r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I spend 5 years creating my first game NAIAD in Unity. And is OUT NOW on PC and Consoles. Hope you will enjoy.

https://redd.it/1hbn7zb
@r_Unity3D
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Hyperdrive activated | Aiming to create driving mechanics/behaviour with a high skill ceiling

https://redd.it/1hbs7hd
@r_Unity3D
Rant: hard to hire unity devs

Trying to hire a junior and mid level.

So far 8 applicants have come in for an interview. Only one had bothered to download our game beforehand.

None could pass a quite basic programming test even when told they could just google and cut and paste :/

(In Australia)

https://redd.it/1hbtk49
@r_Unity3D
No onclick event shows up
https://redd.it/1hbwqch
@r_Unity3D
Begginers problems with variables Lol

I made an arrow noscript and wanted for it to take 1 hp from my character's noscript but i am really lost and don't know what to do, every place i look gives me another answer and i am really tired, if anyone can help me this would save my life

https://redd.it/1hbwvgb
@r_Unity3D
make a game with signalR

Hello, I need to make an online game (board game) using signalR as a server between clients and there are not many sources to help me understand how to link it,

https://redd.it/1hbwu7o
@r_Unity3D
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Color Escape—a project that started as a joke but grew into something we believed in, and now we’re on Steam. It’s a cooperative action-horror game for 4 players where colors help you hide from monsters, open doors, and explore a maze. Teamwork and ingenuity are the keys to survival.

https://redd.it/1hc0xds
@r_Unity3D
How can you clamp the bounce direction of a projectile?

Heres a drawing of what i mean, in my game, I want the projectile to bounce directly downward but it skews off in unexpected directions

https://preview.redd.it/8a0ig0xh9a6e1.png?width=911&format=png&auto=webp&s=461052f2d02aa7837577dde0a0a91b681a267d29




https://redd.it/1hc3vzl
@r_Unity3D
Trouble with moving on slopes!

Hello!
I'm working on a platformer akin to Mario and Donkey Kong Country, and I'm having serious issues with the slopes. I'm trying to make my player stick to the slopes, but my player is pushed across when sitting still. Do you know of any ways I can fix this?

Here is my code.

https://redd.it/1hbvpfw
@r_Unity3D
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My fully deterministic multiplayer RTS is finally starting to come together.
https://redd.it/1hc5rqw
@r_Unity3D
Ability System i learned thanks to help from people here, comes with template code to make your own ability! Link for unity package in the denoscription... Feel free to give tips or ask questions [Short code and uses flyweight pattern, noscriptableObjects]

https://redd.it/1hc7qfh
@r_Unity3D
i have walls that you can place down for my top down 2.5D game and i have all these sprites to make them look connected

i have walls that you can place down for my top down 2.5D game and i have all these sprites to make them look connected. Im using rule tiles rn but i cant figure out how to give each tile its own y sorting and own health noscript what should i do?

i rather make it so you place gameobjects instead of tiles cause that seems easier to add the all the noscripts i need but idk how i can achieve the same effect as a rule tile.


(idk how to word this question AT ALL BTW sorry)

https://redd.it/1hc8ymq
@r_Unity3D
How to tell if the 2D space is full?

I encountered a problem and asked for help. Suppose I have a 2D desktop with some objects placed on it, which may be circles, capsules, etc. They can be dragged and placed irregularly but cannot overlap. When I get a new I want to place an object on the table. How can I tell if the table has enough space to accommodate it, or if the table space is already full?

https://redd.it/1hca9rm
@r_Unity3D
How to remind myself when i have to call base when overriding and when it's just to replace a behaviour or im doing it wrong?

for example Awake() when the parent and children both have variables to set i need to remember to call base

but if i make a weapon reload virtual function it doesn't require calling base, but it's not necessary to implement it neither if i don't want the weapon to reload

https://redd.it/1hcatzy
@r_Unity3D
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Made a noscript for slicing meshes that I thought looked pretty cool

https://redd.it/1hc7yjo
@r_Unity3D