This media is not supported in your browser
VIEW IN TELEGRAM
I am not the best of Modelers, but i think my Whales turned out pretty cute
https://redd.it/1h68h4j
@r_Unity3D
https://redd.it/1h68h4j
@r_Unity3D
How can I make this scene on Unity? I am totally lost:(
Hello, fellow developers!
I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.
https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe
https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540
I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.
I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.
If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!
By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!
Thanks in advance for your help!
https://redd.it/1h69aeb
@r_Unity3D
Hello, fellow developers!
I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.
https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe
https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540
I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.
I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.
If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!
By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!
Thanks in advance for your help!
https://redd.it/1h69aeb
@r_Unity3D
We've launched our Pixel-Art project on Kickstarter! A 2D rogue-like side-scrolling platformer mixed with challenging combat adventure!
Link: https://www.kickstarter.com/projects/talico/a-tale-of-sand-and-bone-a-fantasy-adventure
https://redd.it/1h6csu9
@r_Unity3D
Link: https://www.kickstarter.com/projects/talico/a-tale-of-sand-and-bone-a-fantasy-adventure
https://redd.it/1h6csu9
@r_Unity3D
Kickstarter
A Tale of Sand and Bone - A Fantasy Adventure
A light-fantasy roguelike revenge story in a world of scorching sands and forgotten tombs...
Universe Pinch Monster (How does this look?)
https://www.youtube.com/watch?v=PtRZ_MQary8
https://redd.it/1h6dm0a
@r_Unity3D
https://www.youtube.com/watch?v=PtRZ_MQary8
https://redd.it/1h6dm0a
@r_Unity3D
YouTube
Pinch Monster
宇宙夹夹怪
I blended the allure of a pixelated world with the eerie depths of a dungeon teeming with fearsome monsters and introduced a unique mechanic: the ability to stop time. Lord Ambermaze represents over 240 days of dedicated work, and I hope it sparks your curiosity!
https://www.youtube.com/watch?v=1sIAHoWANAw
https://redd.it/1h6fbdl
@r_Unity3D
https://www.youtube.com/watch?v=1sIAHoWANAw
https://redd.it/1h6fbdl
@r_Unity3D
YouTube
Lord Ambermaze: Prologue — Announcement Trailer
Adventure-RPG Lord Ambermaze announces its free prologue filled with carnivorous veggies, stinky insects, and maze-like puzzles, available on Steam in November → https://store.steampowered.com/app/2070580/Lord_Ambermaze_Prologue/
That Level Again on Steam
I’ve published my game on steam. It took me almost 10 years.
It’s been almost 10 years since part 1 was released. Well, it’s time to publish it on Steam. Release date it December, 4th. I’ll answer some questions if anyone is interested
https://preview.redd.it/h0cvty1tiu4e1.png?width=1232&format=png&auto=webp&s=80a8568ae2f2b1bf48b1636549572f067fd9a733
https://redd.it/1h6hxs6
@r_Unity3D
I’ve published my game on steam. It took me almost 10 years.
It’s been almost 10 years since part 1 was released. Well, it’s time to publish it on Steam. Release date it December, 4th. I’ll answer some questions if anyone is interested
https://preview.redd.it/h0cvty1tiu4e1.png?width=1232&format=png&auto=webp&s=80a8568ae2f2b1bf48b1636549572f067fd9a733
https://redd.it/1h6hxs6
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Released my first ever game on Steam this week ! It's been a hard yet incredible journey ! 🏎️
https://redd.it/1h6jczt
@r_Unity3D
https://redd.it/1h6jczt
@r_Unity3D
Highlithing hexes
I am trying to make a turn-based game and a player have a specific movement range and I have no idea how to highlight the hexes on which a player can move to and disapper when enemy turn starts. I am using a tilemap in Unity for hex grid. I tried to use a diffrent sprite in tile pallette for highlighting the hexes, but it didn't quite worked - probably I didn't correctly write a code, and I wonder if there is a better way to do it? Or maybe just some tips how to write the code? Any help apprecieted!
https://redd.it/1h6m6ir
@r_Unity3D
I am trying to make a turn-based game and a player have a specific movement range and I have no idea how to highlight the hexes on which a player can move to and disapper when enemy turn starts. I am using a tilemap in Unity for hex grid. I tried to use a diffrent sprite in tile pallette for highlighting the hexes, but it didn't quite worked - probably I didn't correctly write a code, and I wonder if there is a better way to do it? Or maybe just some tips how to write the code? Any help apprecieted!
https://redd.it/1h6m6ir
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
How many assembly def do you use for your project?
I was curious about how many assembly defs people use on their projects.
I had around 80 and it was causing some confusion so I am trying to lower it to 40s.
https://redd.it/1h6nrni
@r_Unity3D
I was curious about how many assembly defs people use on their projects.
I had around 80 and it was causing some confusion so I am trying to lower it to 40s.
https://redd.it/1h6nrni
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Collider Problem
If the player is right next to the Square with a collider (touching it) and then he jumps, no matter from which side you do it, it works. However, for some reason when I remove the square and make the obstacle a part of the tilemap with a composite collider, jumping over it while touching it is only posible from the left side (Essentiallym when Xmovement is 1, it works, and when it is -1 the player just can jjump through the top edge of the collider). Does anyone have any ideas?
https://preview.redd.it/egq8u1woiv4e1.png?width=594&format=png&auto=webp&s=75c18b1cf718292c05798722fd3d9386c4e19909
https://preview.redd.it/mloplyiuiv4e1.png?width=562&format=png&auto=webp&s=6f8f7eb3eb6d27ac1380857e9d3e164e4d244857
https://redd.it/1h6n211
@r_Unity3D
If the player is right next to the Square with a collider (touching it) and then he jumps, no matter from which side you do it, it works. However, for some reason when I remove the square and make the obstacle a part of the tilemap with a composite collider, jumping over it while touching it is only posible from the left side (Essentiallym when Xmovement is 1, it works, and when it is -1 the player just can jjump through the top edge of the collider). Does anyone have any ideas?
https://preview.redd.it/egq8u1woiv4e1.png?width=594&format=png&auto=webp&s=75c18b1cf718292c05798722fd3d9386c4e19909
https://preview.redd.it/mloplyiuiv4e1.png?width=562&format=png&auto=webp&s=6f8f7eb3eb6d27ac1380857e9d3e164e4d244857
https://redd.it/1h6n211
@r_Unity3D
From a 2D platformer on Flash to a turn-based RPG on Unity.
https://youtu.be/JKobYhvEJJE
https://redd.it/1h6i88p
@r_Unity3D
https://youtu.be/JKobYhvEJJE
https://redd.it/1h6i88p
@r_Unity3D
YouTube
12 Years Developing My Dream Game - VED
You can play our 2024 VED Prologue on Steam for free: https://store.steampowered.com/app/2190370/VED_Purification/
or join our Discord to try the 2019 Platformer: https://t.co/tWr23Slmkb
VED started its journey in 2013 as a 2D platformer built in Flash.…
or join our Discord to try the 2019 Platformer: https://t.co/tWr23Slmkb
VED started its journey in 2013 as a 2D platformer built in Flash.…
This media is not supported in your browser
VIEW IN TELEGRAM
Really proud of us for creating the atmosphere as close to my vision as possible for the "arrow rain" ambush (one of my favorite features in the game). What else do you think will make this more immersive? Let’s brainstorm!
https://redd.it/1h6p5lb
@r_Unity3D
https://redd.it/1h6p5lb
@r_Unity3D