Remember that one guy at the arcade who would hog your favorite game for hours, leaving you stuck watching and waiting? New location and character for Whirlight - No Time To Trip, our new point-and-click adventure, bursting with mysteries, thrilling challenges, and a heavy dose of retro nostalgia.
https://redd.it/1h8oycg
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Reddit
From the Unity2D community on Reddit: Remember that one guy at the arcade who would hog your favorite game for hours, leaving you…
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I’m trying to animate a UI for my game. It’s a very secondary animation that will only take up a small part of the screen. I’m looking for a balance between quality and execution complexity
https://redd.it/1h8ov4z
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Wanted to create a simple tank controller. Things quickly got out of hand.
https://redd.it/1h8p2d0
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A closer look at the motion matching character controller in my game (with gizmos enabled)
https://redd.it/1h8sw3t
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Introducing El Capitan and her minions. Are you ready for a beating?
https://redd.it/1h8vghc
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@r_Unity3D
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I added stones that give rewards when broken, which I define as "Destiny Stones", to the game I am developing. What do you think their names should be, friends?
https://redd.it/1h8znvj
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Update on my attempt at replicating a similar to unreal engine nanite tech in unity, All still running on CPU main thread at the moment but ONLY the triangles of a mesh are now rendered INSTEAD of the ENTIRE mesh.
https://redd.it/1h92f7u
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Truly honored to have my game(Mekkablood) featured in PC Gamers Most Wanted 2024 stream.
https://redd.it/1h93omo
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@r_Unity3D
How would you implement this smoke, that shows the real color
Hello,
I'm quit new to Unity and Game Developing, and I have an idea for a feature, but I don't really know how to implement it.
I want to have objects in my 2D game (for example food) in "wrong" colors, but if I drag those Items behind a cloud/smoke particle, their true colors are shown.
In which Unity Features should I look into?
https://preview.redd.it/x6emdy79pi5e1.png?width=1022&format=png&auto=webp&s=a2a4eea87ad2eaedfb77dbdc936fc46fdf1a6ce0
https://redd.it/1h9676o
@r_Unity3D
Hello,
I'm quit new to Unity and Game Developing, and I have an idea for a feature, but I don't really know how to implement it.
I want to have objects in my 2D game (for example food) in "wrong" colors, but if I drag those Items behind a cloud/smoke particle, their true colors are shown.
In which Unity Features should I look into?
https://preview.redd.it/x6emdy79pi5e1.png?width=1022&format=png&auto=webp&s=a2a4eea87ad2eaedfb77dbdc936fc46fdf1a6ce0
https://redd.it/1h9676o
@r_Unity3D
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A magical effect or a curse? Check out this pixel art summoning circle!
https://redd.it/1h986j0
@r_Unity3D
https://redd.it/1h986j0
@r_Unity3D
Recommend 2D tutorial for beginner
I'm looking for a not very long (around 10-15 hours) tutorial, which will help me to get started with developing 2D games in Unity.
I have a programming experience, and already know the basics of C#, but have no experience developing games.
I wish a tutorial which will teach me the most used 2D instruments in Unity for working with animations, physics, interface etc, as well as basics of 2D game development. Also, I'd like it to be not too old, preferrably, not older than 2-3 years ago, to not relearn a big part from scratch.
I've found this one https://www.youtube.com/watch?v=AmGSEH7QcDg&list=WL&index=1&t=30828s as one of the most popular, but it's mostly focused on 3D, and I wish to start with 2D. Also I feel it goes a little more in details (like various scene rendering features), than I need at this moment.
After that, I plan to start doing my own little games and learn mostly by doing.
https://redd.it/1h9894r
@r_Unity3D
I'm looking for a not very long (around 10-15 hours) tutorial, which will help me to get started with developing 2D games in Unity.
I have a programming experience, and already know the basics of C#, but have no experience developing games.
