Highlithing hexes
I am trying to make a turn-based game and a player have a specific movement range and I have no idea how to highlight the hexes on which a player can move to and disapper when enemy turn starts. I am using a tilemap in Unity for hex grid. I tried to use a diffrent sprite in tile pallette for highlighting the hexes, but it didn't quite worked - probably I didn't correctly write a code, and I wonder if there is a better way to do it? Or maybe just some tips how to write the code? Any help apprecieted!
https://redd.it/1h6m6ir
@r_Unity3D
I am trying to make a turn-based game and a player have a specific movement range and I have no idea how to highlight the hexes on which a player can move to and disapper when enemy turn starts. I am using a tilemap in Unity for hex grid. I tried to use a diffrent sprite in tile pallette for highlighting the hexes, but it didn't quite worked - probably I didn't correctly write a code, and I wonder if there is a better way to do it? Or maybe just some tips how to write the code? Any help apprecieted!
https://redd.it/1h6m6ir
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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How many assembly def do you use for your project?
I was curious about how many assembly defs people use on their projects.
I had around 80 and it was causing some confusion so I am trying to lower it to 40s.
https://redd.it/1h6nrni
@r_Unity3D
I was curious about how many assembly defs people use on their projects.
I had around 80 and it was causing some confusion so I am trying to lower it to 40s.
https://redd.it/1h6nrni
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From the Unity2D community on Reddit
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Collider Problem
If the player is right next to the Square with a collider (touching it) and then he jumps, no matter from which side you do it, it works. However, for some reason when I remove the square and make the obstacle a part of the tilemap with a composite collider, jumping over it while touching it is only posible from the left side (Essentiallym when Xmovement is 1, it works, and when it is -1 the player just can jjump through the top edge of the collider). Does anyone have any ideas?
https://preview.redd.it/egq8u1woiv4e1.png?width=594&format=png&auto=webp&s=75c18b1cf718292c05798722fd3d9386c4e19909
https://preview.redd.it/mloplyiuiv4e1.png?width=562&format=png&auto=webp&s=6f8f7eb3eb6d27ac1380857e9d3e164e4d244857
https://redd.it/1h6n211
@r_Unity3D
If the player is right next to the Square with a collider (touching it) and then he jumps, no matter from which side you do it, it works. However, for some reason when I remove the square and make the obstacle a part of the tilemap with a composite collider, jumping over it while touching it is only posible from the left side (Essentiallym when Xmovement is 1, it works, and when it is -1 the player just can jjump through the top edge of the collider). Does anyone have any ideas?
https://preview.redd.it/egq8u1woiv4e1.png?width=594&format=png&auto=webp&s=75c18b1cf718292c05798722fd3d9386c4e19909
https://preview.redd.it/mloplyiuiv4e1.png?width=562&format=png&auto=webp&s=6f8f7eb3eb6d27ac1380857e9d3e164e4d244857
https://redd.it/1h6n211
@r_Unity3D
From a 2D platformer on Flash to a turn-based RPG on Unity.
https://youtu.be/JKobYhvEJJE
https://redd.it/1h6i88p
@r_Unity3D
https://youtu.be/JKobYhvEJJE
https://redd.it/1h6i88p
@r_Unity3D
YouTube
12 Years Developing My Dream Game - VED
You can play our 2024 VED Prologue on Steam for free: https://store.steampowered.com/app/2190370/VED_Purification/
or join our Discord to try the 2019 Platformer: https://t.co/tWr23Slmkb
VED started its journey in 2013 as a 2D platformer built in Flash.…
or join our Discord to try the 2019 Platformer: https://t.co/tWr23Slmkb
VED started its journey in 2013 as a 2D platformer built in Flash.…
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Really proud of us for creating the atmosphere as close to my vision as possible for the "arrow rain" ambush (one of my favorite features in the game). What else do you think will make this more immersive? Let’s brainstorm!
https://redd.it/1h6p5lb
@r_Unity3D
https://redd.it/1h6p5lb
@r_Unity3D
Hello! I'm a beginner developer!
While studying programming, I created a simple game
and recently launched it on the Android market.
https://youtu.be/3wZ7tNR2Z9s
https://redd.it/1h6ltvi
@r_Unity3D
While studying programming, I created a simple game
and recently launched it on the Android market.
https://youtu.be/3wZ7tNR2Z9s
https://redd.it/1h6ltvi
@r_Unity3D
YouTube
JumpXJump - 홍보영상
파도를 타고, 속도를 올리고, 동전을 모아 최고의 기록에 도전하세요!
점프X점프는 스릴 넘치는 파도 위에서 펼쳐지는 속도감 있는 런게임입니다. 플레이어는 끝없이 이어지는 바다를 가로지르며 동전을 모으며 더 높은 점수를 획득할 수 있습니다.
실감나는 파도 타기 액션: 현실감 넘치는 물리 엔진으로 파도 위를 질주하는 짜릿한 경험!
간편한 조작: 누구나 쉽게 즐길 수 있는 직관적인 터치 컨트롤로, 모든 순간이 도전과 모험입니다.
다양한 캐릭터: 동전을 모아…
점프X점프는 스릴 넘치는 파도 위에서 펼쳐지는 속도감 있는 런게임입니다. 플레이어는 끝없이 이어지는 바다를 가로지르며 동전을 모으며 더 높은 점수를 획득할 수 있습니다.
실감나는 파도 타기 액션: 현실감 넘치는 물리 엔진으로 파도 위를 질주하는 짜릿한 경험!
간편한 조작: 누구나 쉽게 즐길 수 있는 직관적인 터치 컨트롤로, 모든 순간이 도전과 모험입니다.
다양한 캐릭터: 동전을 모아…
Age of the dark sun - Environment Art - Chapter 3 & 4 - Unity Project
https://redd.it/1h73zxr
@r_Unity3D
https://redd.it/1h73zxr
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Age of the dark sun - Environment Art - Chapter 3 & 4 - Unity Project
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