How to make a stretch at a point shader
Hi! I want to make a shader for grabbing a sprite at a point and it hanging down and stretching that point to the cursor. The problem is, I don't know how to code shaders. I was wondering if there is a existing shader or one I could use in the same way. Much appreciated thank you!
https://redd.it/1hg2z1n
@r_Unity3D
Hi! I want to make a shader for grabbing a sprite at a point and it hanging down and stretching that point to the cursor. The problem is, I don't know how to code shaders. I was wondering if there is a existing shader or one I could use in the same way. Much appreciated thank you!
https://redd.it/1hg2z1n
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I just launched the demo for my base-builder, Final Outpost: Definitive Edition - run your town and defend it from hordes of zombies outside 🔫
https://www.youtube.com/watch?v=Svz2QZvz7CM
https://redd.it/1hg8qxd
@r_Unity3D
https://www.youtube.com/watch?v=Svz2QZvz7CM
https://redd.it/1hg8qxd
@r_Unity3D
YouTube
Final Outpost: Definitive Edition | Announcement Trailer (PC/Mac/Linux)
WISHLIST NOW ON STEAM : https://cutt.ly/WexvlktV
We are excited to announce that Final Outpost: Definitive Edition is coming soon to PC/Mac/Linux!
That’s right, it’s a Definitive Edition. That means we’ll be taking the original popular mobile strategy game…
We are excited to announce that Final Outpost: Definitive Edition is coming soon to PC/Mac/Linux!
That’s right, it’s a Definitive Edition. That means we’ll be taking the original popular mobile strategy game…
Spritesheet editor/extractor
With some more free time, I'd like to get back into learning C++ with the aims of exercising the grey matter and making some simple games. Some years ago I was using a program called darkFunction-Editor (github still there at https://github.com/darkFunction/darkFunction-Editor) to help me prepare spritesheets off the internet for use in a simple game. The developer (not active now) still has a youtube demo at https://www.youtube.com/watch?v=zMZa3TG58lQ.
In using this tool I was able to (amongst other features)...
1. Import a spritesheet and (if needed) set it's background colour to transparent
2. Automatically find each sprite on the sheet (placing a box around each), and allow for some fine tunning of the boxes.
3. Allow me to select and name different sets of single frames and animations on the sheet for inclusion in the final output xml file.
4. Pack the sprites into as small a space as possible.
5. Save the sprite sheet offset pointers as an xml file, whereby I was able to use the pugixml library to traverse the xml file, allowing me to select the sprite frames I needed for display.
Unfortunately, it looks like his main website is down so I can't get the installer, and my limited skills mean I don't know how to build the installer file from his github page.
Does anyone if the installer file can be rebuilt (and show me how) - or (maybe better) - can you suggest another tool to at least cover these same steps as above. The output file would still need to let me traverse the sprites on the actual sheet. Ideally, it would be nice to be able to cut out individual sprites and animations from one/more sheets and allow me to create my own custom spritesheet.
[Edit\] A bit more playing about with Google results and, oddly, I was pointed to a 'hidden' page on this same github location...
https://github.com/darkFunction/darkFunction-Editor/releases
The "/releases" page now gives me access to the installer .jar file, which I've just tested by successfully installing and running this utility on my system.
I'm sure there are other utilities that would perform the same functions and provide useful extras. Would be interested to know of any recommendations.
https://redd.it/1hg8een
@r_Unity3D
With some more free time, I'd like to get back into learning C++ with the aims of exercising the grey matter and making some simple games. Some years ago I was using a program called darkFunction-Editor (github still there at https://github.com/darkFunction/darkFunction-Editor) to help me prepare spritesheets off the internet for use in a simple game. The developer (not active now) still has a youtube demo at https://www.youtube.com/watch?v=zMZa3TG58lQ.
In using this tool I was able to (amongst other features)...
1. Import a spritesheet and (if needed) set it's background colour to transparent
2. Automatically find each sprite on the sheet (placing a box around each), and allow for some fine tunning of the boxes.
3. Allow me to select and name different sets of single frames and animations on the sheet for inclusion in the final output xml file.
