How can a tile from Unity tilemaps change every time I draw it?
So I'm beginner and I'm trying to recreate the first level of Mega Man 1 for practice, and now I'm trying to learn how to use the tilemaps editor of Unity. My problem right now is:
https://preview.redd.it/kezazbmkb37e1.png?width=389&format=png&auto=webp&s=9c9c148b7d6c851f7e9361a686ee5d7c2e250e69
Those are the 2 tiles I need for the ground, so when I draw it, I need to be switching between those 2 since they combine when they are next to each other, so it would look like this:
https://preview.redd.it/y94v20g0c37e1.png?width=615&format=png&auto=webp&s=8270a161a852d42c6dda91c06b248a4346839d0d
But is there any way to make it automatic? So that every time I add a tile, they automatically change to the correct one, similar to using a rule tile but these switch between 2 tiles every time I add one
It can be done with noscripts or something? Thanks for your advice
https://redd.it/1hf4u1m
@r_Unity3D
So I'm beginner and I'm trying to recreate the first level of Mega Man 1 for practice, and now I'm trying to learn how to use the tilemaps editor of Unity. My problem right now is:
https://preview.redd.it/kezazbmkb37e1.png?width=389&format=png&auto=webp&s=9c9c148b7d6c851f7e9361a686ee5d7c2e250e69
Those are the 2 tiles I need for the ground, so when I draw it, I need to be switching between those 2 since they combine when they are next to each other, so it would look like this:
https://preview.redd.it/y94v20g0c37e1.png?width=615&format=png&auto=webp&s=8270a161a852d42c6dda91c06b248a4346839d0d
But is there any way to make it automatic? So that every time I add a tile, they automatically change to the correct one, similar to using a rule tile but these switch between 2 tiles every time I add one
It can be done with noscripts or something? Thanks for your advice
https://redd.it/1hf4u1m
@r_Unity3D
I updated my unity version from my project and now shaders look entirely different. Why?
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From the Unity3D community on Reddit: I updated my unity version from my project and now shaders look entirely different. Why?
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I know everyone has probably seen my little physics based Marble game over the year I have been making it. Well I have finally finished and it is released on steam! I am still very nervous about it, but at least some people are playing now!
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Survey for game developers
Hello!
Our team is working on making a web platform for developing, publishing, testing and discussing demos of indie games on the Godot engine.
The survey is divided into three components of the project by areas: development, testing and forum parts. With this survey we want to study the relevance of our project. If you are (or were) an indie game developer, please leave your honest answer, it will help us a lot! Survey is accessible by this link
We would be very grateful if you can share this survey with friends or group chats related to game-development.
If you also like to play and support indie games, could you please take this survey. Here we are mostly interested in your ways of finding new games.
Both of the surveys are short and will not take more than 5 minutes of your time, and would help us a lot!
If you're interested in the results of the survey and in the project itself, it will be published and updated to this thread by May.
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Hello!
Our team is working on making a web platform for developing, publishing, testing and discussing demos of indie games on the Godot engine.
The survey is divided into three components of the project by areas: development, testing and forum parts. With this survey we want to study the relevance of our project. If you are (or were) an indie game developer, please leave your honest answer, it will help us a lot! Survey is accessible by this link
We would be very grateful if you can share this survey with friends or group chats related to game-development.
If you also like to play and support indie games, could you please take this survey. Here we are mostly interested in your ways of finding new games.
Both of the surveys are short and will not take more than 5 minutes of your time, and would help us a lot!
If you're interested in the results of the survey and in the project itself, it will be published and updated to this thread by May.
https://redd.it/1hfcm4u
@r_Unity3D
Google Docs
Indie Games Web Development on Godot
Our team is working on making a web platform for developing, publishing, testing and discussing demos of indie* games on the Godot engine. The survey is divided into three components of the project by areas: development, testing and forum parts. With this…
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LA the fights
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I know I'm not the only one struggling, and this is already well documented so I'll keep it short. I just need to scream my frustrations into the proverbial void. I'm a competent programmer, with reasonable expectations, a passable resume/portfolio, and it's not often that I fail to impress in a interview. But over the last year I can't even get to the interview stage. I'm tired of iterating my resume to please some opaque talent acquisition algorithm(s). I'm going insane... and broke!
Rant over.
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I know I'm not the only one struggling, and this is already well documented so I'll keep it short. I just need to scream my frustrations into the proverbial void. I'm a competent programmer, with reasonable expectations, a passable resume/portfolio, and it's not often that I fail to impress in a interview. But over the last year I can't even get to the interview stage. I'm tired of iterating my resume to please some opaque talent acquisition algorithm(s). I'm going insane... and broke!
Rant over.
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Unity's trail renderer needs something like 'Noise over Lifetime' to add wispy, fluid-like motion along the length of the trail mesh, so I made a shader for it.
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signalR in unity
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@r_Unity3D
Hi do you have knowledge on how to download signalR in unity or in general how to add plugins to unity? It is signalR ready and complete, but I do not know how to download the library and add it as api and use it as a server
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