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r/Unity3D
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Scaling to size

I'm making a card pairing memory game specifically aiming for my piano students. The game seems to fit well on most mobile devices (the one I'm testing with is 810x1080) however when I run it locally on my mac the buttons are MASSIVE.

My canvas scaler is set to scale with screen size so I don't know why it gets bigger and the layout turns to a bag of frogs.

Can anyone offer any tips please? I don't know if I've done it backwards. Maybe I should've made it for a monitor then worked on mobile devices.


https://imgur.com/a/L3agqu6

https://redd.it/1hdf5qh
@r_Unity3D
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I needed to dig a dynamic hole into any geometry when I realised... Portal!

https://redd.it/1hdexzm
@r_Unity3D
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Version 2.0 of my Steam Uploader tool is finally out!
https://redd.it/1hdhhws
@r_Unity3D
Ulong not responding as intended (Doesn't change value under certain circumstances)

I have a class.
In the constructor of the class i have a public Ulong.
After the initialization part i run a routine that modifies the Ulong and gives it values from 0 to 9.
If the value inside the constructor is default ( 0 ) or is set to 0 the modify part works as intended and it changes the value.
If the value inside the constructor is anything but 0 then after the modify the value remains the same, so if the value starts as 1 in the constructor then it doesn't change.


I don't have any checks like == 0 or anything like this.



https://redd.it/1hdixwt
@r_Unity3D
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100.000 Objects Gravity Attraction. Optimized compute shader + indirect GPU instancing logic even more.

https://redd.it/1hdi7p0
@r_Unity3D
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Wich water shader would you prefer for a mining game and why? We are unsure what to choose, we like them both for different reasons
https://redd.it/1hdladh
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Implemented timed spikes which were pretty interesting from a gameplay feel perspective.

https://redd.it/1hdrv4k
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New footage of my VR FPS from a recent playtest!

https://redd.it/1hdsmyj
@r_Unity3D
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Working on a Scene Generator for my VR and PC hover flight game starting from random track config. Any advices are appreciated!

https://redd.it/1hdsmg9
@r_Unity3D
Giving away access to my Match 3 Course (from Udemy)

Hello,

I'm a Udemy teacher who makes game development courses (predominately in Godot), but I know there are a lot of people who are trying to get into game development and don't really know where to start.

So, I'm here to advertise/give away my course. It's a simple match 3, but it provides a lot of great structural design that I haven't seen in other Unity courses (especially in Udemy). I want students to have a professional final product after they finish the course. Sample of the final project can be found here: https://tyanuziello.itch.io/treasure-match

The paid one at a discount ($9.99 USD) can be found here, with Coupon Code AB4BA52AAD4C782EB69C

https://www.udemy.com/course/match3-inter-game-design-and-programming/?couponCode=AB4BA52AAD4C782EB69C

The free link is here, with coupon Code: 622711606C1682F0382E
Keep in mind, Udemy only allows me to give away 1000 of these, so after 1000 is used up, it's gone. I wont be able to make more til next month.

https://www.udemy.com/course/match3-inter-game-design-and-programming/?couponCode=622711606C1682F0382E

If you do decide to take the course, I would love for an honest review of the material. Hope this helps anyone in their game dev journey!

https://redd.it/1hdqzbj
@r_Unity3D
First Shader Graph! (No tutorial needed, just adds HDR to the sprite-lit shader, I'm finally out of tutorial hell!)
https://redd.it/1hdrt3u
@r_Unity3D
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While I was developing this game I shit myself on my own screamers three times. Is your development going the same way?

https://redd.it/1hdze1i
@r_Unity3D
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Trailer clip from my store management game set in a zombie apocalypse. One strategy that seems to be very fun: kill the customers and use their loot as stock.

https://redd.it/1he2spv
@r_Unity3D