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I made this 'hand-drawn' stylized fire, 100% procedurally using shaders.
https://redd.it/1hbcgf0
@r_Unity3D
https://redd.it/1hbcgf0
@r_Unity3D
Randomly select a sprite per particle
https://preview.redd.it/s7ywu1rko36e1.png?width=1248&format=png&auto=webp&s=e5fe84a1ea9226747b6f1b52bc76b206d5f57014
I want to create a particle system that spawns particles with different textures. In this case, I have a few types of feathers that I want to have appear whenever the particle system plays.
I'm trying to figure out if there's a way to do that - basically assign a random sprite from a sheet to a particle, and have that particle use it for the it's lifetime - without creating a noscript for it.
Currently, no matter how I try to spin this, the texture sheet animation module will always use the number generated out of 'Frame over time' as the current frame index (and thus, the particle's sprite). 'Start frame' has basically no effect since whatever you put there will be overridden by whatever's coming out of 'Frame over time'. I can't find a setting to disable this, and doing stuff like setting 0 or creating a flat curve doesn't work because those are still numbers that'll be used as an index.
This also means the particles don't keep the same textures for their lifetime, which is another unwanted behavior.
Is this just not supported in the particle system as it is currently?
Thanks
https://redd.it/1hbewg3
@r_Unity3D
https://preview.redd.it/s7ywu1rko36e1.png?width=1248&format=png&auto=webp&s=e5fe84a1ea9226747b6f1b52bc76b206d5f57014
I want to create a particle system that spawns particles with different textures. In this case, I have a few types of feathers that I want to have appear whenever the particle system plays.
I'm trying to figure out if there's a way to do that - basically assign a random sprite from a sheet to a particle, and have that particle use it for the it's lifetime - without creating a noscript for it.
Currently, no matter how I try to spin this, the texture sheet animation module will always use the number generated out of 'Frame over time' as the current frame index (and thus, the particle's sprite). 'Start frame' has basically no effect since whatever you put there will be overridden by whatever's coming out of 'Frame over time'. I can't find a setting to disable this, and doing stuff like setting 0 or creating a flat curve doesn't work because those are still numbers that'll be used as an index.
This also means the particles don't keep the same textures for their lifetime, which is another unwanted behavior.
Is this just not supported in the particle system as it is currently?
Thanks
https://redd.it/1hbewg3
@r_Unity3D
Need some help with Shields!! (im on a game jam, pls help)
Hey guys, i am making a top down game with some simple mechanics, our character dashes, crouches and we want to make it create a shield to protect himself. The problem is how to make the shield appear lol, i already got an idea how it would work for block with OnTriggerEnter, but the problem would be actually showing it, basically we have an animation where he makes the shield so i don't think i would make it a separate sprite, i would want to just spawn the hitbox but i don't know how to, i would want it to spawn in front of the character in four directions (up,down, left and right) but i don't know if i would have to make only 1 object or multiple or how to even control them. If anyone could help me a bit with that, it would help a lot.
Ps: i am still learning so it probably is really easy but im am not being able to figure this out
https://redd.it/1hbdasv
@r_Unity3D
Hey guys, i am making a top down game with some simple mechanics, our character dashes, crouches and we want to make it create a shield to protect himself. The problem is how to make the shield appear lol, i already got an idea how it would work for block with OnTriggerEnter, but the problem would be actually showing it, basically we have an animation where he makes the shield so i don't think i would make it a separate sprite, i would want to just spawn the hitbox but i don't know how to, i would want it to spawn in front of the character in four directions (up,down, left and right) but i don't know if i would have to make only 1 object or multiple or how to even control them. If anyone could help me a bit with that, it would help a lot.
Ps: i am still learning so it probably is really easy but im am not being able to figure this out
https://redd.it/1hbdasv
@r_Unity3D
Reddit
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My game was in an indie game festival in Korea! (my first time being in one too :D)
https://youtu.be/j75hMFJ-6QM
https://redd.it/1hbhufu
@r_Unity3D
https://youtu.be/j75hMFJ-6QM
https://redd.it/1hbhufu
@r_Unity3D
YouTube
My Game Was In An Indie Game Festival! | YesterSol Devlog
►►►WISHLIST ON STEAM: https://store.steampowered.com/app/2248230/YesterSol/
👇 Show more from neat into. 👇
►Discord: https://discord.com/invite/S4qHyuK
►YesterSol's current lore:
In the age when our world was but a canvas painted by the sun, Sol, the…
👇 Show more from neat into. 👇
►Discord: https://discord.com/invite/S4qHyuK
►YesterSol's current lore:
In the age when our world was but a canvas painted by the sun, Sol, the…
Need help with flickering black screen during WaitForSeconds
https://preview.redd.it/c0kuzyzbm56e1.png?width=722&format=png&auto=webp&s=4be9d89da6ab1b8d8f0f3b23bc68494046670334
https://preview.redd.it/hwoiinhcm56e1.png?width=767&format=png&auto=webp&s=7823d5d7834bb95b62bc95db3b480ff59c7a6ad1
It fades in and out perfectly but when its waiting there it flickers. not sure what im doing wrong
https://redd.it/1hbmdkg
@r_Unity3D
https://preview.redd.it/c0kuzyzbm56e1.png?width=722&format=png&auto=webp&s=4be9d89da6ab1b8d8f0f3b23bc68494046670334
https://preview.redd.it/hwoiinhcm56e1.png?width=767&format=png&auto=webp&s=7823d5d7834bb95b62bc95db3b480ff59c7a6ad1
It fades in and out perfectly but when its waiting there it flickers. not sure what im doing wrong
https://redd.it/1hbmdkg
@r_Unity3D
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I spend 5 years creating my first game NAIAD in Unity. And is OUT NOW on PC and Consoles. Hope you will enjoy.
