r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I finally got 1,300 wishlists for my puzzle game! It took a long time, and I almost gave up on this game. After updating the graphics and level design of my demo, and keeping up with posts on Reddit, I finally achieved it!
https://redd.it/1i6jgwp
@r_Unity3D
Newbie struggling

I'm new to all of this and was watching a tutorial for beginners. I'm trying to make a flappy bird Esque game, but for the love of God I can't make this stupid bird jump when pressing the spacebar. I tried using chatGPT for help but got even more confused.

This is the code I'm working with rn:

public class birdnoscript : MonoBehaviour
{
    public Rigidbody2D myRigidBody;
    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
       
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space)){
            myRigidBody.linearVelocity = Vector2.up *10;
        }
    }
}

Please help a brother out

https://redd.it/1i6ol9o
@r_Unity3D
Fans of classics and bullet hell, are you here? I'm creating a roguelike with Metroidvania elements, dungeons crawling with monsters, and a mix of quality graphics and story. But I'm always open to fresh ideas!
https://www.youtube.com/watch?v=fdCBMTRdXrI

https://redd.it/1i6qu3w
@r_Unity3D
First game/project

I feel like this is the most generic question, but what should my first game/project be if I am just starting out with game development? I have watched a few CodeMonkey tutorials and have a small understanding of what Unity is. Probably a 0% chance of it happening in the next 5 years, but my end goal would be creating a small RPG (and yes, I know this is too big of a scope for a solo developer, etc.).

https://redd.it/1i6wscz
@r_Unity3D
Installing .apk

Hi guys,i have a question...i made a game in unity,but when i send it to phone it opens as archive,and then i have to use winrar to go one level back and then i can install it,how to make it install on itself?Do i have to click something when buildiing the apk?

https://redd.it/1i72jdf
@r_Unity3D
Need help making enemies explode and bones fly out that have physics. ( player touches and they move )

Hey all! I need help with a problem. So I kill enemies and I want on their death for them to explode and bones fly out. I already have the bones objects, and they already die, etc etc.



The only thing I am missing is how to make it to where on death the bones fly out of them and hit the ground. I want them to be able to be moved. So when the Player walks over them they kinda roll around and move with the player if that makes sense.



I think this might be doable with the particle system maybe? Any guidance would be awesome!

https://redd.it/1i74bx7
@r_Unity3D
We're working on the temple for our game, inspired by the ancient Indian architecture. How does it look?

Classical Bharat consisted of architectural marvels with intricate carvings. We've tried to portray it through our game, in our art style.

How is it looking?😁

https://preview.redd.it/5hft0w9pwhee1.png?width=1545&format=png&auto=webp&s=5f0829ecb3050bf7de8218bc300f43e784252fde



https://redd.it/1i75lj1
@r_Unity3D
Writing a file to an easy-to-access location.

I am writing a 2D app in Unity, and I'd like to be able to export CSV data to somewhere the user can easily access. I don't want users to have to dig through to the 'application.persistentDataPath' location. I have tried the "Downloads" folder as some have suggested but, as expected, access is denied. Is there any clever work-around to this?

https://redd.it/1i76e8f
@r_Unity3D
How do you think Habbo hotel did their modular clothing?

I heard something about Habbo hotel moving over the Unity in 2020. And I'm really curious how do you think that Habbo hotel did their modular clothing. They have an expansive character creator for a 2D pixelart game, and as somebody looking to get started on a 2D pixelart game of my own with a modular clothing / armor system, I would love to know how they did it.


My first guess is that an animater has been drawing every animation for every piece of clothing by hand. But there are so many variations?

https://redd.it/1i76xhr
@r_Unity3D
I made a plugin that display how full the International Space Station's urine tank is on your toolbar in real time
https://redd.it/1i77uqz
@r_Unity3D