I updated my unity version from my project and now shaders look entirely different. Why?
https://redd.it/1hf1ybj
@r_Unity3D
https://redd.it/1hf1ybj
@r_Unity3D
Reddit
From the Unity3D community on Reddit: I updated my unity version from my project and now shaders look entirely different. Why?
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I know everyone has probably seen my little physics based Marble game over the year I have been making it. Well I have finally finished and it is released on steam! I am still very nervous about it, but at least some people are playing now!
https://redd.it/1hf4hbt
@r_Unity3D
https://redd.it/1hf4hbt
@r_Unity3D
Survey for game developers
Hello!
Our team is working on making a web platform for developing, publishing, testing and discussing demos of indie games on the Godot engine.
The survey is divided into three components of the project by areas: development, testing and forum parts. With this survey we want to study the relevance of our project. If you are (or were) an indie game developer, please leave your honest answer, it will help us a lot! Survey is accessible by this link
We would be very grateful if you can share this survey with friends or group chats related to game-development.
If you also like to play and support indie games, could you please take this survey. Here we are mostly interested in your ways of finding new games.
Both of the surveys are short and will not take more than 5 minutes of your time, and would help us a lot!
If you're interested in the results of the survey and in the project itself, it will be published and updated to this thread by May.
https://redd.it/1hfcm4u
@r_Unity3D
Hello!
Our team is working on making a web platform for developing, publishing, testing and discussing demos of indie games on the Godot engine.
The survey is divided into three components of the project by areas: development, testing and forum parts. With this survey we want to study the relevance of our project. If you are (or were) an indie game developer, please leave your honest answer, it will help us a lot! Survey is accessible by this link
We would be very grateful if you can share this survey with friends or group chats related to game-development.
If you also like to play and support indie games, could you please take this survey. Here we are mostly interested in your ways of finding new games.
Both of the surveys are short and will not take more than 5 minutes of your time, and would help us a lot!
If you're interested in the results of the survey and in the project itself, it will be published and updated to this thread by May.
https://redd.it/1hfcm4u
@r_Unity3D
Google Docs
Indie Games Web Development on Godot
Our team is working on making a web platform for developing, publishing, testing and discussing demos of indie* games on the Godot engine. The survey is divided into three components of the project by areas: development, testing and forum parts. With this…
Should an indie team give up after three failed games? We don’t think so. Taking a break to recharge and learn from our experiences, we spent two years building a pixel-art world with turn-based combat and time-stopping mechanics. Take a look at the result!
https://youtu.be/NHlLXXIfg4g
https://redd.it/1hfeoh3
@r_Unity3D
https://youtu.be/NHlLXXIfg4g
https://redd.it/1hfeoh3
@r_Unity3D
YouTube
LA the fights
The job market sucks right now
I know I'm not the only one struggling, and this is already well documented so I'll keep it short. I just need to scream my frustrations into the proverbial void. I'm a competent programmer, with reasonable expectations, a passable resume/portfolio, and it's not often that I fail to impress in a interview. But over the last year I can't even get to the interview stage. I'm tired of iterating my resume to please some opaque talent acquisition algorithm(s). I'm going insane... and broke!
Rant over.
https://redd.it/1hff7i9
@r_Unity3D
I know I'm not the only one struggling, and this is already well documented so I'll keep it short. I just need to scream my frustrations into the proverbial void. I'm a competent programmer, with reasonable expectations, a passable resume/portfolio, and it's not often that I fail to impress in a interview. But over the last year I can't even get to the interview stage. I'm tired of iterating my resume to please some opaque talent acquisition algorithm(s). I'm going insane... and broke!
Rant over.
https://redd.it/1hff7i9
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Unity's trail renderer needs something like 'Noise over Lifetime' to add wispy, fluid-like motion along the length of the trail mesh, so I made a shader for it.
https://redd.it/1hfie6k
@r_Unity3D
https://redd.it/1hfie6k
@r_Unity3D
signalR in unity
Hi do you have knowledge on how to download signalR in unity or in general how to add plugins to unity? It is signalR ready and complete, but I do not know how to download the library and add it as api and use it as a server
https://redd.it/1hfghob
@r_Unity3D
Hi do you have knowledge on how to download signalR in unity or in general how to add plugins to unity? It is signalR ready and complete, but I do not know how to download the library and add it as api and use it as a server
https://redd.it/1hfghob
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Playtesting available for upcoming game, Xenopurge an Alien-inspired Auto Battler
https://redd.it/1hfouxl
@r_Unity3D
https://redd.it/1hfouxl
@r_Unity3D
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📚 +450 FREE Amplify Shader Editor Learning Samples just dropped for Unity 3d (soft launch)
https://redd.it/1hfo8xi
@r_Unity3D
https://redd.it/1hfo8xi
@r_Unity3D
Artifice Toolkit | Our in-house "Odin Inspector" inspired tool is now open-source
Hello everyone!
