I made very simple 2d game using only visual noscripting kitty paw.
https://prawin.itch.io/kitty-paw
https://redd.it/1hb1zx6
@r_Unity3D
https://prawin.itch.io/kitty-paw
https://redd.it/1hb1zx6
@r_Unity3D
itch.io
Kitty Paw by Prawin
Play as a Kitty Paw to catch fish and void bombs. Play in your browser
3 Ingredients to Amplify the Visual and Emotional Impact of Your Games
https://redd.it/1hb2yd1
@r_Unity3D
https://redd.it/1hb2yd1
@r_Unity3D
Reddit
From the Unity2D community on Reddit: 3 Ingredients to Amplify the Visual and Emotional Impact of Your Games
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I started working on this game full-time 10 months ago, and here’s how it’s going.
https://redd.it/1hb2ipp
@r_Unity3D
https://redd.it/1hb2ipp
@r_Unity3D
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For a game that's 90% UI, I think I've finally reached the point of 'good enough'
https://redd.it/1hb5h6l
@r_Unity3D
https://redd.it/1hb5h6l
@r_Unity3D
My First Steam Game InKing: a challenging ink action roguelike game will Coming to Steam on December 17th!
https://redd.it/1hb7mml
@r_Unity3D
https://redd.it/1hb7mml
@r_Unity3D
Reddit
From the Unity2D community on Reddit: My First Steam Game InKing: a challenging ink action roguelike game will Coming to Steam…
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I created a noscript for generating 4/8 rotations using PixelLabs AI (link to code in comment)
https://redd.it/1hb8ck4
@r_Unity3D
https://redd.it/1hb8ck4
@r_Unity3D
Reddit
From the Unity2D community on Reddit: I created a noscript for generating 4/8 rotations using PixelLabs AI (link to code in comment)
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I made this 'hand-drawn' stylized fire, 100% procedurally using shaders.
https://redd.it/1hbcgf0
@r_Unity3D
https://redd.it/1hbcgf0
@r_Unity3D
Randomly select a sprite per particle
https://preview.redd.it/s7ywu1rko36e1.png?width=1248&format=png&auto=webp&s=e5fe84a1ea9226747b6f1b52bc76b206d5f57014
I want to create a particle system that spawns particles with different textures. In this case, I have a few types of feathers that I want to have appear whenever the particle system plays.
I'm trying to figure out if there's a way to do that - basically assign a random sprite from a sheet to a particle, and have that particle use it for the it's lifetime - without creating a noscript for it.
Currently, no matter how I try to spin this, the texture sheet animation module will always use the number generated out of 'Frame over time' as the current frame index (and thus, the particle's sprite). 'Start frame' has basically no effect since whatever you put there will be overridden by whatever's coming out of 'Frame over time'. I can't find a setting to disable this, and doing stuff like setting 0 or creating a flat curve doesn't work because those are still numbers that'll be used as an index.
This also means the particles don't keep the same textures for their lifetime, which is another unwanted behavior.
Is this just not supported in the particle system as it is currently?
Thanks
https://redd.it/1hbewg3
@r_Unity3D
https://preview.redd.it/s7ywu1rko36e1.png?width=1248&format=png&auto=webp&s=e5fe84a1ea9226747b6f1b52bc76b206d5f57014
I want to create a particle system that spawns particles with different textures. In this case, I have a few types of feathers that I want to have appear whenever the particle system plays.
I'm trying to figure out if there's a way to do that - basically assign a random sprite from a sheet to a particle, and have that particle use it for the it's lifetime - without creating a noscript for it.
Currently, no matter how I try to spin this, the texture sheet animation module will always use the number generated out of 'Frame over time' as the current frame index (and thus, the particle's sprite). 'Start frame' has basically no effect since whatever you put there will be overridden by whatever's coming out of 'Frame over time'. I can't find a setting to disable this, and doing stuff like setting 0 or creating a flat curve doesn't work because those are still numbers that'll be used as an index.
This also means the particles don't keep the same textures for their lifetime, which is another unwanted behavior.
Is this just not supported in the particle system as it is currently?
