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New Indiana Jones game didn’t run on my GPU, so I made my own in Unity.
https://redd.it/1huweb9
@r_Unity3D
https://redd.it/1huweb9
@r_Unity3D
Turdbots: A five-year retrospective + full game playthrough
https://www.youtube.com/watch?v=HCKz47XpFCU
https://redd.it/1huyi2m
@r_Unity3D
https://www.youtube.com/watch?v=HCKz47XpFCU
https://redd.it/1huyi2m
@r_Unity3D
YouTube
Turdbots Full Game Playthrough
Playthrough of Turdbots to celebrate its fifth anniversary!
2h:45m:39s, 27 deaths, all Pig Wings collected + real ending.
2h:45m:39s, 27 deaths, all Pig Wings collected + real ending.
We are looking pixel artists for our indie game
Hi everyone! We are looking for a 2D Pixel Artist for our indie metroidvania game. We have been developing for approximetaly 1 month. We really do love our job.
About our crew, we are 2 developers and 1 artist. And we have just started to project so you won't spent so much time to adapt.
By the way, we do not seek for very experienced person. We are all indie developers and if you want to gain some experience do not hesitate to apply!
If you are interested in about the project the itchio page is : https://erenr.itch.io/metroidvania-project:
Discord : creau.
https://redd.it/1hv0fvi
@r_Unity3D
Hi everyone! We are looking for a 2D Pixel Artist for our indie metroidvania game. We have been developing for approximetaly 1 month. We really do love our job.
About our crew, we are 2 developers and 1 artist. And we have just started to project so you won't spent so much time to adapt.
By the way, we do not seek for very experienced person. We are all indie developers and if you want to gain some experience do not hesitate to apply!
If you are interested in about the project the itchio page is : https://erenr.itch.io/metroidvania-project:
Discord : creau.
https://redd.it/1hv0fvi
@r_Unity3D
Pixel Art Bundle Christmas Giveaway
Hey everyone! I know I’m a little late to the holiday spirit, but I wanted to do something special. I’m giving away my premium Pixel Art Paradise Bundle to 5 lucky people—completely free! 🎁
In return, I’d love your honest feedback on the bundle and, if you feel it deserves it, a positive rating to help others discover it.
The Bundle includes:
2 Fully Animated Character Sprite Sheets
2 Enemy Sprite Sheets
Villains to challenge your players and bring your game to life.
High-Quality Game Songs
Custom tracks to set the perfect atmosphere for your 2D game.
Pixel-Perfect Tilesets
Beautifully designed tiles for creating immersive worlds.
Exclusive Discord Server Access
Join a private community with a dedicated supporter to guide you.
Complete Game Development Tutorial
A step-by-step guide to building your first 2D game from scratch.
Huge Discount for a Pixel Art Tutorial Course on Udemy
Learn how to create your own pixel art with exclusive savings for Discord members.
And Much More!
Surprise bonuses and extra resources to help you succeed.
PS: You can apply today: https://smoggy-bill-915.notion.site/1733582bd35c8076b3ecd7511747149e?pvs=105
https://redd.it/1hv4lws
@r_Unity3D
Hey everyone! I know I’m a little late to the holiday spirit, but I wanted to do something special. I’m giving away my premium Pixel Art Paradise Bundle to 5 lucky people—completely free! 🎁
In return, I’d love your honest feedback on the bundle and, if you feel it deserves it, a positive rating to help others discover it.
The Bundle includes:
2 Fully Animated Character Sprite Sheets
2 Enemy Sprite Sheets
Villains to challenge your players and bring your game to life.
High-Quality Game Songs
Custom tracks to set the perfect atmosphere for your 2D game.
Pixel-Perfect Tilesets
Beautifully designed tiles for creating immersive worlds.
Exclusive Discord Server Access
Join a private community with a dedicated supporter to guide you.
Complete Game Development Tutorial
A step-by-step guide to building your first 2D game from scratch.
Huge Discount for a Pixel Art Tutorial Course on Udemy
Learn how to create your own pixel art with exclusive savings for Discord members.
And Much More!
Surprise bonuses and extra resources to help you succeed.
PS: You can apply today: https://smoggy-bill-915.notion.site/1733582bd35c8076b3ecd7511747149e?pvs=105
https://redd.it/1hv4lws
@r_Unity3D
Smogybrea Gt's Notion on Notion
Pixel Art Paradise Christmas Giveaway! | Notion
Made with Notion, the all-in-one connected workspace with publishing capabilities.
Waiting for your feedbacks about my game :))
Hello me again!
You might be see my previous post about feedback on my game.
I totally made some changes.
So if you played the old version please tell me how did you find this new version.
and if you playing for the first time please tell me what you think and anything like pros and cons or if you see any bug.
Thank you for reading this even you dont play you re awesome!!
