Just released a demo for my first game in a while, Paper Paladin! It’s a 2D turn-based action game where you must uncover your enemies' weaknesses to succeed–available for free on PC, Mac, and Linux now!
https://redd.it/1hzhhqa
@r_Unity3D
https://redd.it/1hzhhqa
@r_Unity3D
Player teleports when facing a wall, then facing away from it.
video of the bug: https://imgur.com/a/T76JrT9
player movement noscript: https://noscriptbin.xyz/aherorajez.cpp
game objects inspector info: https://imgur.com/a/qXkKux1
I don't really know how else to explain it and I haven't been able to find other people with this issue.
My player object already has a material with friction set to 0, I tried adding it to the walls as well but nothing changes. I'm thinking the issue is obviously somewhere within the collider, but no clue where. Any ideas?
https://redd.it/1hzgagk
@r_Unity3D
video of the bug: https://imgur.com/a/T76JrT9
player movement noscript: https://noscriptbin.xyz/aherorajez.cpp
game objects inspector info: https://imgur.com/a/qXkKux1
I don't really know how else to explain it and I haven't been able to find other people with this issue.
My player object already has a material with friction set to 0, I tried adding it to the walls as well but nothing changes. I'm thinking the issue is obviously somewhere within the collider, but no clue where. Any ideas?
https://redd.it/1hzgagk
@r_Unity3D
Imgur
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How many people in this sub made a game and earn money from it
Hi, How many of you finished a game published it and earned money.
https://redd.it/1hzjnw3
@r_Unity3D
Hi, How many of you finished a game published it and earned money.
https://redd.it/1hzjnw3
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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"Stardew Valley" - where to learn / start?
Hello all,
I have been learning unity for a few months and have a decent grasp of the really basic stuff - however, what i really wanna work on is something like Stardew valley (pixel art, farming style cozy game).
But, i have a hard time finding a tutorial that teaches me what i need:
\- Sprite sheets
\- Sprites and animations
\- Pixel art
\- Tile Palettes
All this stuff.
Any recommended tutorial for me? I was looking into unity but they have lots of small tutorials on certain subjects, so maybe that would be the way to go?
thanks all
https://redd.it/1hzlt9f
@r_Unity3D
Hello all,
I have been learning unity for a few months and have a decent grasp of the really basic stuff - however, what i really wanna work on is something like Stardew valley (pixel art, farming style cozy game).
But, i have a hard time finding a tutorial that teaches me what i need:
\- Sprite sheets
\- Sprites and animations
\- Pixel art
\- Tile Palettes
All this stuff.
Any recommended tutorial for me? I was looking into unity but they have lots of small tutorials on certain subjects, so maybe that would be the way to go?
thanks all
https://redd.it/1hzlt9f
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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VIEW IN TELEGRAM
THEY THINK! A spaceship took its first step into the void by using ARTIFICIAL INTELLIGENCE!
https://redd.it/1hzl9h8
@r_Unity3D
https://redd.it/1hzl9h8
@r_Unity3D
👍1
Best practices for rotating assets in a drag and drop system for placing furniture and other assets.
Hopefully the noscript makes sense. I recently set up a drag and drop system in my 2D top down game. When the item is clicked in the storage in game it instantiates that items prefab and allows players to place in the world.
The drag and drop system still needs a lot of work. One problem I have been thinking about is the colliders on the objects. Each furniture item can be rotated in 4 directions. So for some items when they are rotated to face a different direction the shape changes completely and the box collider that’s attached to the main sprite no longer matches. I am also looking to set up a grid snapping system. Where the grid is present on the item will also change based on the rotation.
Wondering what the best practice is for setting up each furniture asset and its rotations to have different box colliders.
Should each rotation be its own prefab? That would create 4x the amount of prefabs.
Should I change the box collider with code?
Any other ways?
Let me know if you need more information.
Thank you!!
https://redd.it/1hzoc75
@r_Unity3D
Hopefully the noscript makes sense. I recently set up a drag and drop system in my 2D top down game. When the item is clicked in the storage in game it instantiates that items prefab and allows players to place in the world.
The drag and drop system still needs a lot of work. One problem I have been thinking about is the colliders on the objects. Each furniture item can be rotated in 4 directions. So for some items when they are rotated to face a different direction the shape changes completely and the box collider that’s attached to the main sprite no longer matches. I am also looking to set up a grid snapping system. Where the grid is present on the item will also change based on the rotation.
Wondering what the best practice is for setting up each furniture asset and its rotations to have different box colliders.
Should each rotation be its own prefab? That would create 4x the amount of prefabs.
Should I change the box collider with code?
Any other ways?
Let me know if you need more information.
Thank you!!
https://redd.it/1hzoc75
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Laptop for 2D game making?
Hello all,
Any good laptop recommendations for something that can handle unity 2D game making pretty well? I currently own a Lenovo Yoga Book 9i, and i absolutely LOVE the dual-screen setup for my normal software development - but i have noticed that unity chews it up a bit.. it can work, but some processes takes a long.. long time...
I'm also a big, big fan of Microsofts Surface line - especially the surface pro (i like having touch screens for quick mockup of ideas) - would that fare well in unity, or do you have other recommendations? :)
thanks all.
https://redd.it/1hzprla
@r_Unity3D
Hello all,
Any good laptop recommendations for something that can handle unity 2D game making pretty well? I currently own a Lenovo Yoga Book 9i, and i absolutely LOVE the dual-screen setup for my normal software development - but i have noticed that unity chews it up a bit.. it can work, but some processes takes a long.. long time...
I'm also a big, big fan of Microsofts Surface line - especially the surface pro (i like having touch screens for quick mockup of ideas) - would that fare well in unity, or do you have other recommendations? :)
thanks all.
https://redd.it/1hzprla
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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