I’m thrilled to share this long-awaited post with all of you. What started as a small custom inspector for a single noscript used by my team has evolved into something great.
After a year of development during our in-between tasks, I’m excited to announce that this toolkit is now a fully-fledged, open-source Git package, ready to be integrated into anyone's project!
[AbZorbaGames/artificetoolkit: A Unity toolkit that allows easy editor customization with simple C# attributes.](https://github.com/AbZorbaGames/artificetoolkit)
It’s like the Odin Inspector but free and open-source. Its like MyBox and NaughtyAttributes but includes a Validator window while also being completely implemented using Unity's new VisualElements framework. Of course, it can be extended with your own attributes and validations in a similar fashion as Unity's own CustomInspectors and CustomPropertyDrawers.
If this all sounds unfamiliar, don’t worry—just take a look at the README file to get started!
I want to express my gratitude to **Abzorba Games**, the company under which I developed this tool, for gracefully allowing and supporting this tool on becoming an open-source project.
I recommend getting your hands on it an trying out our top 3 most used attributes:
* FoldoutGroup, the best visual fluff
* Required, the best validation
* PreviewScriptable, the best missing feature from Unity
Here are some examples from the documentation:
[Artifice Off vs On](https://preview.redd.it/6rx5ae4he87e1.png?width=1267&format=png&auto=webp&s=3f72eda408bbec43997402e037c839fe0a48c5c0)
[Artifice Validator](https://i.redd.it/i1tuisqme87e1.gif)
[\[Preview Scriptable\]](https://i.redd.it/xut1yl6oe87e1.gif)
[\[EnableIf\]](https://i.redd.it/f3cpwgspe87e1.gif)
Now for the disclaimer. The toolkit is definitely not bug-free, and not even close to the versatility of the Odin Inspector... but its free and waiting for your feedback and contributions!
PS: Also not mentioned in the documentation (somehow I forgot to add it), you can create Editor Windows as if they were simple components by inheriting the ArtificeEditorWindow class and calling through a menu item the GetWindow ;)
https://redd.it/1hfm5i3
@r_Unity3D
Hello everyone!
I’m thrilled to share this long-awaited post with all of you. What started as a small custom inspector for a single noscript used by my team has evolved into something great.
After a year of development during our in-between tasks, I’m excited to announce that this toolkit is now a fully-fledged, open-source Git package, ready to be integrated into anyone's project!
[AbZorbaGames/artificetoolkit: A Unity toolkit that allows easy editor customization with simple C# attributes.](https://github.com/AbZorbaGames/artificetoolkit)
It’s like the Odin Inspector but free and open-source. Its like MyBox and NaughtyAttributes but includes a Validator window while also being completely implemented using Unity's new VisualElements framework. Of course, it can be extended with your own attributes and validations in a similar fashion as Unity's own CustomInspectors and CustomPropertyDrawers.
If this all sounds unfamiliar, don’t worry—just take a look at the README file to get started!
I want to express my gratitude to **Abzorba Games**, the company under which I developed this tool, for gracefully allowing and supporting this tool on becoming an open-source project.
I recommend getting your hands on it an trying out our top 3 most used attributes:
* FoldoutGroup, the best visual fluff
* Required, the best validation
* PreviewScriptable, the best missing feature from Unity
Here are some examples from the documentation:
[Artifice Off vs On](https://preview.redd.it/6rx5ae4he87e1.png?width=1267&format=png&auto=webp&s=3f72eda408bbec43997402e037c839fe0a48c5c0)
[Artifice Validator](https://i.redd.it/i1tuisqme87e1.gif)
[\[Preview Scriptable\]](https://i.redd.it/xut1yl6oe87e1.gif)
[\[EnableIf\]](https://i.redd.it/f3cpwgspe87e1.gif)
Now for the disclaimer. The toolkit is definitely not bug-free, and not even close to the versatility of the Odin Inspector... but its free and waiting for your feedback and contributions!
PS: Also not mentioned in the documentation (somehow I forgot to add it), you can create Editor Windows as if they were simple components by inheriting the ArtificeEditorWindow class and calling through a menu item the GetWindow ;)
https://redd.it/1hfm5i3
@r_Unity3D
GitHub
GitHub - AbZorbaGames/artificetoolkit: A Unity toolkit that allows easy editor customization with simple C# attributes.
A Unity toolkit that allows easy editor customization with simple C# attributes. - AbZorbaGames/artificetoolkit