r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I use the right name... of course.
https://redd.it/1hg43k5
@r_Unity3D
How to make a stretch at a point shader

Hi! I want to make a shader for grabbing a sprite at a point and it hanging down and stretching that point to the cursor. The problem is, I don't know how to code shaders. I was wondering if there is a existing shader or one I could use in the same way. Much appreciated thank you!

https://redd.it/1hg2z1n
@r_Unity3D
Spritesheet editor/extractor

With some more free time, I'd like to get back into learning C++ with the aims of exercising the grey matter and making some simple games. Some years ago I was using a program called darkFunction-Editor (github still there at https://github.com/darkFunction/darkFunction-Editor) to help me prepare spritesheets off the internet for use in a simple game. The developer (not active now) still has a youtube demo at https://www.youtube.com/watch?v=zMZa3TG58lQ.

In using this tool I was able to (amongst other features)...

1. Import a spritesheet and (if needed) set it's background colour to transparent
2. Automatically find each sprite on the sheet (placing a box around each), and allow for some fine tunning of the boxes.
3. Allow me to select and name different sets of single frames and animations on the sheet for inclusion in the final output xml file.
4. Pack the sprites into as small a space as possible.
5. Save the sprite sheet offset pointers as an xml file, whereby I was able to use the pugixml library to traverse the xml file, allowing me to select the sprite frames I needed for display.

Unfortunately, it looks like his main website is down so I can't get the installer, and my limited skills mean I don't know how to build the installer file from his github page.

Does anyone if the installer file can be rebuilt (and show me how) - or (maybe better) - can you suggest another tool to at least cover these same steps as above. The output file would still need to let me traverse the sprites on the actual sheet. Ideally, it would be nice to be able to cut out individual sprites and animations from one/more sheets and allow me to create my own custom spritesheet.

[Edit\] A bit more playing about with Google results and, oddly, I was pointed to a 'hidden' page on this same github location...

https://github.com/darkFunction/darkFunction-Editor/releases

The "/releases" page now gives me access to the installer .jar file, which I've just tested by successfully installing and running this utility on my system.

I'm sure there are other utilities that would perform the same functions and provide useful extras. Would be interested to know of any recommendations.

https://redd.it/1hg8een
@r_Unity3D
The fast-paced roguelite ink action game InKing has been released! You can now download my first game for free on Steam! Splash ink, collect it, and obliterate your enemies!

https://redd.it/1hgas0j
@r_Unity3D
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Constantly see a deceptive mobile ad promoting an on-the-rails style shooter. Trying to make a game out of it, but the gameplay is turning out to not be that fun and way too easy

https://redd.it/1hgb03w
@r_Unity3D
Character selection!

Can someone guide through about Recreating this kind of character selection system?
Where do i start from? i have no idea
Also, The sweet animations too

https://i.redd.it/y1wb828ldf7e1.gif



https://redd.it/1hgcqhn
@r_Unity3D
Look at those expressions! I'm so goddang proud of myself! I've designed and made this modular anime character from scratch and I love the result! You guys can try and bring me back Earth. Though, I'm not sure you can! :D (But in all seriousness: I'd be happy to get feedback, if you have the time.)

https://redd.it/1hg6qrz
@r_Unity3D
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Added a simple sin based noscript and it works just like that, even for few connected parts!

https://redd.it/1hgg5j1
@r_Unity3D
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The animation of preparing dinner in my tavern management simulator.

https://redd.it/1hgi293
@r_Unity3D
Sold 100 copies in 7 days!

I was honestly just aiming for around 30 copies since it's my first solo release (I've worked on several games before but for companies). But we're currently at 121 copies sold for Gunslinger Express!
Here's the game: https://store.steampowered.com/app/2507040/Gunslinger\_Express/

https://redd.it/1hgl4rc
@r_Unity3D