What is used in unity for UI animations? Plain code?
I've seen some recent posts of games with UI and they are animated like when a menu shows up they move towards the center of the screen from one side of the screen, or when you click an arrow it moves to the next screen with speed etc...
What is the best way to do this? Do i use components too like the unity way and make each one have a behaviour? like for example MoveToCenter (would contain speed, bool for to use lerp or not, etc)
or is there any package or library recommended for UI animations?
https://redd.it/1h4ujwa
@r_Unity3D
I've seen some recent posts of games with UI and they are animated like when a menu shows up they move towards the center of the screen from one side of the screen, or when you click an arrow it moves to the next screen with speed etc...
What is the best way to do this? Do i use components too like the unity way and make each one have a behaviour? like for example MoveToCenter (would contain speed, bool for to use lerp or not, etc)
or is there any package or library recommended for UI animations?
https://redd.it/1h4ujwa
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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NEED HELP WITH BUILD SETTINGS
Alright so i cant seem to understand why my game looks so different from when i play it on the editer vs when i run it on andriod .
I dont know if it's the export settings or something. Can't someone tell me the most optimal settings for exporting a game on andriod in which it runs on a stable 60 frames per second
https://redd.it/1h4x91f
@r_Unity3D
Alright so i cant seem to understand why my game looks so different from when i play it on the editer vs when i run it on andriod .
I dont know if it's the export settings or something. Can't someone tell me the most optimal settings for exporting a game on andriod in which it runs on a stable 60 frames per second
https://redd.it/1h4x91f
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Just released a Rope Swinging System for Unity inspired by games like Uncharted! Let me know your thoughts.
https://redd.it/1h4xx1t
@r_Unity3D
https://redd.it/1h4xx1t
@r_Unity3D
How to Implement Realistic Physics for a Cape in a 2D Pixel Art Unity Project?
I'm working on a 2D pixel art game in Unity. I want the cape to move realistically based on physics, adding a touch of life to the character's animations. However, I haven’t found many resources on this topic online, so I’m wondering if there are any guides or references I could use.
Here is my character:
https://preview.redd.it/ew9tmf6m8h4e1.png?width=495&format=png&auto=webp&s=d9f7fa548f37a87ea58d0536c6ced148148f0285
https://redd.it/1h51mdv
@r_Unity3D
I'm working on a 2D pixel art game in Unity. I want the cape to move realistically based on physics, adding a touch of life to the character's animations. However, I haven’t found many resources on this topic online, so I’m wondering if there are any guides or references I could use.
Here is my character:
https://preview.redd.it/ew9tmf6m8h4e1.png?width=495&format=png&auto=webp&s=d9f7fa548f37a87ea58d0536c6ced148148f0285
https://redd.it/1h51mdv
@r_Unity3D