r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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New Indiana Jones game didn’t run on my GPU, so I made my own in Unity.

https://redd.it/1huweb9
@r_Unity3D
Unique stone blocks in settlement simulator game
https://redd.it/1hv0ac3
@r_Unity3D
We are looking pixel artists for our indie game

Hi everyone! We are looking for a 2D Pixel Artist for our indie metroidvania game. We have been developing for approximetaly 1 month. We really do love our job.

About our crew, we are 2 developers and 1 artist. And we have just started to project so you won't spent so much time to adapt.

By the way, we do not seek for very experienced person. We are all indie developers and if you want to gain some experience do not hesitate to apply!


If you are interested in about the project the itchio page is : https://erenr.itch.io/metroidvania-project:

Discord : creau.

https://redd.it/1hv0fvi
@r_Unity3D
Pick an object from two different arrays
https://redd.it/1hv3es1
@r_Unity3D
Pixel Art Bundle Christmas Giveaway

Hey everyone! I know I’m a little late to the holiday spirit, but I wanted to do something special. I’m giving away my premium Pixel Art Paradise Bundle to 5 lucky people—completely free! 🎁

In return, I’d love your honest feedback on the bundle and, if you feel it deserves it, a positive rating to help others discover it.

The Bundle includes:
2 Fully Animated Character Sprite Sheets

2 Enemy Sprite Sheets
Villains to challenge your players and bring your game to life.
High-Quality Game Songs
Custom tracks to set the perfect atmosphere for your 2D game.
Pixel-Perfect Tilesets
Beautifully designed tiles for creating immersive worlds.
Exclusive Discord Server Access
Join a private community with a dedicated supporter to guide you.
Complete Game Development Tutorial
A step-by-step guide to building your first 2D game from scratch.
Huge Discount for a Pixel Art Tutorial Course on Udemy
Learn how to create your own pixel art with exclusive savings for Discord members.
And Much More!
Surprise bonuses and extra resources to help you succeed.

PS: You can apply today: https://smoggy-bill-915.notion.site/1733582bd35c8076b3ecd7511747149e?pvs=105

https://redd.it/1hv4lws
@r_Unity3D
Waiting for your feedbacks about my game :))

Hello me again!
You might be see my previous post about feedback on my game.
I totally made some changes.
So if you played the old version please tell me how did you find this new version.
and if you playing for the first time please tell me what you think and anything like pros and cons or if you see any bug.
Thank you for reading this even you dont play you re awesome!!
😊

https://redd.it/1hv6y9j
@r_Unity3D
Image on button isn't working correctly

I am new to Unity and am trying to create a main menu and I have put an image on a button but its just showing a single part of the image and not the full one.

Button with the image

Image settings

What I want the button to show


Could anyone please help? Thank you

https://redd.it/1hvaoiu
@r_Unity3D
How do you guys figure out how to program a game mechanic?

Do you guys look for tutorials? Read Articles?
I'm a beginner and don't want to fall into "tutorial hell," what should I be doing?

https://redd.it/1hv1iiu
@r_Unity3D
Which parallaxing solution should I use?

So I have spent over 7 hours now reading posts, articles, documentation and I just cant figure out the right way to go about this. And I want to minimize future work if I can. Basically I don't want to do it one way only to find a limitation months down the road and have to switch systems.

I know there are many different solutions that work for different projects. I just dont know whats best for mine. My game is a side scrolling physics based platformer. Think Hill climb mixed with Dave the Diver, the levels will be quite large with 1000's of sprites. Levels can be large both vertically and horizontally. I want to have control on blurring layers based on "distance". I am using Unity 6 btw. This is going to be PC game, but I am trying to leave the possibility of a mobile port.

I see 4 main options

1. Move the transform of background and foreground objects. Within this i see multiple approaches. A. Move transforms based on Z axis B. Move transforms based on Sorting layer, and then order in layer C. Move transforms based on an attached noscript that has a movement value on it.
2. Have multiple Ortho cameras that have culling masks for individual layers of background and foreground.
3. Use a perspective camera.

