Just released a demo for my first game in a while, Paper Paladin! It’s a 2D turn-based action game where you must uncover your enemies' weaknesses to succeed–available for free on PC, Mac, and Linux now!
https://redd.it/1hzhhqa
@r_Unity3D
https://redd.it/1hzhhqa
@r_Unity3D
Player teleports when facing a wall, then facing away from it.
video of the bug: https://imgur.com/a/T76JrT9
player movement noscript: https://noscriptbin.xyz/aherorajez.cpp
game objects inspector info: https://imgur.com/a/qXkKux1
I don't really know how else to explain it and I haven't been able to find other people with this issue.
My player object already has a material with friction set to 0, I tried adding it to the walls as well but nothing changes. I'm thinking the issue is obviously somewhere within the collider, but no clue where. Any ideas?
https://redd.it/1hzgagk
@r_Unity3D
video of the bug: https://imgur.com/a/T76JrT9
player movement noscript: https://noscriptbin.xyz/aherorajez.cpp
game objects inspector info: https://imgur.com/a/qXkKux1
I don't really know how else to explain it and I haven't been able to find other people with this issue.
My player object already has a material with friction set to 0, I tried adding it to the walls as well but nothing changes. I'm thinking the issue is obviously somewhere within the collider, but no clue where. Any ideas?
https://redd.it/1hzgagk
@r_Unity3D
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