How I made Sklime using Unity - A game where you control two arms at once
https://www.youtube.com/watch?v=eq1Qj74feIA
https://redd.it/1he0trn
@r_Unity3D
https://www.youtube.com/watch?v=eq1Qj74feIA
https://redd.it/1he0trn
@r_Unity3D
YouTube
No, I Made The Hardest Game Ever
PLAY SKLIME HERE: https://store.steampowered.com/app/1380970/Sklime__A_Difficult_Climbing_Adventure/
Acerola's color palette generator: https://evannorton.github.io/Acerolas-Epic-Color-Palettes/
Freya Holmér's Shapes https://assetstore.unity.com/package…
Acerola's color palette generator: https://evannorton.github.io/Acerolas-Epic-Color-Palettes/
Freya Holmér's Shapes https://assetstore.unity.com/package…
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Trailer clip from my store management game set in a zombie apocalypse. One strategy that seems to be very fun: kill the customers and use their loot as stock.
https://redd.it/1he2spv
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https://redd.it/1he2spv
@r_Unity3D
I know, no one plays in windowed mode, but still I think the mac's window frame quite nice and if you layout the UI elements properly it actually looks very nice, what do you think?
https://redd.it/1he49dm
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https://redd.it/1he49dm
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Reddit
From the Unity3D community on Reddit: I know, no one plays in windowed mode, but still I think the mac's window frame quite nice…
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I've started working on a Village Builder placed inside of a Pop-Up Book! Feedback needed on the linking system used for assigning jobs and connecting structures :3!
https://redd.it/1he62kb
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https://redd.it/1he62kb
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Who called security? Adding vehicles and characters to my destruction game. Happy I decided to make them all playable.
https://redd.it/1he8qt2
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https://redd.it/1he8qt2
@r_Unity3D
How do you like jumping in FPS, e.g at default gravity jumping feels slow/floaty?
I have noticed some games take the floaty approach like neon white or halo, but I don't know for certain but feels like some games have custom gravity or jumping physics,
https://redd.it/1he4shn
@r_Unity3D
I have noticed some games take the floaty approach like neon white or halo, but I don't know for certain but feels like some games have custom gravity or jumping physics,
https://redd.it/1he4shn
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We hacked Unity's spline package to allow free-hand building in our game
https://redd.it/1hed55e
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https://redd.it/1hed55e
@r_Unity3D
Help with recreating effect
Hello, I'm trying to recreate the following effect from the Touhou 6 (watch the video at the timestamp). The player shoots out these large colorful spheres, which appear to have red borders at the start, rapidly grow and gain a multitude of color depending on the radial coordinates. Not I'm not talking about any particles for when the spheres explode, just the spheres themselves.
Video: https://youtu.be/PpZ9CcX7NnA?t=363
I'm trying to do this using Unity's particle system and can't get the look quite right, specifcally the radial color part. It looks so complex! Was wondering if anyone here might be abel to deduce how such an effect is made?
Thanks,
Tim :)
https://redd.it/1hefy0z
@r_Unity3D
Hello, I'm trying to recreate the following effect from the Touhou 6 (watch the video at the timestamp). The player shoots out these large colorful spheres, which appear to have red borders at the start, rapidly grow and gain a multitude of color depending on the radial coordinates. Not I'm not talking about any particles for when the spheres explode, just the spheres themselves.
Video: https://youtu.be/PpZ9CcX7NnA?t=363
I'm trying to do this using Unity's particle system and can't get the look quite right, specifcally the radial color part. It looks so complex! Was wondering if anyone here might be abel to deduce how such an effect is made?
Thanks,
Tim :)
https://redd.it/1hefy0z
@r_Unity3D
YouTube
Touhou 6 Embodiment of Scarlet Devil Full Gameplay
on normal with reimu and full lives.
600k ad impressions, $230 in revenue. Is this normal?
