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We tried to make a 2.5D game. Going for this style was both a blessing and a curse, link and more in comments!
https://redd.it/1h5wvs6
@r_Unity3D
https://redd.it/1h5wvs6
@r_Unity3D
Reverse animation
So I’m making a game similar to flappy bird and I want the wing flap animation to go back and forth instead of a looping animation how can I do this or can I do this?
https://redd.it/1h63uxr
@r_Unity3D
So I’m making a game similar to flappy bird and I want the wing flap animation to go back and forth instead of a looping animation how can I do this or can I do this?
https://redd.it/1h63uxr
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I am not the best of Modelers, but i think my Whales turned out pretty cute
https://redd.it/1h68h4j
@r_Unity3D
https://redd.it/1h68h4j
@r_Unity3D
How can I make this scene on Unity? I am totally lost:(
Hello, fellow developers!
I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.
https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe
https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540
I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.
I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.
If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!
By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!
Thanks in advance for your help!
https://redd.it/1h69aeb
@r_Unity3D
Hello, fellow developers!
I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.
https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe
https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540
I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.
I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.
If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!
By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!
Thanks in advance for your help!
https://redd.it/1h69aeb
@r_Unity3D
We've launched our Pixel-Art project on Kickstarter! A 2D rogue-like side-scrolling platformer mixed with challenging combat adventure!
Link: https://www.kickstarter.com/projects/talico/a-tale-of-sand-and-bone-a-fantasy-adventure
https://redd.it/1h6csu9
@r_Unity3D
Link: https://www.kickstarter.com/projects/talico/a-tale-of-sand-and-bone-a-fantasy-adventure
https://redd.it/1h6csu9
@r_Unity3D
Kickstarter
A Tale of Sand and Bone - A Fantasy Adventure
A light-fantasy roguelike revenge story in a world of scorching sands and forgotten tombs...
Universe Pinch Monster (How does this look?)
https://www.youtube.com/watch?v=PtRZ_MQary8
https://redd.it/1h6dm0a
@r_Unity3D
https://www.youtube.com/watch?v=PtRZ_MQary8
https://redd.it/1h6dm0a
@r_Unity3D
YouTube
Pinch Monster
宇宙夹夹怪
I blended the allure of a pixelated world with the eerie depths of a dungeon teeming with fearsome monsters and introduced a unique mechanic: the ability to stop time. Lord Ambermaze represents over 240 days of dedicated work, and I hope it sparks your curiosity!
https://www.youtube.com/watch?v=1sIAHoWANAw
https://redd.it/1h6fbdl
@r_Unity3D
https://www.youtube.com/watch?v=1sIAHoWANAw
https://redd.it/1h6fbdl
@r_Unity3D
YouTube
Lord Ambermaze: Prologue — Announcement Trailer
Adventure-RPG Lord Ambermaze announces its free prologue filled with carnivorous veggies, stinky insects, and maze-like puzzles, available on Steam in November → https://store.steampowered.com/app/2070580/Lord_Ambermaze_Prologue/
That Level Again on Steam
I’ve published my game on steam. It took me almost 10 years.
It’s been almost 10 years since part 1 was released. Well, it’s time to publish it on Steam. Release date it December, 4th. I’ll answer some questions if anyone is interested
https://preview.redd.it/h0cvty1tiu4e1.png?width=1232&format=png&auto=webp&s=80a8568ae2f2b1bf48b1636549572f067fd9a733
https://redd.it/1h6hxs6
@r_Unity3D
I’ve published my game on steam. It took me almost 10 years.
It’s been almost 10 years since part 1 was released. Well, it’s time to publish it on Steam. Release date it December, 4th. I’ll answer some questions if anyone is interested
https://preview.redd.it/h0cvty1tiu4e1.png?width=1232&format=png&auto=webp&s=80a8568ae2f2b1bf48b1636549572f067fd9a733
https://redd.it/1h6hxs6
@r_Unity3D
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Released my first ever game on Steam this week ! It's been a hard yet incredible journey ! 🏎️
https://redd.it/1h6jczt
@r_Unity3D
https://redd.it/1h6jczt
@r_Unity3D
Highlithing hexes
I am trying to make a turn-based game and a player have a specific movement range and I have no idea how to highlight the hexes on which a player can move to and disapper when enemy turn starts. I am using a tilemap in Unity for hex grid. I tried to use a diffrent sprite in tile pallette for highlighting the hexes, but it didn't quite worked - probably I didn't correctly write a code, and I wonder if there is a better way to do it? Or maybe just some tips how to write the code? Any help apprecieted!
https://redd.it/1h6m6ir
@r_Unity3D
I am trying to make a turn-based game and a player have a specific movement range and I have no idea how to highlight the hexes on which a player can move to and disapper when enemy turn starts. I am using a tilemap in Unity for hex grid. I tried to use a diffrent sprite in tile pallette for highlighting the hexes, but it didn't quite worked - probably I didn't correctly write a code, and I wonder if there is a better way to do it? Or maybe just some tips how to write the code? Any help apprecieted!
https://redd.it/1h6m6ir
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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