Thanks
https://redd.it/1hbewg3
@r_Unity3D
Need some help with Shields!! (im on a game jam, pls help)
Hey guys, i am making a top down game with some simple mechanics, our character dashes, crouches and we want to make it create a shield to protect himself. The problem is how to make the shield appear lol, i already got an idea how it would work for block with OnTriggerEnter, but the problem would be actually showing it, basically we have an animation where he makes the shield so i don't think i would make it a separate sprite, i would want to just spawn the hitbox but i don't know how to, i would want it to spawn in front of the character in four directions (up,down, left and right) but i don't know if i would have to make only 1 object or multiple or how to even control them. If anyone could help me a bit with that, it would help a lot.
Ps: i am still learning so it probably is really easy but im am not being able to figure this out
https://redd.it/1hbdasv
@r_Unity3D
Hey guys, i am making a top down game with some simple mechanics, our character dashes, crouches and we want to make it create a shield to protect himself. The problem is how to make the shield appear lol, i already got an idea how it would work for block with OnTriggerEnter, but the problem would be actually showing it, basically we have an animation where he makes the shield so i don't think i would make it a separate sprite, i would want to just spawn the hitbox but i don't know how to, i would want it to spawn in front of the character in four directions (up,down, left and right) but i don't know if i would have to make only 1 object or multiple or how to even control them. If anyone could help me a bit with that, it would help a lot.
Ps: i am still learning so it probably is really easy but im am not being able to figure this out
https://redd.it/1hbdasv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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My game was in an indie game festival in Korea! (my first time being in one too :D)
https://youtu.be/j75hMFJ-6QM
https://redd.it/1hbhufu
@r_Unity3D
https://youtu.be/j75hMFJ-6QM
https://redd.it/1hbhufu
@r_Unity3D
YouTube
My Game Was In An Indie Game Festival! | YesterSol Devlog
►►►WISHLIST ON STEAM: https://store.steampowered.com/app/2248230/YesterSol/
👇 Show more from neat into. 👇
►Discord: https://discord.com/invite/S4qHyuK
►YesterSol's current lore:
In the age when our world was but a canvas painted by the sun, Sol, the…
👇 Show more from neat into. 👇
►Discord: https://discord.com/invite/S4qHyuK
►YesterSol's current lore:
In the age when our world was but a canvas painted by the sun, Sol, the…
Need help with flickering black screen during WaitForSeconds
https://preview.redd.it/c0kuzyzbm56e1.png?width=722&format=png&auto=webp&s=4be9d89da6ab1b8d8f0f3b23bc68494046670334
https://preview.redd.it/hwoiinhcm56e1.png?width=767&format=png&auto=webp&s=7823d5d7834bb95b62bc95db3b480ff59c7a6ad1
It fades in and out perfectly but when its waiting there it flickers. not sure what im doing wrong
https://redd.it/1hbmdkg
@r_Unity3D
https://preview.redd.it/c0kuzyzbm56e1.png?width=722&format=png&auto=webp&s=4be9d89da6ab1b8d8f0f3b23bc68494046670334
https://preview.redd.it/hwoiinhcm56e1.png?width=767&format=png&auto=webp&s=7823d5d7834bb95b62bc95db3b480ff59c7a6ad1
It fades in and out perfectly but when its waiting there it flickers. not sure what im doing wrong
https://redd.it/1hbmdkg
@r_Unity3D
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I spend 5 years creating my first game NAIAD in Unity. And is OUT NOW on PC and Consoles. Hope you will enjoy.
https://redd.it/1hbn7zb
@r_Unity3D
https://redd.it/1hbn7zb
@r_Unity3D
My First Steam Game Big Blind: Stylish 2D top-down shooter will come to Steam on December 17th!
https://redd.it/1hbotut
@r_Unity3D
https://redd.it/1hbotut
@r_Unity3D
Reddit
From the Unity2D community on Reddit: My First Steam Game Big Blind: Stylish 2D top-down shooter will come to Steam on December…
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Hyperdrive activated | Aiming to create driving mechanics/behaviour with a high skill ceiling
https://redd.it/1hbs7hd
@r_Unity3D
https://redd.it/1hbs7hd
@r_Unity3D