r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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whats the best way to approach switching from minigames to gameplay?

So to be specific, i'm switching from gameplay to a minigame and then back to gameplay. I think switching scenes would be the simplest option BUT I still need to save the data from the main gameplay. So what would be the best option to do this

https://redd.it/1i04p50
@r_Unity3D
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Doom's shooting mechanics meet Roboquest's visual style in new Robonolic trailer!

https://redd.it/1hzuncx
@r_Unity3D
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adding a hookshot as a beginner definitely wasn't easy but 100% worth it

https://redd.it/1i00dcc
@r_Unity3D
Unity developers in 2025 be like
https://redd.it/1i08uw9
@r_Unity3D
👍1
Random unimportant question

I noticed alot of the games in this sub that you guys have made look 1000% more fun than any game i see on the steam store or have seen on consoles recently. do you guys just never release your games when finished? or is there a place where i can play these original type of games because im tired of the same old boring games that never test new physics or play styles. i like indie games tbh. the only cool newer game ive seen is halfsword besides that everything look like the same boring fps or top down anime rpg

https://redd.it/1i08dbe
@r_Unity3D
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Here is my games first vs last version of gameplay :). Work really too much time for this game but I'm happy with the result. You can find game at Steam name is Hoop Fighters

https://redd.it/1i0a8ah
@r_Unity3D
Best practices on connecting systems?

Hi all, I'm working on a game with a group of people for the first time. We've done a few gamejams and have the basics definitely down, but are now working on creating a game larger in scope than one hectic weekend.

An immediate problem we're coming across is that we develop a ton of systems (think of Combat, movement, animation, FX, etc.)

These tend to depend on one another. Maybe don't attack while jumping. Play an animation along with the attack. However you do want to properly structure and separate the code without it becoming a confusing and convoluted mess. Ideally not falling prey to linking many different systems in the editor all the time and of course staying performant.

We have some ideas but which are right? You can slot every component or game object into eachother creating references. We can create interfaces for certain function, we can oublish C# events for everything, or should we prefer UnityEvents instead? What does this do for the performance of our game?

Any and all input would be greatly appreciated, whether it be ideas, videos, examples of your games, etc :)



https://redd.it/1i0ar73
@r_Unity3D
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I wanted to show you the cutscene style and animations we're using in Luctus, which is actually a pixel art action game with music and dialogs. We wanted to reflect a different style in our cutscenes.
https://redd.it/1i0buhw
@r_Unity3D
How easy is it to create space physics?

I kind of want to make a game with a character that is affected by space physics.

For example, zero gravity, equal and opposite reaction. So for instance, the character would continue to float and move in a direction when thrust occurs, unless you use an object or ability to reduce your speed or stop yourself with an equal force.

I'd also like the ability for objects etc that hit my character to cause the character to spin etc.

How complex would this be in terms of coding, or could I do it with built in Unity Engine options.

https://redd.it/1i0czdy
@r_Unity3D
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Low poly assets for a game with a "Spirited Away" vibe. Your opinion?

https://redd.it/1i0cewc
@r_Unity3D
First Look at Pao Pao: We're working on a game about cats who cook! Check out the visuals of the map so far and share your thoughts. Stay tuned for more updates and progress on our Discord: ArtDock! We’d love to hear your thoughts!
https://redd.it/1i0frku
@r_Unity3D
Make 2D Objects teleport

How do I make 2D Object that spawns, teleport within a Collider zone certain brief time gaps and stays within that Collider zone.

https://redd.it/1i0h1k7
@r_Unity3D
Tilemap Chunking video: free asset

This video demos and explains the new free Tilemap chunking system included in the free TilePlus Toolkit asset.

Lots more detail on the asset store page: fully supported and in active development. This system is free and will always remain so.

Asset Store link (FREE asset)

Chunking video (YT)

https://redd.it/1i0gecl
@r_Unity3D
My First Video for the 99% of Indie Games Club is Here! ❤️

Hey everyone,

Huge thanks to the mods for letting me post this, and I promise it’ll be my last one about this channel! 🙏

My first video for the 99% of Indie Games Club is finally live! 🎉 I did a review on Mighty Marbles, a physics-based puzzle game that’s both super fun and seriously rage-inducing. The dev shared some great insights into their process, and I had a blast putting the video together.

Check it out here: https://youtu.be/S7Tza4r\_CLo

I’d love to hear your thoughts—whether it’s about the video, the game, or even what I can improve. This channel’s all about showcasing the indie gems that deserve more love, and your feedback will help me make it better.

Thank you again for the support—over 100 subs before a single video was wild. You all are amazing. 💕

Hope you enjoy the video, and maybe discover a new favorite game along the way!

https://redd.it/1i0m5lv
@r_Unity3D
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We've been working on this RPG city builder for over 2 years, and today we've launched Airborne Empire into Early Access! We're so excited!

https://redd.it/1i0j6a3
@r_Unity3D
Transparency problem in background

https://preview.redd.it/elu3uo1ufvce1.png?width=1911&format=png&auto=webp&s=36b38e43c91e9bf7c5bf24ce2d11ab8cf777d905

Hi, im a noob in unity - im doing school project nad idk why the background is transparent? Can someone help me fix it? I really don't know anything about unity i was following a tutorial and the guy didn't have that problem. Any tips would be helpful :) And it's animated that's why it's sliced

https://redd.it/1i0vxbi
@r_Unity3D