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r/Unity3D
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Shader graph doesn't update properly

I'm trying to fake 2d shadow by using Shader Graph. A child object of the player will get sprite from parent every frame and then turn it in to shadow with shader. Problem is it doesn't render every few frame, and it is slower than the texture updating. If I don't use the shader then the child object update fine, showing same texture as the player. (I plan to optimize the shader after fixing this so it looks awful right now haha...)
https://drive.google.com/file/d/1jcRiL0ZxGkqT4dD5yM2WBTLe001\_wUkf/view?usp=drive\_link

https://redd.it/1hpq3b3
@r_Unity3D
Webgl ads / gartic phone game

We havent been abls to find a a way to put ads in webgl games , anyone knows what gartic phone uses for full page ads? Or any webgl ad networks?

https://redd.it/1hpqv1k
@r_Unity3D
HingeJoint2D vs SpringJoint2D to emulate spine movement?

I am leaning towards SpringJoint, but would like to ask those who know better. For reference, Unity 6, topdown, trying to take full advantage of the physics engine.

https://redd.it/1hpuh9r
@r_Unity3D
Any good reading on project structure/organization/layout?

Specifically reading, I'm burned out on Youtube videos already. I'm not looking for the "what's the BEST way to do xyz", since I know it's all specific to the project. I guess instead I'm looking for opinionated stuff, or writeups to the effect of "this is a good way to create a 2D game/project", or just examples of widely accepted standards/conventions, but in regards project organization and structure not coding.


tbh anything you think useful that doesn't fit those parameters helps too ty

https://redd.it/1hpw099
@r_Unity3D