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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Any good reading on project structure/organization/layout?

Specifically reading, I'm burned out on Youtube videos already. I'm not looking for the "what's the BEST way to do xyz", since I know it's all specific to the project. I guess instead I'm looking for opinionated stuff, or writeups to the effect of "this is a good way to create a 2D game/project", or just examples of widely accepted standards/conventions, but in regards project organization and structure not coding.


tbh anything you think useful that doesn't fit those parameters helps too ty

https://redd.it/1hpw099
@r_Unity3D
Any feedback on my green Inventory GUI?
https://redd.it/1hpzdhs
@r_Unity3D
Any feedback on my green Inventory GUI?
https://redd.it/1hpze37
@r_Unity3D
Media is too big
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Created an inventory for my game Effulgence, made entirely of text symbols. Items are printed on a printer using resources, as are mechanisms and pets. There are three types of currency, and even characters themselves can be printed. I'm considering making it possible to print the printer itself.

https://redd.it/1hqdnfg
@r_Unity3D