Newbie struggling
I'm new to all of this and was watching a tutorial for beginners. I'm trying to make a flappy bird Esque game, but for the love of God I can't make this stupid bird jump when pressing the spacebar. I tried using chatGPT for help but got even more confused.
This is the code I'm working with rn:
public class birdnoscript : MonoBehaviour
{
public Rigidbody2D myRigidBody;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space)){
myRigidBody.linearVelocity = Vector2.up *10;
}
}
}
Please help a brother out
https://redd.it/1i6ol9o
@r_Unity3D
I'm new to all of this and was watching a tutorial for beginners. I'm trying to make a flappy bird Esque game, but for the love of God I can't make this stupid bird jump when pressing the spacebar. I tried using chatGPT for help but got even more confused.
This is the code I'm working with rn:
public class birdnoscript : MonoBehaviour
{
public Rigidbody2D myRigidBody;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space)){
myRigidBody.linearVelocity = Vector2.up *10;
}
}
}
Please help a brother out
https://redd.it/1i6ol9o
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Fans of classics and bullet hell, are you here? I'm creating a roguelike with Metroidvania elements, dungeons crawling with monsters, and a mix of quality graphics and story. But I'm always open to fresh ideas!
https://www.youtube.com/watch?v=fdCBMTRdXrI
https://redd.it/1i6qu3w
@r_Unity3D
https://www.youtube.com/watch?v=fdCBMTRdXrI
https://redd.it/1i6qu3w
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YouTube
Rusty Rangers Trailer 2024
First game/project
I feel like this is the most generic question, but what should my first game/project be if I am just starting out with game development? I have watched a few CodeMonkey tutorials and have a small understanding of what Unity is. Probably a 0% chance of it happening in the next 5 years, but my end goal would be creating a small RPG (and yes, I know this is too big of a scope for a solo developer, etc.).
https://redd.it/1i6wscz
@r_Unity3D
I feel like this is the most generic question, but what should my first game/project be if I am just starting out with game development? I have watched a few CodeMonkey tutorials and have a small understanding of what Unity is. Probably a 0% chance of it happening in the next 5 years, but my end goal would be creating a small RPG (and yes, I know this is too big of a scope for a solo developer, etc.).
https://redd.it/1i6wscz
@r_Unity3D
Reddit
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Installing .apk
Hi guys,i have a question...i made a game in unity,but when i send it to phone it opens as archive,and then i have to use winrar to go one level back and then i can install it,how to make it install on itself?Do i have to click something when buildiing the apk?
https://redd.it/1i72jdf
@r_Unity3D
Hi guys,i have a question...i made a game in unity,but when i send it to phone it opens as archive,and then i have to use winrar to go one level back and then i can install it,how to make it install on itself?Do i have to click something when buildiing the apk?
https://redd.it/1i72jdf
@r_Unity3D
Reddit
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Need help making enemies explode and bones fly out that have physics. ( player touches and they move )
Hey all! I need help with a problem. So I kill enemies and I want on their death for them to explode and bones fly out. I already have the bones objects, and they already die, etc etc.
The only thing I am missing is how to make it to where on death the bones fly out of them and hit the ground. I want them to be able to be moved. So when the Player walks over them they kinda roll around and move with the player if that makes sense.
I think this might be doable with the particle system maybe? Any guidance would be awesome!
https://redd.it/1i74bx7
@r_Unity3D
Hey all! I need help with a problem. So I kill enemies and I want on their death for them to explode and bones fly out. I already have the bones objects, and they already die, etc etc.
The only thing I am missing is how to make it to where on death the bones fly out of them and hit the ground. I want them to be able to be moved. So when the Player walks over them they kinda roll around and move with the player if that makes sense.
I think this might be doable with the particle system maybe? Any guidance would be awesome!
https://redd.it/1i74bx7
@r_Unity3D
Reddit
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We're working on the temple for our game, inspired by the ancient Indian architecture. How does it look?