4 .Use and Ortho camera for the main layer where the player moves, and a perspective cam for background and foreground

I feel like the best thing to do is 1B since the rendering will be done based on sorting layers, it makes sense to tie that to the parallax. But I like the intuitiveness of 1A because I can just move the Z Axis in editor and it makes sense to my 3D evolved brain. But for some reason moving the position of 1000s of objects just feels wrong. Also with really large levels, it sort of becomes very difficult to know where the foreground objects will be once the camera moves all the way over there. So for that reason I want to go with an approach that does not involve moving the actual transforms. But there are concerning cons with each of those.

\#2 Multiple ortho cameras, feels too limiting, I would not be able to have fine control of lots of depth, I would be limited to the number of cameras. And I have read that there are performance issues with this.

\#3 Perspective cameras, I belive have jittering, and other visual artifacting issues when working with 2d sprites, like black outlines, and then issues with planning the scene.

I have not found much info on #4 I am not sure if that is the sweet spot.

https://redd.it/1hvdkyn
@r_Unity3D
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After many hours of hard work Cats vs Cthulhu is out on Steam. Have fun!
https://redd.it/1hvdhli
@r_Unity3D
Is unity good for short commisions?

i have 2 years of experience in unity and 6 months in Roblox. i want to switch to unity again because i like unity more and i think i will get clients that are serious unlike roblox where most of my clients are scammers or not giving the money agreed upon.

i dont want a full time job. i just want to make a side hustle (3-10$ a day) while having fun with game making. do you guys think unity would be a better option for short noscripting commissions?

https://redd.it/1hvfbde
@r_Unity3D
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Leaf Hero: The Leaf Physics and 3D Pixel Physics have been combined. Using the C# Burst Compiler & Unity's Graphics API, I developing a programmable physics based particle system


https://redd.it/1hvhna1
@r_Unity3D
Input Script Error Help

I am following a tutorial for making my character move and I'm starting to understand all of this better. But, inevitably, I type exactly what he types and it doesn't work. Specifically: it doesn't like when I type in .x or .y as a vector. I figure there was some change like having to put "angularVelocity" instead of "velocity." Any help would be appreciated.

https://preview.redd.it/tgtrt8d06ibe1.png?width=1984&format=png&auto=webp&s=e6953cba8c99f0379a344ff96e8a093c484adc12



https://redd.it/1hvjrtf
@r_Unity3D
Building Player Failed

Hello,
I'm making a game in 2D Unity that fails to build when I try to. I'm building it as WebGl and it returns to the console an error message only saying it failed after so long and "Building Player Failed". There is no other errors or warnings. I havnt imported anything other than assets like spritesheets and fonts, and I havnt touched the Player settings at all. It builds fine when I build it for Windows. Why could this error be occurring?

https://redd.it/1hvj3jv
@r_Unity3D
Trying to create a desktop capybaras game where you can pet & grow virtual capybaras right under your desktop screen.
https://redd.it/1hvlpyi
@r_Unity3D
How do you make an ongoing floor?

Hello!

I am very new to Unity and video game art / development in general, and I'm trying to create a ground that is ongoing. However, whenever I look it up online, I only get results for backgrounds using parallax, but I don't think that's what I'm looking for. It's not the background, but the FLOOR that I'm trying to create right now.

Below is what I have so far, but I want to make the floor go on for a specified amount without needed to make an absurdly large sprite considering that it is just tile. I know there is a way to do this (at least I would assume so!) I just don't know how or where to find the information on how to do so. If anyone knows any resources or can just tell me how to do so that would be great!

https://preview.redd.it/tgg1topimgbe1.png?width=1750&format=png&auto=webp&s=8542f5ae5a8cfda12444d8f3bb610a762713a611



https://redd.it/1hvdkia
@r_Unity3D