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Finished 1/6 of my games map and now the current layout connects in a big loop
https://redd.it/1h7d8ui
@r_Unity3D
https://redd.it/1h7d8ui
@r_Unity3D
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New enemies in my game turned out cool. Simple AI to keep distance and continue to shoot at you.
https://redd.it/1h7khaj
@r_Unity3D
https://redd.it/1h7khaj
@r_Unity3D
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Trying to replicate unreal engine's nanite in unity using triangle cluster culling method and combining it with my method of dynamic LODS using unity addressables.
https://redd.it/1h7grow
@r_Unity3D
https://redd.it/1h7grow
@r_Unity3D
🥴1
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One year and half later, I finished and released my first game. Follow devs, don't give up ✊
https://redd.it/1h7pgko
@r_Unity3D
https://redd.it/1h7pgko
@r_Unity3D
Media is too big
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Today my first game, Roll-a-ball 2/on steroids/mutated tutorial has released in early access :D Unbelievable feeling. Take a look at the release trailer!
https://redd.it/1h7w6ux
@r_Unity3D
https://redd.it/1h7w6ux
@r_Unity3D
How to switch a tilemap?
Sorry if this doesn't make sense. I've been trying to google this but I don't know how to word it into google to get the answer I want. I've tried so many different sentences and nothing works... I'm a total Unity noob so maybe that's the problem. But basically what I want is to switch over a tilemap to a new one when I get to a specific point. Like, entering into a doorway which triggers a new map for the inside of the room. Maybe with like a fade to black as a transition between outside and inside. I'm embarrassed I've had to resort to here because I just can't figure out exactly what this is called but yeah 😂
https://redd.it/1h7xpex
@r_Unity3D
Sorry if this doesn't make sense. I've been trying to google this but I don't know how to word it into google to get the answer I want. I've tried so many different sentences and nothing works... I'm a total Unity noob so maybe that's the problem. But basically what I want is to switch over a tilemap to a new one when I get to a specific point. Like, entering into a doorway which triggers a new map for the inside of the room. Maybe with like a fade to black as a transition between outside and inside. I'm embarrassed I've had to resort to here because I just can't figure out exactly what this is called but yeah 😂
https://redd.it/1h7xpex
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Passionate about diving, I work with a friend on an indie game entirely made with hand-drawn animated graphics. Now we are a team of 8, still in production. What do you think?
https://youtu.be/3Qc5Mrivav0?si=lZH2m9t_draTyyLm
https://redd.it/1h7xole
@r_Unity3D
https://youtu.be/3Qc5Mrivav0?si=lZH2m9t_draTyyLm
https://redd.it/1h7xole
@r_Unity3D
YouTube
Kosmocean - the Endless Sea
Kosmocean, a planet covered by water, were human survive on tiny islands, and factions lay spread across the sea—Veredis, that bordered on a pastoral lands, Utopia with its ancient steel Submarines, Noun Cult and its Firetop Mountain.
The player is Ikki…
The player is Ikki…
Help creating a UI in React
Hey all,
I'm working on a new game which is going to be quite UI heavy. I've read that in certain games people have managed to write dashboards, inventory etc using the React library.
Does anyone have any experience with this/resources on how to set this up? Is it complicated to implement and, once implemented, is it worth the hassle?
Cheers for any advice.
https://redd.it/1h80m92
@r_Unity3D
Hey all,
I'm working on a new game which is going to be quite UI heavy. I've read that in certain games people have managed to write dashboards, inventory etc using the React library.
Does anyone have any experience with this/resources on how to set this up? Is it complicated to implement and, once implemented, is it worth the hassle?
Cheers for any advice.
https://redd.it/1h80m92
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Why images increase in scale after importing it?
Sorry if it’s a dumb question, I tried googling it up but didn’t find anyone with the same issue, also read the documentation but couldn’t find a explanation on it.
The problem is my project default resolution is 1920x1080, and also the main camera is set to this res (full hd), but when I import an image with that size, it gets a little bit bigger than the visible frame and gets cut off. Also, smaller images I create with that resolution in mind, seems to get bigger in Unity.
Why this happens? I use GIMP to create the images with res of 1920x1080 and 72ppi, does it have anything to do? Sure I can adjust the scale after once it’s in Unity, but it’s a little troublesome for me. How can I be sure the image I create will be the exact same size when imported to Unity?
https://redd.it/1h80h66
@r_Unity3D
Sorry if it’s a dumb question, I tried googling it up but didn’t find anyone with the same issue, also read the documentation but couldn’t find a explanation on it.
The problem is my project default resolution is 1920x1080, and also the main camera is set to this res (full hd), but when I import an image with that size, it gets a little bit bigger than the visible frame and gets cut off. Also, smaller images I create with that resolution in mind, seems to get bigger in Unity.
Why this happens? I use GIMP to create the images with res of 1920x1080 and 72ppi, does it have anything to do? Sure I can adjust the scale after once it’s in Unity, but it’s a little troublesome for me. How can I be sure the image I create will be the exact same size when imported to Unity?
https://redd.it/1h80h66
@r_Unity3D
Hi, I have a problem with my player movement
Do you know how can i get rid of it?
Here's a link for the video on on the google drive:
https://drive.google.com/file/d/1U7P4D1mdN1gvcDzAMvJlIsccTqDBspaU/view?usp=sharing
https://redd.it/1h82ozp
@r_Unity3D
Do you know how can i get rid of it?
Here's a link for the video on on the google drive:
https://drive.google.com/file/d/1U7P4D1mdN1gvcDzAMvJlIsccTqDBspaU/view?usp=sharing
https://redd.it/1h82ozp
@r_Unity3D