I wish a tutorial which will teach me the most used 2D instruments in Unity for working with animations, physics, interface etc, as well as basics of 2D game development. Also, I'd like it to be not too old, preferrably, not older than 2-3 years ago, to not relearn a big part from scratch.
I've found this one https://www.youtube.com/watch?v=AmGSEH7QcDg&list=WL&index=1&t=30828s as one of the most popular, but it's mostly focused on 3D, and I wish to start with 2D. Also I feel it goes a little more in details (like various scene rendering features), than I need at this moment.
After that, I plan to start doing my own little games and learn mostly by doing.
https://redd.it/1h9894r
@r_Unity3D
YouTube
Learn Unity Beginner/Intermediate 2024 (FREE COMPLETE Course - Unity Tutorial)
💬 This was a ton of work to make so I really hope it helps you in your game dev journey! Hit the Like button!
🌍 Course Website with Downloadable Assets, FAQ, Related Videos https://cmonkey.co/freecourse
❤ Follow-up FREE Complete Multiplayer Course https:…
🌍 Course Website with Downloadable Assets, FAQ, Related Videos https://cmonkey.co/freecourse
❤ Follow-up FREE Complete Multiplayer Course https:…
I've heard it's really good to cache Camera.Main or GetComponents. But Is there any performance advantage of caching a static instance ? I use a Singleton Manager so I call it a lot in my other Monobehaviours.
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@r_Unity3D
Rigidbody2d.velocity = Vector2.MoveTowards is making my ai go to a random point and jiggle
I’m so pissed, I’ve been up for 2 hours trying to fix this. I have three points I need an ai to travel to, and it was working perfectly but I needed to update my movement system to use rigidbodies and now it’s not working. The first two points work (but I had to make Vector2.MoveTowards negative), but the last and most important point just won’t work.
The first two points use
speed = 10
rb.velocity = -Vector2.MoveTowards(transform.position, point.transform.position, 1).normalized speed Time.deltaTime;
Last one that doesn’t work uses
speed= 10
Offset = -10
rb.velocity = -Vector2.MoveTowards(transform.position, new Vector2(itemPoint.transform.position.x, itemPoint.transform.position.y + offset), 1).normalized speed Time.deltaTime;
There is nothing I can tell at all that may be causing the problem but still all of the ai keep going to some point. It’s either 1,0 or 0,1
I just realized that the last input of Vector2MoveTowards actually did change something (the 1 at the end) but I don’t know what to do with it. It changed the point the ai was going to but i put in the position of the item point and it didn’t work
Does anyone have any advice, it will save me so much and anything is appreciated.
https://redd.it/1h9du7s
@r_Unity3D
I’m so pissed, I’ve been up for 2 hours trying to fix this. I have three points I need an ai to travel to, and it was working perfectly but I needed to update my movement system to use rigidbodies and now it’s not working. The first two points work (but I had to make Vector2.MoveTowards negative), but the last and most important point just won’t work.
The first two points use
speed = 10
rb.velocity = -Vector2.MoveTowards(transform.position, point.transform.position, 1).normalized speed Time.deltaTime;
Last one that doesn’t work uses
speed= 10
Offset = -10
rb.velocity = -Vector2.MoveTowards(transform.position, new Vector2(itemPoint.transform.position.x, itemPoint.transform.position.y + offset), 1).normalized speed Time.deltaTime;
There is nothing I can tell at all that may be causing the problem but still all of the ai keep going to some point. It’s either 1,0 or 0,1
I just realized that the last input of Vector2MoveTowards actually did change something (the 1 at the end) but I don’t know what to do with it. It changed the point the ai was going to but i put in the position of the item point and it didn’t work
Does anyone have any advice, it will save me so much and anything is appreciated.
https://redd.it/1h9du7s
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Adding new regions to Gunslinger Express! Thank you for all the feedback since launch.
https://redd.it/1h97lvh
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https://redd.it/1h97lvh
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