😊
https://redd.it/1hv6y9j
@r_Unity3D
Hello me again!
You might be see my previous post about feedback on my game.
I totally made some changes.
So if you played the old version please tell me how did you find this new version.
and if you playing for the first time please tell me what you think and anything like pros and cons or if you see any bug.
Thank you for reading this even you dont play you re awesome!!
😊
https://redd.it/1hv6y9j
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Image on button isn't working correctly
I am new to Unity and am trying to create a main menu and I have put an image on a button but its just showing a single part of the image and not the full one.
Button with the image
Image settings
What I want the button to show
Could anyone please help? Thank you
https://redd.it/1hvaoiu
@r_Unity3D
I am new to Unity and am trying to create a main menu and I have put an image on a button but its just showing a single part of the image and not the full one.
Button with the image
Image settings
What I want the button to show
Could anyone please help? Thank you
https://redd.it/1hvaoiu
@r_Unity3D
How do you guys figure out how to program a game mechanic?
Do you guys look for tutorials? Read Articles?
I'm a beginner and don't want to fall into "tutorial hell," what should I be doing?
https://redd.it/1hv1iiu
@r_Unity3D
Do you guys look for tutorials? Read Articles?
I'm a beginner and don't want to fall into "tutorial hell," what should I be doing?
https://redd.it/1hv1iiu
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Which parallaxing solution should I use?
So I have spent over 7 hours now reading posts, articles, documentation and I just cant figure out the right way to go about this. And I want to minimize future work if I can. Basically I don't want to do it one way only to find a limitation months down the road and have to switch systems.
I know there are many different solutions that work for different projects. I just dont know whats best for mine. My game is a side scrolling physics based platformer. Think Hill climb mixed with Dave the Diver, the levels will be quite large with 1000's of sprites. Levels can be large both vertically and horizontally. I want to have control on blurring layers based on "distance". I am using Unity 6 btw. This is going to be PC game, but I am trying to leave the possibility of a mobile port.
I see 4 main options
1. Move the transform of background and foreground objects. Within this i see multiple approaches. A. Move transforms based on Z axis B. Move transforms based on Sorting layer, and then order in layer C. Move transforms based on an attached noscript that has a movement value on it.
2. Have multiple Ortho cameras that have culling masks for individual layers of background and foreground.
3. Use a perspective camera.
4 .Use and Ortho camera for the main layer where the player moves, and a perspective cam for background and foreground
I feel like the best thing to do is 1B since the rendering will be done based on sorting layers, it makes sense to tie that to the parallax. But I like the intuitiveness of 1A because I can just move the Z Axis in editor and it makes sense to my 3D evolved brain. But for some reason moving the position of 1000s of objects just feels wrong. Also with really large levels, it sort of becomes very difficult to know where the foreground objects will be once the camera moves all the way over there. So for that reason I want to go with an approach that does not involve moving the actual transforms. But there are concerning cons with each of those.
\#2 Multiple ortho cameras, feels too limiting, I would not be able to have fine control of lots of depth, I would be limited to the number of cameras. And I have read that there are performance issues with this.
\#3 Perspective cameras, I belive have jittering, and other visual artifacting issues when working with 2d sprites, like black outlines, and then issues with planning the scene.
I have not found much info on #4 I am not sure if that is the sweet spot.
https://redd.it/1hvdkyn
@r_Unity3D
So I have spent over 7 hours now reading posts, articles, documentation and I just cant figure out the right way to go about this. And I want to minimize future work if I can. Basically I don't want to do it one way only to find a limitation months down the road and have to switch systems.
I know there are many different solutions that work for different projects. I just dont know whats best for mine. My game is a side scrolling physics based platformer. Think Hill climb mixed with Dave the Diver, the levels will be quite large with 1000's of sprites. Levels can be large both vertically and horizontally. I want to have control on blurring layers based on "distance". I am using Unity 6 btw. This is going to be PC game, but I am trying to leave the possibility of a mobile port.
I see 4 main options
1. Move the transform of background and foreground objects. Within this i see multiple approaches. A. Move transforms based on Z axis B. Move transforms based on Sorting layer, and then order in layer C. Move transforms based on an attached noscript that has a movement value on it.
2. Have multiple Ortho cameras that have culling masks for individual layers of background and foreground.
3. Use a perspective camera.
4 .Use and Ortho camera for the main layer where the player moves, and a perspective cam for background and foreground
I feel like the best thing to do is 1B since the rendering will be done based on sorting layers, it makes sense to tie that to the parallax. But I like the intuitiveness of 1A because I can just move the Z Axis in editor and it makes sense to my 3D evolved brain. But for some reason moving the position of 1000s of objects just feels wrong. Also with really large levels, it sort of becomes very difficult to know where the foreground objects will be once the camera moves all the way over there. So for that reason I want to go with an approach that does not involve moving the actual transforms. But there are concerning cons with each of those.
