Scaling to size
I'm making a card pairing memory game specifically aiming for my piano students. The game seems to fit well on most mobile devices (the one I'm testing with is 810x1080) however when I run it locally on my mac the buttons are MASSIVE.
My canvas scaler is set to scale with screen size so I don't know why it gets bigger and the layout turns to a bag of frogs.
Can anyone offer any tips please? I don't know if I've done it backwards. Maybe I should've made it for a monitor then worked on mobile devices.
https://imgur.com/a/L3agqu6
https://redd.it/1hdf5qh
@r_Unity3D
I'm making a card pairing memory game specifically aiming for my piano students. The game seems to fit well on most mobile devices (the one I'm testing with is 810x1080) however when I run it locally on my mac the buttons are MASSIVE.
My canvas scaler is set to scale with screen size so I don't know why it gets bigger and the layout turns to a bag of frogs.
Can anyone offer any tips please? I don't know if I've done it backwards. Maybe I should've made it for a monitor then worked on mobile devices.
https://imgur.com/a/L3agqu6
https://redd.it/1hdf5qh
@r_Unity3D
Imgur
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I needed to dig a dynamic hole into any geometry when I realised... Portal!
https://redd.it/1hdexzm
@r_Unity3D
https://redd.it/1hdexzm
@r_Unity3D
🤨1
Ulong not responding as intended (Doesn't change value under certain circumstances)
I have a class.
In the constructor of the class i have a public Ulong.
After the initialization part i run a routine that modifies the Ulong and gives it values from 0 to 9.
If the value inside the constructor is default ( 0 ) or is set to 0 the modify part works as intended and it changes the value.
If the value inside the constructor is anything but 0 then after the modify the value remains the same, so if the value starts as 1 in the constructor then it doesn't change.
I don't have any checks like == 0 or anything like this.
https://redd.it/1hdixwt
@r_Unity3D
I have a class.
In the constructor of the class i have a public Ulong.
After the initialization part i run a routine that modifies the Ulong and gives it values from 0 to 9.
If the value inside the constructor is default ( 0 ) or is set to 0 the modify part works as intended and it changes the value.
If the value inside the constructor is anything but 0 then after the modify the value remains the same, so if the value starts as 1 in the constructor then it doesn't change.
I don't have any checks like == 0 or anything like this.
https://redd.it/1hdixwt
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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100.000 Objects Gravity Attraction. Optimized compute shader + indirect GPU instancing logic even more.
https://redd.it/1hdi7p0
@r_Unity3D
https://redd.it/1hdi7p0
@r_Unity3D
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Wich water shader would you prefer for a mining game and why? We are unsure what to choose, we like them both for different reasons
https://redd.it/1hdladh
@r_Unity3D
https://redd.it/1hdladh
@r_Unity3D
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Implemented timed spikes which were pretty interesting from a gameplay feel perspective.
https://redd.it/1hdrv4k
@r_Unity3D
https://redd.it/1hdrv4k
@r_Unity3D
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Working on a Scene Generator for my VR and PC hover flight game starting from random track config. Any advices are appreciated!
https://redd.it/1hdsmg9
@r_Unity3D
https://redd.it/1hdsmg9
@r_Unity3D
Giving away access to my Match 3 Course (from Udemy)
Hello,
I'm a Udemy teacher who makes game development courses (predominately in Godot), but I know there are a lot of people who are trying to get into game development and don't really know where to start.
So, I'm here to advertise/give away my course. It's a simple match 3, but it provides a lot of great structural design that I haven't seen in other Unity courses (especially in Udemy). I want students to have a professional final product after they finish the course. Sample of the final project can be found here: https://tyanuziello.itch.io/treasure-match
The paid one at a discount ($9.99 USD) can be found here, with Coupon Code AB4BA52AAD4C782EB69C
https://www.udemy.com/course/match3-inter-game-design-and-programming/?couponCode=AB4BA52AAD4C782EB69C
The free link is here, with coupon Code: 622711606C1682F0382E
Keep in mind, Udemy only allows me to give away 1000 of these, so after 1000 is used up, it's gone. I wont be able to make more til next month.
https://www.udemy.com/course/match3-inter-game-design-and-programming/?couponCode=622711606C1682F0382E
If you do decide to take the course, I would love for an honest review of the material. Hope this helps anyone in their game dev journey!
https://redd.it/1hdqzbj
@r_Unity3D
Hello,
I'm a Udemy teacher who makes game development courses (predominately in Godot), but I know there are a lot of people who are trying to get into game development and don't really know where to start.
So, I'm here to advertise/give away my course. It's a simple match 3, but it provides a lot of great structural design that I haven't seen in other Unity courses (especially in Udemy). I want students to have a professional final product after they finish the course. Sample of the final project can be found here: https://tyanuziello.itch.io/treasure-match
The paid one at a discount ($9.99 USD) can be found here, with Coupon Code AB4BA52AAD4C782EB69C
https://www.udemy.com/course/match3-inter-game-design-and-programming/?couponCode=AB4BA52AAD4C782EB69C
The free link is here, with coupon Code: 622711606C1682F0382E
Keep in mind, Udemy only allows me to give away 1000 of these, so after 1000 is used up, it's gone. I wont be able to make more til next month.
https://www.udemy.com/course/match3-inter-game-design-and-programming/?couponCode=622711606C1682F0382E
If you do decide to take the course, I would love for an honest review of the material. Hope this helps anyone in their game dev journey!
https://redd.it/1hdqzbj
@r_Unity3D
itch.io
Treasure Match by tyanuziello
Learn how to make a Match 3 game by enrolling in my course! Play in your browser
First Shader Graph! (No tutorial needed, just adds HDR to the sprite-lit shader, I'm finally out of tutorial hell!)
https://redd.it/1hdrt3u
@r_Unity3D
https://redd.it/1hdrt3u
@r_Unity3D
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While I was developing this game I shit myself on my own screamers three times. Is your development going the same way?
https://redd.it/1hdze1i
@r_Unity3D
https://redd.it/1hdze1i
@r_Unity3D
How I made Sklime using Unity - A game where you control two arms at once
https://www.youtube.com/watch?v=eq1Qj74feIA
https://redd.it/1he0trn
@r_Unity3D
https://www.youtube.com/watch?v=eq1Qj74feIA
https://redd.it/1he0trn
@r_Unity3D
YouTube
No, I Made The Hardest Game Ever
PLAY SKLIME HERE: https://store.steampowered.com/app/1380970/Sklime__A_Difficult_Climbing_Adventure/
Acerola's color palette generator: https://evannorton.github.io/Acerolas-Epic-Color-Palettes/
Freya Holmér's Shapes https://assetstore.unity.com/package…
Acerola's color palette generator: https://evannorton.github.io/Acerolas-Epic-Color-Palettes/
Freya Holmér's Shapes https://assetstore.unity.com/package…