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A few days ago, we posted in this community and received many helpful suggestions! So, we wanted to keep you updated on the progress of the prototype.
https://redd.it/1h7cquq
@r_Unity3D
https://redd.it/1h7cquq
@r_Unity3D
Two years - Team of three - One minute trailer - Apocalypse Express
https://www.youtube.com/watch?v=3gtMTCfhU2s
https://redd.it/1h7gatj
@r_Unity3D
https://www.youtube.com/watch?v=3gtMTCfhU2s
https://redd.it/1h7gatj
@r_Unity3D
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Finished 1/6 of my games map and now the current layout connects in a big loop
https://redd.it/1h7d8ui
@r_Unity3D
https://redd.it/1h7d8ui
@r_Unity3D
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New enemies in my game turned out cool. Simple AI to keep distance and continue to shoot at you.
https://redd.it/1h7khaj
@r_Unity3D
https://redd.it/1h7khaj
@r_Unity3D
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Trying to replicate unreal engine's nanite in unity using triangle cluster culling method and combining it with my method of dynamic LODS using unity addressables.
https://redd.it/1h7grow
@r_Unity3D
https://redd.it/1h7grow
@r_Unity3D
🥴1
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One year and half later, I finished and released my first game. Follow devs, don't give up ✊
https://redd.it/1h7pgko
@r_Unity3D
https://redd.it/1h7pgko
@r_Unity3D
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Today my first game, Roll-a-ball 2/on steroids/mutated tutorial has released in early access :D Unbelievable feeling. Take a look at the release trailer!
https://redd.it/1h7w6ux
@r_Unity3D
https://redd.it/1h7w6ux
@r_Unity3D
How to switch a tilemap?
Sorry if this doesn't make sense. I've been trying to google this but I don't know how to word it into google to get the answer I want. I've tried so many different sentences and nothing works... I'm a total Unity noob so maybe that's the problem. But basically what I want is to switch over a tilemap to a new one when I get to a specific point. Like, entering into a doorway which triggers a new map for the inside of the room. Maybe with like a fade to black as a transition between outside and inside. I'm embarrassed I've had to resort to here because I just can't figure out exactly what this is called but yeah 😂
https://redd.it/1h7xpex
@r_Unity3D
Sorry if this doesn't make sense. I've been trying to google this but I don't know how to word it into google to get the answer I want. I've tried so many different sentences and nothing works... I'm a total Unity noob so maybe that's the problem. But basically what I want is to switch over a tilemap to a new one when I get to a specific point. Like, entering into a doorway which triggers a new map for the inside of the room. Maybe with like a fade to black as a transition between outside and inside. I'm embarrassed I've had to resort to here because I just can't figure out exactly what this is called but yeah 😂
https://redd.it/1h7xpex
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Passionate about diving, I work with a friend on an indie game entirely made with hand-drawn animated graphics. Now we are a team of 8, still in production. What do you think?
https://youtu.be/3Qc5Mrivav0?si=lZH2m9t_draTyyLm
https://redd.it/1h7xole
@r_Unity3D
https://youtu.be/3Qc5Mrivav0?si=lZH2m9t_draTyyLm
https://redd.it/1h7xole
@r_Unity3D
YouTube
Kosmocean - the Endless Sea
Kosmocean, a planet covered by water, were human survive on tiny islands, and factions lay spread across the sea—Veredis, that bordered on a pastoral lands, Utopia with its ancient steel Submarines, Noun Cult and its Firetop Mountain.
The player is Ikki…
The player is Ikki…