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Introducing El Capitan and her minions. Are you ready for a beating?
https://redd.it/1h8vghc
@r_Unity3D
https://redd.it/1h8vghc
@r_Unity3D
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I added stones that give rewards when broken, which I define as "Destiny Stones", to the game I am developing. What do you think their names should be, friends?
https://redd.it/1h8znvj
@r_Unity3D
https://redd.it/1h8znvj
@r_Unity3D
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Update on my attempt at replicating a similar to unreal engine nanite tech in unity, All still running on CPU main thread at the moment but ONLY the triangles of a mesh are now rendered INSTEAD of the ENTIRE mesh.
https://redd.it/1h92f7u
@r_Unity3D
https://redd.it/1h92f7u
@r_Unity3D
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Truly honored to have my game(Mekkablood) featured in PC Gamers Most Wanted 2024 stream.
https://redd.it/1h93omo
@r_Unity3D
https://redd.it/1h93omo
@r_Unity3D
How would you implement this smoke, that shows the real color
Hello,
I'm quit new to Unity and Game Developing, and I have an idea for a feature, but I don't really know how to implement it.
I want to have objects in my 2D game (for example food) in "wrong" colors, but if I drag those Items behind a cloud/smoke particle, their true colors are shown.
In which Unity Features should I look into?
https://preview.redd.it/x6emdy79pi5e1.png?width=1022&format=png&auto=webp&s=a2a4eea87ad2eaedfb77dbdc936fc46fdf1a6ce0
https://redd.it/1h9676o
@r_Unity3D
Hello,
I'm quit new to Unity and Game Developing, and I have an idea for a feature, but I don't really know how to implement it.
I want to have objects in my 2D game (for example food) in "wrong" colors, but if I drag those Items behind a cloud/smoke particle, their true colors are shown.
In which Unity Features should I look into?
https://preview.redd.it/x6emdy79pi5e1.png?width=1022&format=png&auto=webp&s=a2a4eea87ad2eaedfb77dbdc936fc46fdf1a6ce0
https://redd.it/1h9676o
@r_Unity3D
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A magical effect or a curse? Check out this pixel art summoning circle!
https://redd.it/1h986j0
@r_Unity3D
https://redd.it/1h986j0
@r_Unity3D
Recommend 2D tutorial for beginner
I'm looking for a not very long (around 10-15 hours) tutorial, which will help me to get started with developing 2D games in Unity.
I have a programming experience, and already know the basics of C#, but have no experience developing games.
I wish a tutorial which will teach me the most used 2D instruments in Unity for working with animations, physics, interface etc, as well as basics of 2D game development. Also, I'd like it to be not too old, preferrably, not older than 2-3 years ago, to not relearn a big part from scratch.
I've found this one https://www.youtube.com/watch?v=AmGSEH7QcDg&list=WL&index=1&t=30828s as one of the most popular, but it's mostly focused on 3D, and I wish to start with 2D. Also I feel it goes a little more in details (like various scene rendering features), than I need at this moment.
After that, I plan to start doing my own little games and learn mostly by doing.
https://redd.it/1h9894r
@r_Unity3D
I'm looking for a not very long (around 10-15 hours) tutorial, which will help me to get started with developing 2D games in Unity.
I have a programming experience, and already know the basics of C#, but have no experience developing games.
I wish a tutorial which will teach me the most used 2D instruments in Unity for working with animations, physics, interface etc, as well as basics of 2D game development. Also, I'd like it to be not too old, preferrably, not older than 2-3 years ago, to not relearn a big part from scratch.
I've found this one https://www.youtube.com/watch?v=AmGSEH7QcDg&list=WL&index=1&t=30828s as one of the most popular, but it's mostly focused on 3D, and I wish to start with 2D. Also I feel it goes a little more in details (like various scene rendering features), than I need at this moment.
After that, I plan to start doing my own little games and learn mostly by doing.
https://redd.it/1h9894r
@r_Unity3D
YouTube
Learn Unity Beginner/Intermediate 2024 (FREE COMPLETE Course - Unity Tutorial)
💬 This was a ton of work to make so I really hope it helps you in your game dev journey! Hit the Like button!
🌍 Course Website with Downloadable Assets, FAQ, Related Videos https://cmonkey.co/freecourse
❤ Follow-up FREE Complete Multiplayer Course https:…
🌍 Course Website with Downloadable Assets, FAQ, Related Videos https://cmonkey.co/freecourse
❤ Follow-up FREE Complete Multiplayer Course https:…
I've heard it's really good to cache Camera.Main or GetComponents. But Is there any performance advantage of caching a static instance ? I use a Singleton Manager so I call it a lot in my other Monobehaviours.
https://redd.it/1h8zq7g
@r_Unity3D
https://redd.it/1h8zq7g
@r_Unity3D
Rigidbody2d.velocity = Vector2.MoveTowards is making my ai go to a random point and jiggle
I’m so pissed, I’ve been up for 2 hours trying to fix this. I have three points I need an ai to travel to, and it was working perfectly but I needed to update my movement system to use rigidbodies and now it’s not working. The first two points work (but I had to make Vector2.MoveTowards negative), but the last and most important point just won’t work.
