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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Updating Visual Studio to 17.x+ then closing and reopening all my noscripts fixed Domain Reloading and ApplicationStart/End Times (40s->2s)

I need to share the accidental magic that hit me. My giant project had 15-20s domain reloads on code changes, 40s to open and 20s to close playmode. I updated my Visual Studio to the newest version (17.12.3). This brought little change in load times. A day later I was messing with the newish VS tabs features and clicked close all tabs on accident. Closed Unity. Since then my loading times have dropped to near nothing. I still have Domain and Scene Reloading enabled, nothing else is different but it loads near instantly. Anyone with waiting headaches try it and please tell me if it affects your load times.

https://redd.it/1i4x3dr
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• Once I saw Johnny Silverhand's glitch effect, I wanted to reconstruct it—and I think I made it even better ¯\(ツ)/¯
https://redd.it/1i53tkm
@r_Unity3D
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Currently working on a game that combines Pinball and TowerDefense

https://redd.it/1i559vv
@r_Unity3D
Horror Lab tileset for top down rpgs
https://redd.it/1i58mum
@r_Unity3D
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My first time starting a project in HDRP, and the lighting and volumetric fog is blowing me away!

https://redd.it/1i56h1t
@r_Unity3D
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So this is my test of a level without any directional lights. Everything is lit by fog haze and there's one point light for the hero. It seems I've finally found out the stylization I desperately needed
https://redd.it/1i5g97s
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In my game Effulgence, you can assign a height to each text symbol. I'm testing the built-in text editor with this feature.

https://redd.it/1i5mulu
@r_Unity3D