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adding a hookshot as a beginner definitely wasn't easy but 100% worth it
https://redd.it/1i00dcc
@r_Unity3D
https://redd.it/1i00dcc
@r_Unity3D
Random unimportant question
I noticed alot of the games in this sub that you guys have made look 1000% more fun than any game i see on the steam store or have seen on consoles recently. do you guys just never release your games when finished? or is there a place where i can play these original type of games because im tired of the same old boring games that never test new physics or play styles. i like indie games tbh. the only cool newer game ive seen is halfsword besides that everything look like the same boring fps or top down anime rpg
https://redd.it/1i08dbe
@r_Unity3D
I noticed alot of the games in this sub that you guys have made look 1000% more fun than any game i see on the steam store or have seen on consoles recently. do you guys just never release your games when finished? or is there a place where i can play these original type of games because im tired of the same old boring games that never test new physics or play styles. i like indie games tbh. the only cool newer game ive seen is halfsword besides that everything look like the same boring fps or top down anime rpg
https://redd.it/1i08dbe
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Random unimportant question
Posted by Secret_Willingness65 - 11 votes and 12 comments
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Here is my games first vs last version of gameplay :). Work really too much time for this game but I'm happy with the result. You can find game at Steam name is Hoop Fighters
https://redd.it/1i0a8ah
@r_Unity3D
https://redd.it/1i0a8ah
@r_Unity3D
Best practices on connecting systems?
Hi all, I'm working on a game with a group of people for the first time. We've done a few gamejams and have the basics definitely down, but are now working on creating a game larger in scope than one hectic weekend.
An immediate problem we're coming across is that we develop a ton of systems (think of Combat, movement, animation, FX, etc.)
These tend to depend on one another. Maybe don't attack while jumping. Play an animation along with the attack. However you do want to properly structure and separate the code without it becoming a confusing and convoluted mess. Ideally not falling prey to linking many different systems in the editor all the time and of course staying performant.
We have some ideas but which are right? You can slot every component or game object into eachother creating references. We can create interfaces for certain function, we can oublish C# events for everything, or should we prefer UnityEvents instead? What does this do for the performance of our game?
Any and all input would be greatly appreciated, whether it be ideas, videos, examples of your games, etc :)
https://redd.it/1i0ar73
@r_Unity3D
Hi all, I'm working on a game with a group of people for the first time. We've done a few gamejams and have the basics definitely down, but are now working on creating a game larger in scope than one hectic weekend.
An immediate problem we're coming across is that we develop a ton of systems (think of Combat, movement, animation, FX, etc.)
These tend to depend on one another. Maybe don't attack while jumping. Play an animation along with the attack. However you do want to properly structure and separate the code without it becoming a confusing and convoluted mess. Ideally not falling prey to linking many different systems in the editor all the time and of course staying performant.
We have some ideas but which are right? You can slot every component or game object into eachother creating references. We can create interfaces for certain function, we can oublish C# events for everything, or should we prefer UnityEvents instead? What does this do for the performance of our game?
Any and all input would be greatly appreciated, whether it be ideas, videos, examples of your games, etc :)
https://redd.it/1i0ar73
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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I wanted to show you the cutscene style and animations we're using in Luctus, which is actually a pixel art action game with music and dialogs. We wanted to reflect a different style in our cutscenes.
https://redd.it/1i0buhw
@r_Unity3D
https://redd.it/1i0buhw
@r_Unity3D
How easy is it to create space physics?
I kind of want to make a game with a character that is affected by space physics.
For example, zero gravity, equal and opposite reaction. So for instance, the character would continue to float and move in a direction when thrust occurs, unless you use an object or ability to reduce your speed or stop yourself with an equal force.
I'd also like the ability for objects etc that hit my character to cause the character to spin etc.
How complex would this be in terms of coding, or could I do it with built in Unity Engine options.
https://redd.it/1i0czdy
@r_Unity3D
I kind of want to make a game with a character that is affected by space physics.
For example, zero gravity, equal and opposite reaction. So for instance, the character would continue to float and move in a direction when thrust occurs, unless you use an object or ability to reduce your speed or stop yourself with an equal force.
I'd also like the ability for objects etc that hit my character to cause the character to spin etc.
How complex would this be in terms of coding, or could I do it with built in Unity Engine options.
https://redd.it/1i0czdy
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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Low poly assets for a game with a "Spirited Away" vibe. Your opinion?
https://redd.it/1i0cewc
@r_Unity3D
https://redd.it/1i0cewc
@r_Unity3D
First Look at Pao Pao: We're working on a game about cats who cook! Check out the visuals of the map so far and share your thoughts. Stay tuned for more updates and progress on our Discord: ArtDock! We’d love to hear your thoughts!
https://redd.it/1i0frku
@r_Unity3D
https://redd.it/1i0frku
@r_Unity3D
Make 2D Objects teleport
How do I make 2D Object that spawns, teleport within a Collider zone certain brief time gaps and stays within that Collider zone.
https://redd.it/1i0h1k7
@r_Unity3D
How do I make 2D Object that spawns, teleport within a Collider zone certain brief time gaps and stays within that Collider zone.
https://redd.it/1i0h1k7
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Tilemap Chunking video: free asset
This video demos and explains the new free Tilemap chunking system included in the free TilePlus Toolkit asset.
Lots more detail on the asset store page: fully supported and in active development. This system is free and will always remain so.
Asset Store link (FREE asset)
Chunking video (YT)
https://redd.it/1i0gecl
@r_Unity3D
This video demos and explains the new free Tilemap chunking system included in the free TilePlus Toolkit asset.