The first two points use
speed = 10
rb.velocity = -Vector2.MoveTowards(transform.position, point.transform.position, 1).normalized speed Time.deltaTime;
Last one that doesn’t work uses
speed= 10
Offset = -10
rb.velocity = -Vector2.MoveTowards(transform.position, new Vector2(itemPoint.transform.position.x, itemPoint.transform.position.y + offset), 1).normalized speed Time.deltaTime;
There is nothing I can tell at all that may be causing the problem but still all of the ai keep going to some point. It’s either 1,0 or 0,1
I just realized that the last input of Vector2MoveTowards actually did change something (the 1 at the end) but I don’t know what to do with it. It changed the point the ai was going to but i put in the position of the item point and it didn’t work
Does anyone have any advice, it will save me so much and anything is appreciated.
https://redd.it/1h9du7s
@r_Unity3D
I’m so pissed, I’ve been up for 2 hours trying to fix this. I have three points I need an ai to travel to, and it was working perfectly but I needed to update my movement system to use rigidbodies and now it’s not working. The first two points work (but I had to make Vector2.MoveTowards negative), but the last and most important point just won’t work.
The first two points use
speed = 10
rb.velocity = -Vector2.MoveTowards(transform.position, point.transform.position, 1).normalized speed Time.deltaTime;
Last one that doesn’t work uses
speed= 10
Offset = -10
rb.velocity = -Vector2.MoveTowards(transform.position, new Vector2(itemPoint.transform.position.x, itemPoint.transform.position.y + offset), 1).normalized speed Time.deltaTime;
There is nothing I can tell at all that may be causing the problem but still all of the ai keep going to some point. It’s either 1,0 or 0,1
I just realized that the last input of Vector2MoveTowards actually did change something (the 1 at the end) but I don’t know what to do with it. It changed the point the ai was going to but i put in the position of the item point and it didn’t work
Does anyone have any advice, it will save me so much and anything is appreciated.
https://redd.it/1h9du7s
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Adding new regions to Gunslinger Express! Thank you for all the feedback since launch.
https://redd.it/1h97lvh
@r_Unity3D
https://redd.it/1h97lvh
@r_Unity3D
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Implementing gaze handling. (Rotation of waist, neck, and eyeballs) ..'똥' means poop.
https://redd.it/1h9hbk9
@r_Unity3D
https://redd.it/1h9hbk9
@r_Unity3D
How to align multiple sprites?
https://preview.redd.it/hpmh0mzo2n5e1.png?width=536&format=png&auto=webp&s=0b3658bba7b0e94ee95b266c41e0f1cbe8bbf308
I went through the painfully process of aligning the red blocks manually. I know there's a simple way to align various objects at once, using something like a UI Layout, but I cannot find it.
Can someone help me?
https://redd.it/1h9kml2
@r_Unity3D
https://preview.redd.it/hpmh0mzo2n5e1.png?width=536&format=png&auto=webp&s=0b3658bba7b0e94ee95b266c41e0f1cbe8bbf308
I went through the painfully process of aligning the red blocks manually. I know there's a simple way to align various objects at once, using something like a UI Layout, but I cannot find it.
Can someone help me?
https://redd.it/1h9kml2
@r_Unity3D
Pathfinding A
Hello, I am trying to make a turn-based game and I want to use algorithm Pathfinding A\ for enemy movement however it doesn't work properly. No youtube videos can help me nor chat gpt and I already spend many hours on it, but still I can't fix it. I am desperate. Any help would be a bless and truly appreciate!!
and here is the link for screenshots of my noscript and a video where I show you the problem with pathfinding (unity screen) (I didn't know any other ways to upload a video here, sorry .__. )
https://drive.google.com/drive/folders/1Fr96UVHPVpG8k-1QANRjT14dFYi9KlML?usp=sharing
https://redd.it/1h9kbcj
@r_Unity3D
Hello, I am trying to make a turn-based game and I want to use algorithm Pathfinding A\ for enemy movement however it doesn't work properly. No youtube videos can help me nor chat gpt and I already spend many hours on it, but still I can't fix it. I am desperate. Any help would be a bless and truly appreciate!!
