r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Currently working on a game that combines Pinball and TowerDefense

https://redd.it/1i559vv
@r_Unity3D
Horror Lab tileset for top down rpgs
https://redd.it/1i58mum
@r_Unity3D
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My first time starting a project in HDRP, and the lighting and volumetric fog is blowing me away!

https://redd.it/1i56h1t
@r_Unity3D
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So this is my test of a level without any directional lights. Everything is lit by fog haze and there's one point light for the hero. It seems I've finally found out the stylization I desperately needed
https://redd.it/1i5g97s
@r_Unity3D
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In my game Effulgence, you can assign a height to each text symbol. I'm testing the built-in text editor with this feature.

https://redd.it/1i5mulu
@r_Unity3D
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One line of code is the difference between a working shader and breaking out of the Matrix. 😎

https://redd.it/1i5oz0o
@r_Unity3D
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1 year of development of my own 3D Metroidvania, which I started in January 2024!

https://redd.it/1i5p31h
@r_Unity3D
Newbie question regarding background

Hi,i am wotking on a simple 2D game,but i am having problems making the background...i wanna make boundaries around the image and make that my playground ,and i wan't random characters to move on it,i made the noscript,i add boxcolider2d and rigid body,characters do move,but they fly of the boundary...background isn't canvas,just ordinary sprite image...

https://redd.it/1i5r1z0
@r_Unity3D
My 5 years in the making mobile space game is now officially out!
https://redd.it/1i5udoj
@r_Unity3D
Any good tutorial for making a talent/skill tree, please ?

Hello ! I'm in search for a good tutorial for a skill/talent tree in a RPG top down context. Something easy to make but modular enough to add improvements in this system.

It can be with a free or payed tutorial or course.

Can you help me, please ?

https://redd.it/1i5to7l
@r_Unity3D
An Update on Volumetric Fog using Shader Graph (Video and Download Link in Comments)
https://redd.it/1i5xbz2
@r_Unity3D
Need help with dashing systems and going through walls.

So I'm developing this 2D Roguelike where the player moves using transform.position (and I've tried using transform.Translate()) although it could use any similar function. NPCs use the NavMesh agent, so they're not having this problem.

Whenever I get enough movement speed boost (or I want the player to dash, haven't implemented any dash abilities yet due to this and I'm DYING to do it), the following scenario could happen when using transform.Translate or moving transfrom.position (sorry for the poor drawing):

https://preview.redd.it/354ww8ar17ee1.png?width=871&format=png&auto=webp&s=3da9f6b7b74f81cdfa3343ef6e71dab653578808

It can get through the wall. I want to make a system so that, no matter how long the dash is or how much the movement speed becomes, if there's a wall, no matter how thin it is, it won't let the player go through.

How can I achieve this?


https://redd.it/1i5xico
@r_Unity3D
Ignoring touch inputs through UI

I really know that I'm supposed to read documentation and going online to find answers that can help me before asking here, but I really can't find a solution anywhere.

I'm trying to make a very simple mobile game where the character moves from left to right following the user's finger input. But I also have a pause button always on the screen, and when the player touches it, the character moves in that direction before pausing.

I read many forums, and pretty much all of them suggests using EventSystem.current.IsPointerOverGameObject, but this returns true when touching in... well, everywhere. Is there something that I am missing? It seems like an issue so easy to solve but I can't find anything.


Thanks in advance.

https://redd.it/1i60c3h
@r_Unity3D