Lots more detail on the asset store page: fully supported and in active development. This system is free and will always remain so.
Asset Store link (FREE asset)
Chunking video (YT)
https://redd.it/1i0gecl
@r_Unity3D
Unity Asset Store
TilePlus Painter and TilePlus Toolkit | Sprite Management | Unity Asset Store
Get the TilePlus Painter and TilePlus Toolkit package from CompulsiveCoder and speed up your game development process. Find this & other Sprite Management options on the Unity Asset Store.
After 4 years, I’m finally announcing the demo for my game on steam!
https://www.youtube.com/watch?v=c--eVgNKEnQ
https://redd.it/1i0j4fp
@r_Unity3D
https://www.youtube.com/watch?v=c--eVgNKEnQ
https://redd.it/1i0j4fp
@r_Unity3D
YouTube
Disastory - Official Demo Announcement Trailer
Disastory is an illustrated choice-driven roleplaying adventure where coffee machines find love and teenage girls steal eyeballs! Explore a vibrant world with absurd stories and characters.
Steam:
https://store.steampowered.com/app/3395240/Disastory_Demo/…
Steam:
https://store.steampowered.com/app/3395240/Disastory_Demo/…
My First Video for the 99% of Indie Games Club is Here! ❤️
Hey everyone,
Huge thanks to the mods for letting me post this, and I promise it’ll be my last one about this channel! 🙏
My first video for the 99% of Indie Games Club is finally live! 🎉 I did a review on Mighty Marbles, a physics-based puzzle game that’s both super fun and seriously rage-inducing. The dev shared some great insights into their process, and I had a blast putting the video together.
Check it out here: https://youtu.be/S7Tza4r\_CLo
I’d love to hear your thoughts—whether it’s about the video, the game, or even what I can improve. This channel’s all about showcasing the indie gems that deserve more love, and your feedback will help me make it better.
Thank you again for the support—over 100 subs before a single video was wild. You all are amazing. 💕
Hope you enjoy the video, and maybe discover a new favorite game along the way!
https://redd.it/1i0m5lv
@r_Unity3D
Hey everyone,
Huge thanks to the mods for letting me post this, and I promise it’ll be my last one about this channel! 🙏
My first video for the 99% of Indie Games Club is finally live! 🎉 I did a review on Mighty Marbles, a physics-based puzzle game that’s both super fun and seriously rage-inducing. The dev shared some great insights into their process, and I had a blast putting the video together.
Check it out here: https://youtu.be/S7Tza4r\_CLo
I’d love to hear your thoughts—whether it’s about the video, the game, or even what I can improve. This channel’s all about showcasing the indie gems that deserve more love, and your feedback will help me make it better.
Thank you again for the support—over 100 subs before a single video was wild. You all are amazing. 💕
Hope you enjoy the video, and maybe discover a new favorite game along the way!
https://redd.it/1i0m5lv
@r_Unity3D
YouTube
This Marble Game Made Me Rage Quit… But I Loved It Anyway!
🎥 Welcome to The Hoard Workshop! 🏗️
In this video, I take a deep dive into Mighty Marbles, a physics-based puzzle game with unique mechanics and a colorful, toy-inspired world. What starts as a cozy marble-rolling game quickly turns into a rage-inducing…
In this video, I take a deep dive into Mighty Marbles, a physics-based puzzle game with unique mechanics and a colorful, toy-inspired world. What starts as a cozy marble-rolling game quickly turns into a rage-inducing…
A YouTuber made a video review of my game!
https://www.youtube.com/watch?v=0hJeDdq2w_E
https://redd.it/1i0nlog
@r_Unity3D
https://www.youtube.com/watch?v=0hJeDdq2w_E
https://redd.it/1i0nlog
@r_Unity3D
YouTube
rocket cave adventure is all I need from a game - Review
Rocket. Cave. Adventure. This game was really refreshing and fun.
Gameplay & Video editing by me, Habbu. Voice-over by Dylan.
In this video, I basically just say anything I want to say about the game. It's is and also isn't a review at the same time. I point…
Gameplay & Video editing by me, Habbu. Voice-over by Dylan.
In this video, I basically just say anything I want to say about the game. It's is and also isn't a review at the same time. I point…
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We've been working on this RPG city builder for over 2 years, and today we've launched Airborne Empire into Early Access! We're so excited!
https://redd.it/1i0j6a3
@r_Unity3D
https://redd.it/1i0j6a3
@r_Unity3D
Transparency problem in background
https://preview.redd.it/elu3uo1ufvce1.png?width=1911&format=png&auto=webp&s=36b38e43c91e9bf7c5bf24ce2d11ab8cf777d905
Hi, im a noob in unity - im doing school project nad idk why the background is transparent? Can someone help me fix it? I really don't know anything about unity i was following a tutorial and the guy didn't have that problem. Any tips would be helpful :) And it's animated that's why it's sliced
https://redd.it/1i0vxbi
@r_Unity3D
https://preview.redd.it/elu3uo1ufvce1.png?width=1911&format=png&auto=webp&s=36b38e43c91e9bf7c5bf24ce2d11ab8cf777d905
Hi, im a noob in unity - im doing school project nad idk why the background is transparent? Can someone help me fix it? I really don't know anything about unity i was following a tutorial and the guy didn't have that problem. Any tips would be helpful :) And it's animated that's why it's sliced
https://redd.it/1i0vxbi
@r_Unity3D
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Hey guys, I’ve been posting some of my shader work online for download. If you’re interested in this kind of shaders, you can acquire them on the link in the comments.
https://redd.it/1i105o2
@r_Unity3D
https://redd.it/1i105o2
@r_Unity3D