen with speed etc...
What is the best way to do this? Do i use components too like the unity way and make each one have a behaviour? like for example MoveToCenter (would contain speed, bool for to use lerp or not, etc)
or is there any package or library recommended for UI animations?
https://redd.it/1h4ujwa
@r_Unity3D
I've seen some recent posts of games with UI and they are animated like when a menu shows up they move towards the center of the screen from one side of the screen, or when you click an arrow it moves to the next screen with speed etc...
What is the best way to do this? Do i use components too like the unity way and make each one have a behaviour? like for example MoveToCenter (would contain speed, bool for to use lerp or not, etc)
or is there any package or library recommended for UI animations?
https://redd.it/1h4ujwa
@r_Unity3D
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