The noscript is pretty self-explanatory, my game had almost 600k ad impressions in a period of about 6 months and I only made $230. I use only interstitial and rewarded ads and the ratio is about 3:1 interstitial-rewarded. The audience is 68% Russia and Ukraine, 5% Tier 1 countries and the rest is mixed. My eCPM has been around $0.5. Compared to what I've been reading online, this is really low. I saw some dude make $47k with 800k impressions. What am I doing wrong? PS: I'm using Unity Ads
https://redd.it/1hehw9r
@r_Unity3D
The noscript is pretty self-explanatory, my game had almost 600k ad impressions in a period of about 6 months and I only made $230. I use only interstitial and rewarded ads and the ratio is about 3:1 interstitial-rewarded. The audience is 68% Russia and Ukraine, 5% Tier 1 countries and the rest is mixed. My eCPM has been around $0.5. Compared to what I've been reading online, this is really low. I saw some dude make $47k with 800k impressions. What am I doing wrong? PS: I'm using Unity Ads
https://redd.it/1hehw9r
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The Cozy Title Screen of my Upcoming Point&Click Adventure. I could just watch that for hours. 🌴🎶😄
https://redd.it/1helo4k
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https://redd.it/1helo4k
@r_Unity3D
My Wild West RPG can now TRAVEL! I decided to implement a simplified world map travelling system for Gun Of Fate, and hopefully the players like the design. T-T
https://redd.it/1heioav
@r_Unity3D
https://redd.it/1heioav
@r_Unity3D
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I got a pneumatic tube system in my game featuring a cat. Look at her go!
https://redd.it/1hen3lk
@r_Unity3D
https://redd.it/1hen3lk
@r_Unity3D
'Friends' betrayed me and stole my work claiming it as their own
Hey guys
So I just graduated from College studying Game Development. Me and 3 other 'friends' of mine, were working on our final project due at the end of the year. I was the main coder/animator for the project. I got a base movement controller/FPS hands system and from there I significantly modified and expanded it. I created a consumable system, a PDA system, etc. I probably worked 8-10 hours a day adding content and mechanics.
One guy in particular, lets call him 'B', was responsible for enemy AI. After 4 months, he only had one broken enemy who would literally get stuck on objects, either failed to detect the player or it would detect the player from across the map. Eventually I grew quite disheartened and frustrated, as I was the only person in the group working every day and adding content. I confronted him a few times, first by asking him on Discord if he needed help or if he'd like to do something else as he was either struggling or simply not doing the work prescribed to him. However, he said he was okay and would continue with his 'work'. Each time we had to submit progress reports/game tests for college, I could clearly see no progress had been made, although he claimed he worked on it. Finally, I confronted him at class and told him he wasn't doing his part. At this stage, he was gaslighting me quite heavily.
3 weeks before our final project hand in, I went to class only to be ambushed and told a group meeting had been scheduled by 'B' with the Head of the Department of Gaming. He basically lied through his teeth, claiming he had been working 12 hours a day on the project. At this point I was so frustrated, disillusioned and quite plainly exhausted. As a result, I didn't handle the meeting as well as I could, as I felt quite betrayed at this point.
Anyway, I got kicked out of the group and had to come up with a game in 3 weeks time for my final project, which I somehow managed to do. However, obviously the game would've been a lot better if I had just decided to go solo from the start of the semester.
The kicker is, they are still using my code/animations. They changed some stuff, but being the owner of the work, one can clearly spot when your code/animations are being used. Now, they are receiving a lot of credit and opportunities for work that they did not do.
Obviously I feel quite aggrieved by this and I was just wondering how some of you guys would've reacted to something like this?
Thanks for your time
Kind regards
https://redd.it/1hen7eu
@r_Unity3D
Hey guys
So I just graduated from College studying Game Development. Me and 3 other 'friends' of mine, were working on our final project due at the end of the year. I was the main coder/animator for the project. I got a base movement controller/FPS hands system and from there I significantly modified and expanded it. I created a consumable system, a PDA system, etc. I probably worked 8-10 hours a day adding content and mechanics.
