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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I started working on this game full-time 10 months ago, and here’s how it’s going.

https://redd.it/1hb2ipp
@r_Unity3D
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For a game that's 90% UI, I think I've finally reached the point of 'good enough'

https://redd.it/1hb5h6l
@r_Unity3D
What features from other engines should Unity adopt?
https://redd.it/1hb7tu7
@r_Unity3D
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I made this 'hand-drawn' stylized fire, 100% procedurally using shaders.
https://redd.it/1hbcgf0
@r_Unity3D
Randomly select a sprite per particle

https://preview.redd.it/s7ywu1rko36e1.png?width=1248&format=png&auto=webp&s=e5fe84a1ea9226747b6f1b52bc76b206d5f57014


I want to create a particle system that spawns particles with different textures. In this case, I have a few types of feathers that I want to have appear whenever the particle system plays.

I'm trying to figure out if there's a way to do that - basically assign a random sprite from a sheet to a particle, and have that particle use it for the it's lifetime - without creating a noscript for it.
Currently, no matter how I try to spin this, the texture sheet animation module will always use the number generated out of 'Frame over time' as the current frame index (and thus, the particle's sprite). 'Start frame' has basically no effect since whatever you put there will be overridden by whatever's coming out of 'Frame over time'. I can't find a setting to disable this, and doing stuff like setting 0 or creating a flat curve doesn't work because those are still numbers that'll be used as an index.

This also means the particles don't keep the same textures for their lifetime, which is another unwanted behavior.

Is this just not supported in the particle system as it is currently?


Thanks



https://redd.it/1hbewg3
@r_Unity3D
Need some help with Shields!! (im on a game jam, pls help)

Hey guys, i am making a top down game with some simple mechanics, our character dashes, crouches and we want to make it create a shield to protect himself. The problem is how to make the shield appear lol, i already got an idea how it would work for block with OnTriggerEnter, but the problem would be actually showing it, basically we have an animation where he makes the shield so i don't think i would make it a separate sprite, i would want to just spawn the hitbox but i don't know how to, i would want it to spawn in front of the character in four directions (up,down, left and right) but i don't know if i would have to make only 1 object or multiple or how to even control them. If anyone could help me a bit with that, it would help a lot.

Ps: i am still learning so it probably is really easy but im am not being able to figure this out

https://redd.it/1hbdasv
@r_Unity3D