\#2 Multiple ortho cameras, feels too limiting, I would not be able to have fine control of lots of depth, I would be limited to the number of cameras. And I have read that there are performance issues with this.
\#3 Perspective cameras, I belive have jittering, and other visual artifacting issues when working with 2d sprites, like black outlines, and then issues with planning the scene.
I have not found much info on #4 I am not sure if that is the sweet spot.
https://redd.it/1hvdkyn
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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After many hours of hard work Cats vs Cthulhu is out on Steam. Have fun!
https://redd.it/1hvdhli
@r_Unity3D
https://redd.it/1hvdhli
@r_Unity3D
Can anyone help me on my OnTriggerEnter2D problem pls
Click on this link to view my question.Answer on stack overflow or her here pls.
https://stackoverflow.com/questions/79328496/why-is-ontriggerenter2d-not-working-on-my-flappy-bird-gameor-if-not-what-is-the
https://redd.it/1hvg18r
@r_Unity3D
Click on this link to view my question.Answer on stack overflow or her here pls.
https://stackoverflow.com/questions/79328496/why-is-ontriggerenter2d-not-working-on-my-flappy-bird-gameor-if-not-what-is-the
https://redd.it/1hvg18r
@r_Unity3D
Stack Overflow
Why is OntriggerEnter2D not working on my Flappy Bird game?Or if not what is the problem and can you solve it?
Context:I am trying to make the game Flappy Bird on Unity. This is my first time using and game creating engine and my first time using C#.
Here is the tutorial I am following:
https://www.youtube....
Here is the tutorial I am following:
https://www.youtube....
Is unity good for short commisions?
i have 2 years of experience in unity and 6 months in Roblox. i want to switch to unity again because i like unity more and i think i will get clients that are serious unlike roblox where most of my clients are scammers or not giving the money agreed upon.
i dont want a full time job. i just want to make a side hustle (3-10$ a day) while having fun with game making. do you guys think unity would be a better option for short noscripting commissions?
https://redd.it/1hvfbde
@r_Unity3D
i have 2 years of experience in unity and 6 months in Roblox. i want to switch to unity again because i like unity more and i think i will get clients that are serious unlike roblox where most of my clients are scammers or not giving the money agreed upon.
i dont want a full time job. i just want to make a side hustle (3-10$ a day) while having fun with game making. do you guys think unity would be a better option for short noscripting commissions?
https://redd.it/1hvfbde
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Leaf Hero: The Leaf Physics and 3D Pixel Physics have been combined. Using the C# Burst Compiler & Unity's Graphics API, I developing a programmable physics based particle system
https://redd.it/1hvhna1
@r_Unity3D
https://redd.it/1hvhna1
@r_Unity3D
Input Script Error Help
I am following a tutorial for making my character move and I'm starting to understand all of this better. But, inevitably, I type exactly what he types and it doesn't work. Specifically: it doesn't like when I type in .x or .y as a vector. I figure there was some change like having to put "angularVelocity" instead of "velocity." Any help would be appreciated.
https://preview.redd.it/tgtrt8d06ibe1.png?width=1984&format=png&auto=webp&s=e6953cba8c99f0379a344ff96e8a093c484adc12
https://redd.it/1hvjrtf
@r_Unity3D
I am following a tutorial for making my character move and I'm starting to understand all of this better. But, inevitably, I type exactly what he types and it doesn't work. Specifically: it doesn't like when I type in .x or .y as a vector. I figure there was some change like having to put "angularVelocity" instead of "velocity." Any help would be appreciated.
https://preview.redd.it/tgtrt8d06ibe1.png?width=1984&format=png&auto=webp&s=e6953cba8c99f0379a344ff96e8a093c484adc12
https://redd.it/1hvjrtf
@r_Unity3D
Building Player Failed
Hello,
I'm making a game in 2D Unity that fails to build when I try to. I'm building it as WebGl and it returns to the console an error message only saying it failed after so long and "Building Player Failed". There is no other errors or warnings. I havnt imported anything other than assets like spritesheets and fonts, and I havnt touched the Player settings at all. It builds fine when I build it for Windows. Why could this error be occurring?
https://redd.it/1hvj3jv
@r_Unity3D
Hello,
I'm making a game in 2D Unity that fails to build when I try to. I'm building it as WebGl and it returns to the console an error message only saying it failed after so long and "Building Player Failed". There is no other errors or warnings. I havnt imported anything other than assets like spritesheets and fonts, and I havnt touched the Player settings at all. It builds fine when I build it for Windows. Why could this error be occurring?
https://redd.it/1hvj3jv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Trying to create a desktop capybaras game where you can pet & grow virtual capybaras right under your desktop screen.
https://redd.it/1hvlpyi
@r_Unity3D
https://redd.it/1hvlpyi
@r_Unity3D