One guy in particular, lets call him 'B', was responsible for enemy AI. After 4 months, he only had one broken enemy who would literally get stuck on objects, either failed to detect the player or it would detect the player from across the map. Eventually I grew quite disheartened and frustrated, as I was the only person in the group working every day and adding content. I confronted him a few times, first by asking him on Discord if he needed help or if he'd like to do something else as he was either struggling or simply not doing the work prescribed to him. However, he said he was okay and would continue with his 'work'. Each time we had to submit progress reports/game tests for college, I could clearly see no progress had been made, although he claimed he worked on it. Finally, I confronted him at class and told him he wasn't doing his part. At this stage, he was gaslighting me quite heavily.
3 weeks before our final project hand in, I went to class only to be ambushed and told a group meeting had been scheduled by 'B' with the Head of the Department of Gaming. He basically lied through his teeth, claiming he had been working 12 hours a day on the project. At this point I was so frustrated, disillusioned and quite plainly exhausted. As a result, I didn't handle the meeting as well as I could, as I felt quite betrayed at this point.
Anyway, I got kicked out of the group and had to come up with a game in 3 weeks time for my final project, which I somehow managed to do. However, obviously the game would've been a lot better if I had just decided to go solo from the start of the semester.
The kicker is, they are still using my code/animations. They changed some stuff, but being the owner of the work, one can clearly spot when your code/animations are being used. Now, they are receiving a lot of credit and opportunities for work that they did not do.
Obviously I feel quite aggrieved by this and I was just wondering how some of you guys would've reacted to something like this?
Thanks for your time
Kind regards
https://redd.it/1hen7eu
@r_Unity3D
Reddit
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How Can I Improve My Game's Level Design for Originality and Engagement
https://preview.redd.it/jlw26tplaz6e1.png?width=740&format=png&auto=webp&s=3bddca1e2a6fee4c27156da7c7becf517fafc2ae
https://preview.redd.it/ejtw1oxmaz6e1.png?width=1009&format=png&auto=webp&s=64bbfb8c7e25d209f19a497eb29e6edfb92808e5
https://i.redd.it/gan4xj1oaz6e1.gif
Hi everyone! I’m working on a 2D game project, and I’m looking for tips to improve its level design. I feel like my levels are functional but lack the originality and polish needed to make them stand out.
Here’s what I’m looking to improve:
1. Level Layout – How can I make levels more engaging, visually interesting, and unique?
2. Gameplay Flow – Any advice on balancing challenge and player guidance to keep things fun?
3. Creativity – Tips for adding a personal touch or avoiding generic level design?
I’ve included an example of one of my current levels (screenshot attached) to give you an idea of what I’m working with. Feedback, general design philosophies, or examples from games you admire would be awesome!
Thanks for your input—it means a lot!
https://redd.it/1heov9r
@r_Unity3D
https://preview.redd.it/jlw26tplaz6e1.png?width=740&format=png&auto=webp&s=3bddca1e2a6fee4c27156da7c7becf517fafc2ae
https://preview.redd.it/ejtw1oxmaz6e1.png?width=1009&format=png&auto=webp&s=64bbfb8c7e25d209f19a497eb29e6edfb92808e5
https://i.redd.it/gan4xj1oaz6e1.gif
Hi everyone! I’m working on a 2D game project, and I’m looking for tips to improve its level design. I feel like my levels are functional but lack the originality and polish needed to make them stand out.
Here’s what I’m looking to improve:
1. Level Layout – How can I make levels more engaging, visually interesting, and unique?
2. Gameplay Flow – Any advice on balancing challenge and player guidance to keep things fun?
3. Creativity – Tips for adding a personal touch or avoiding generic level design?
I’ve included an example of one of my current levels (screenshot attached) to give you an idea of what I’m working with. Feedback, general design philosophies, or examples from games you admire would be awesome!
Thanks for your input—it means a lot!
https://redd.it/1heov9r
@r_Unity3D
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Added a Swinging system to my combat RPG Blood And Mead (might need a better player animation during the swing state)
https://redd.it/1hep13j
@r_Unity3D
https://redd.it/1hep13j
@r_Unity3D
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