https://redd.it/1hbn7zb
@r_Unity3D
https://redd.it/1hbn7zb
@r_Unity3D
My First Steam Game Big Blind: Stylish 2D top-down shooter will come to Steam on December 17th!
https://redd.it/1hbotut
@r_Unity3D
https://redd.it/1hbotut
@r_Unity3D
Reddit
From the Unity2D community on Reddit: My First Steam Game Big Blind: Stylish 2D top-down shooter will come to Steam on December…
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Hyperdrive activated | Aiming to create driving mechanics/behaviour with a high skill ceiling
https://redd.it/1hbs7hd
@r_Unity3D
https://redd.it/1hbs7hd
@r_Unity3D
Rant: hard to hire unity devs
Trying to hire a junior and mid level.
So far 8 applicants have come in for an interview. Only one had bothered to download our game beforehand.
None could pass a quite basic programming test even when told they could just google and cut and paste :/
(In Australia)
https://redd.it/1hbtk49
@r_Unity3D
Trying to hire a junior and mid level.
So far 8 applicants have come in for an interview. Only one had bothered to download our game beforehand.
None could pass a quite basic programming test even when told they could just google and cut and paste :/
(In Australia)
https://redd.it/1hbtk49
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Begginers problems with variables Lol
I made an arrow noscript and wanted for it to take 1 hp from my character's noscript but i am really lost and don't know what to do, every place i look gives me another answer and i am really tired, if anyone can help me this would save my life
https://redd.it/1hbwvgb
@r_Unity3D
I made an arrow noscript and wanted for it to take 1 hp from my character's noscript but i am really lost and don't know what to do, every place i look gives me another answer and i am really tired, if anyone can help me this would save my life
https://redd.it/1hbwvgb
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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make a game with signalR
Hello, I need to make an online game (board game) using signalR as a server between clients and there are not many sources to help me understand how to link it,
https://redd.it/1hbwu7o
@r_Unity3D
Hello, I need to make an online game (board game) using signalR as a server between clients and there are not many sources to help me understand how to link it,
https://redd.it/1hbwu7o
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Color Escape—a project that started as a joke but grew into something we believed in, and now we’re on Steam. It’s a cooperative action-horror game for 4 players where colors help you hide from monsters, open doors, and explore a maze. Teamwork and ingenuity are the keys to survival.
https://redd.it/1hc0xds
@r_Unity3D
https://redd.it/1hc0xds
@r_Unity3D
How can you clamp the bounce direction of a projectile?
Heres a drawing of what i mean, in my game, I want the projectile to bounce directly downward but it skews off in unexpected directions
https://preview.redd.it/8a0ig0xh9a6e1.png?width=911&format=png&auto=webp&s=461052f2d02aa7837577dde0a0a91b681a267d29
https://redd.it/1hc3vzl
@r_Unity3D
Heres a drawing of what i mean, in my game, I want the projectile to bounce directly downward but it skews off in unexpected directions
https://preview.redd.it/8a0ig0xh9a6e1.png?width=911&format=png&auto=webp&s=461052f2d02aa7837577dde0a0a91b681a267d29
https://redd.it/1hc3vzl
@r_Unity3D
Trouble with moving on slopes!
Hello!
I'm working on a platformer akin to Mario and Donkey Kong Country, and I'm having serious issues with the slopes. I'm trying to make my player stick to the slopes, but my player is pushed across when sitting still. Do you know of any ways I can fix this?
Here is my code.
https://redd.it/1hbvpfw
@r_Unity3D
Hello!
I'm working on a platformer akin to Mario and Donkey Kong Country, and I'm having serious issues with the slopes. I'm trying to make my player stick to the slopes, but my player is pushed across when sitting still. Do you know of any ways I can fix this?
Here is my code.
https://redd.it/1hbvpfw
@r_Unity3D
Pastebin
PlayerMovement - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
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My fully deterministic multiplayer RTS is finally starting to come together.
https://redd.it/1hc5rqw
@r_Unity3D
https://redd.it/1hc5rqw
@r_Unity3D
Ability System i learned thanks to help from people here, comes with template code to make your own ability! Link for unity package in the denoscription... Feel free to give tips or ask questions [Short code and uses flyweight pattern, noscriptableObjects]
https://redd.it/1hc7qfh
@r_Unity3D
https://redd.it/1hc7qfh
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Ability System i learned thanks to help from people here, comes with template code to make…
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