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r/Unity3D
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HingeJoint2D vs SpringJoint2D to emulate spine movement?

I am leaning towards SpringJoint, but would like to ask those who know better. For reference, Unity 6, topdown, trying to take full advantage of the physics engine.

https://redd.it/1hpuh9r
@r_Unity3D
Any good reading on project structure/organization/layout?

Specifically reading, I'm burned out on Youtube videos already. I'm not looking for the "what's the BEST way to do xyz", since I know it's all specific to the project. I guess instead I'm looking for opinionated stuff, or writeups to the effect of "this is a good way to create a 2D game/project", or just examples of widely accepted standards/conventions, but in regards project organization and structure not coding.


tbh anything you think useful that doesn't fit those parameters helps too ty

https://redd.it/1hpw099
@r_Unity3D
Any feedback on my green Inventory GUI?
https://redd.it/1hpzdhs
@r_Unity3D
Any feedback on my green Inventory GUI?
https://redd.it/1hpze37
@r_Unity3D