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r/Unity3D
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How many assembly def do you use for your project?

I was curious about how many assembly defs people use on their projects.

I had around 80 and it was causing some confusion so I am trying to lower it to 40s.



https://redd.it/1h6nrni
@r_Unity3D
Collider Problem

If the player is right next to the Square with a collider (touching it) and then he jumps, no matter from which side you do it, it works. However, for some reason when I remove the square and make the obstacle a part of the tilemap with a composite collider, jumping over it while touching it is only posible from the left side (Essentiallym when Xmovement is 1, it works, and when it is -1 the player just can jjump through the top edge of the collider). Does anyone have any ideas?

https://preview.redd.it/egq8u1woiv4e1.png?width=594&format=png&auto=webp&s=75c18b1cf718292c05798722fd3d9386c4e19909



https://preview.redd.it/mloplyiuiv4e1.png?width=562&format=png&auto=webp&s=6f8f7eb3eb6d27ac1380857e9d3e164e4d244857



https://redd.it/1h6n211
@r_Unity3D
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Really proud of us for creating the atmosphere as close to my vision as possible for the "arrow rain" ambush (one of my favorite features in the game). What else do you think will make this more immersive? Let’s brainstorm!



https://redd.it/1h6p5lb
@r_Unity3D