and here is the link for screenshots of my noscript and a video where I show you the problem with pathfinding (unity screen) (I didn't know any other ways to upload a video here, sorry .__. )
https://drive.google.com/drive/folders/1Fr96UVHPVpG8k-1QANRjT14dFYi9KlML?usp=sharing
https://redd.it/1h9kbcj
@r_Unity3D
How games like strange horticulture or potioncraft have split ui that are drag and intractable
Hi I'm new to unity and can't find a name for this and don't know what to search, it act like separate and split screen and each one have a separate interaction
https://redd.it/1h9n7re
@r_Unity3D
Hi I'm new to unity and can't find a name for this and don't know what to search, it act like separate and split screen and each one have a separate interaction
https://redd.it/1h9n7re
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Choose 1 game idea for me
hello, so i have recently released one 2D pixel game on play store(which got 100+ downloads)
now I am trying to make a new game and I have 3 ideas. here is those idea's detail. (just important points)
1. FPS game(3D) - Focused on PC platform:- a bit sci-fi environment (lasers and white tiles)- low gravity and player has Magnetic boots that allow him to stick to walls and ceilings- boots do have a time limit, after that it wont stay magnetic and needs to recharge.- enemies will not have any magnetic boot but can shoot lasers in any direction(at player)- and example of this concept: https://theblackmezek.itch.io/six-degrees-of-decent
2. Well of Death(3D) - focused on PC platform:- as the name says it "Well of death" stunts game where player rides car into well of death- player needs to maintain the speed, if too slow it will fall down and if too fast it will go outside the well- other cars will be there as well which will try to attack and you can attack back as well- people will be on TOP with money that you can collect(but be carefull not to fall out)- you can change camera POV, either see it 1st person (right behind the car) or see it from 3rd person view(whole Well)- the more rounds you can go one, higher score you will get. with each 10 rounds, things will get harder.- example: https://play.google.com/store/apps/details?id=com.erafungames.well.of.death.tracator.bike.car.kart.sim
3. 1 ON 1 - versus fighting (2D) - Focused on PC- simple 1 Vs 1 fight, but here player can customize the avatar/fighter- the fighter can be assembled by taking different body part like hands, legs, head etc.- each body part has some unique powers/ability that will help in fight- player can also chose for enemy as well and have almost infinite combinations of fights- player needs to buy more parts and to buy it player needs to fight and win to earn some currency- example: https://www.youtube.com/watch?v=expZPaerXRI
all these ideas are already implemented in many ways.....so I will also just try to make my own version
I am making it a POLL so you guys can choose
and here is the game I published:
https://play.google.com/store/apps/details?id=com.maziminds.truedestination
please check it out as well
View Poll
https://redd.it/1h9lzjq
@r_Unity3D
hello, so i have recently released one 2D pixel game on play store(which got 100+ downloads)
now I am trying to make a new game and I have 3 ideas. here is those idea's detail. (just important points)
1. FPS game(3D) - Focused on PC platform:- a bit sci-fi environment (lasers and white tiles)- low gravity and player has Magnetic boots that allow him to stick to walls and ceilings- boots do have a time limit, after that it wont stay magnetic and needs to recharge.- enemies will not have any magnetic boot but can shoot lasers in any direction(at player)- and example of this concept: https://theblackmezek.itch.io/six-degrees-of-decent
2. Well of Death(3D) - focused on PC platform:- as the name says it "Well of death" stunts game where player rides car into well of death- player needs to maintain the speed, if too slow it will fall down and if too fast it will go outside the well- other cars will be there as well which will try to attack and you can attack back as well- people will be on TOP with money that you can collect(but be carefull not to fall out)- you can change camera POV, either see it 1st person (right behind the car) or see it from 3rd person view(whole Well)- the more rounds you can go one, higher score you will get. with each 10 rounds, things will get harder.- example: https://play.google.com/store/apps/details?id=com.erafungames.well.of.death.tracator.bike.car.kart.sim
3. 1 ON 1 - versus fighting (2D) - Focused on PC- simple 1 Vs 1 fight, but here player can customize the avatar/fighter- the fighter can be assembled by taking different body part like hands, legs, head etc.- each body part has some unique powers/ability that will help in fight- player can also chose for enemy as well and have almost infinite combinations of fights- player needs to buy more parts and to buy it player needs to fight and win to earn some currency- example: https://www.youtube.com/watch?v=expZPaerXRI
all these ideas are already implemented in many ways.....so I will also just try to make my own version
I am making it a POLL so you guys can choose
and here is the game I published:
https://play.google.com/store/apps/details?id=com.maziminds.truedestination
please check it out as well
View Poll
https://redd.it/1h9lzjq
@r_Unity3D
itch.io
AIE - Six Degrees of Decent by TheBlackMezek
Fight through rooms of enemies in a zero-g environment. Available for Windows