4. Pack the sprites into as small a space as possible.
5. Save the sprite sheet offset pointers as an xml file, whereby I was able to use the pugixml library to traverse the xml file, allowing me to select the sprite frames I needed for display.
Unfortunately, it looks like his main website is down so I can't get the installer, and my limited skills mean I don't know how to build the installer file from his github page.
Does anyone if the installer file can be rebuilt (and show me how) - or (maybe better) - can you suggest another tool to at least cover these same steps as above. The output file would still need to let me traverse the sprites on the actual sheet. Ideally, it would be nice to be able to cut out individual sprites and animations from one/more sheets and allow me to create my own custom spritesheet.
[Edit\] A bit more playing about with Google results and, oddly, I was pointed to a 'hidden' page on this same github location...
https://github.com/darkFunction/darkFunction-Editor/releases
The "/releases" page now gives me access to the installer .jar file, which I've just tested by successfully installing and running this utility on my system.
I'm sure there are other utilities that would perform the same functions and provide useful extras. Would be interested to know of any recommendations.
https://redd.it/1hg8een
@r_Unity3D
GitHub
GitHub - darkFunction/darkFunction-Editor: A 2d sprite and animation studio for game developers
A 2d sprite and animation studio for game developers - darkFunction/darkFunction-Editor
The fast-paced roguelite ink action game InKing has been released! You can now download my first game for free on Steam! Splash ink, collect it, and obliterate your enemies!
https://redd.it/1hgas0j
@r_Unity3D
https://redd.it/1hgas0j
@r_Unity3D
Reddit
From the Unity2D community on Reddit: The fast-paced roguelite ink action game InKing has been released! You can now download my…
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Constantly see a deceptive mobile ad promoting an on-the-rails style shooter. Trying to make a game out of it, but the gameplay is turning out to not be that fun and way too easy
https://redd.it/1hgb03w
@r_Unity3D
https://redd.it/1hgb03w
@r_Unity3D
Character selection!
Can someone guide through about Recreating this kind of character selection system?
Where do i start from? i have no idea
Also, The sweet animations too
https://i.redd.it/y1wb828ldf7e1.gif
https://redd.it/1hgcqhn
@r_Unity3D
Can someone guide through about Recreating this kind of character selection system?
Where do i start from? i have no idea
Also, The sweet animations too
https://i.redd.it/y1wb828ldf7e1.gif
https://redd.it/1hgcqhn
@r_Unity3D
Look at those expressions! I'm so goddang proud of myself! I've designed and made this modular anime character from scratch and I love the result! You guys can try and bring me back Earth. Though, I'm not sure you can! :D (But in all seriousness: I'd be happy to get feedback, if you have the time.)
https://redd.it/1hg6qrz
@r_Unity3D
https://redd.it/1hg6qrz
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Look at those expressions! I'm so goddang proud of myself! I've designed and made this modular…
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Added a simple sin based noscript and it works just like that, even for few connected parts!
https://redd.it/1hgg5j1
@r_Unity3D
https://redd.it/1hgg5j1
@r_Unity3D
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The animation of preparing dinner in my tavern management simulator.
https://redd.it/1hgi293
@r_Unity3D
https://redd.it/1hgi293
@r_Unity3D
Sold 100 copies in 7 days!
I was honestly just aiming for around 30 copies since it's my first solo release (I've worked on several games before but for companies). But we're currently at 121 copies sold for Gunslinger Express!
Here's the game: https://store.steampowered.com/app/2507040/Gunslinger\_Express/
https://redd.it/1hgl4rc
@r_Unity3D
I was honestly just aiming for around 30 copies since it's my first solo release (I've worked on several games before but for companies). But we're currently at 121 copies sold for Gunslinger Express!
Here's the game: https://store.steampowered.com/app/2507040/Gunslinger\_Express/
https://redd.it/1hgl4rc
@r_Unity3D
Steampowered
Gunslinger Express on Steam
Defend a moving train against relentless bandit attacks. Shoot enemies, repair wagons and upgrade your character as you explore diverse regions each with unique guns, enemies and upgrades.