Classical Bharat consisted of architectural marvels with intricate carvings. We've tried to portray it through our game, in our art style.
How is it looking?😁
https://preview.redd.it/5hft0w9pwhee1.png?width=1545&format=png&auto=webp&s=5f0829ecb3050bf7de8218bc300f43e784252fde
https://redd.it/1i75lj1
@r_Unity3D
Classical Bharat consisted of architectural marvels with intricate carvings. We've tried to portray it through our game, in our art style.
How is it looking?😁
https://preview.redd.it/5hft0w9pwhee1.png?width=1545&format=png&auto=webp&s=5f0829ecb3050bf7de8218bc300f43e784252fde
https://redd.it/1i75lj1
@r_Unity3D
Writing a file to an easy-to-access location.
I am writing a 2D app in Unity, and I'd like to be able to export CSV data to somewhere the user can easily access. I don't want users to have to dig through to the 'application.persistentDataPath' location. I have tried the "Downloads" folder as some have suggested but, as expected, access is denied. Is there any clever work-around to this?
https://redd.it/1i76e8f
@r_Unity3D
I am writing a 2D app in Unity, and I'd like to be able to export CSV data to somewhere the user can easily access. I don't want users to have to dig through to the 'application.persistentDataPath' location. I have tried the "Downloads" folder as some have suggested but, as expected, access is denied. Is there any clever work-around to this?
https://redd.it/1i76e8f
@r_Unity3D
Reddit
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How do you think Habbo hotel did their modular clothing?
I heard something about Habbo hotel moving over the Unity in 2020. And I'm really curious how do you think that Habbo hotel did their modular clothing. They have an expansive character creator for a 2D pixelart game, and as somebody looking to get started on a 2D pixelart game of my own with a modular clothing / armor system, I would love to know how they did it.
My first guess is that an animater has been drawing every animation for every piece of clothing by hand. But there are so many variations?
https://redd.it/1i76xhr
@r_Unity3D
I heard something about Habbo hotel moving over the Unity in 2020. And I'm really curious how do you think that Habbo hotel did their modular clothing. They have an expansive character creator for a 2D pixelart game, and as somebody looking to get started on a 2D pixelart game of my own with a modular clothing / armor system, I would love to know how they did it.
My first guess is that an animater has been drawing every animation for every piece of clothing by hand. But there are so many variations?
https://redd.it/1i76xhr
@r_Unity3D
Reddit
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I made a plugin that display how full the International Space Station's urine tank is on your toolbar in real time
https://redd.it/1i77uqz
@r_Unity3D
https://redd.it/1i77uqz
@r_Unity3D
Our Roguelite Deck-Building game was just released on Steam
https://www.youtube.com/watch?v=tdL7zIAuqUQ
https://redd.it/1i78668
@r_Unity3D
https://www.youtube.com/watch?v=tdL7zIAuqUQ
https://redd.it/1i78668
@r_Unity3D
YouTube
None Shall Intrude Trailer
An epic roguelite deck-builder with tile-based combat.
Been working on a "Procedural Creature Collector RPG" for almost 5 years now and IGN just featured my Trailer!
https://youtu.be/KBsi6YzXxRk?feature=shared
https://redd.it/1i79ugn
@r_Unity3D
https://youtu.be/KBsi6YzXxRk?feature=shared
https://redd.it/1i79ugn
@r_Unity3D
YouTube
Wildaria - Official Release Date Trailer
Watch the Release Date Trailer for Wildaria, a pixel-based procedurally-generated creature-collecting open-world RPG developed by SpaceFudge. Players will adventure through a wide variety of biomes with unique characters to ultimately conquer dungeons and…
I dont get why this code wouldnt work, trying to get the trigger to activate after ground leaves, causing another one to be spawned. not following tutorial btw but second game only
https://preview.redd.it/fkth3ahqtiee1.png?width=2008&format=png&auto=webp&s=81dc1024dfa18e4fdad3e880feaaf77513f357db
https://preview.redd.it/bh3ls8hqtiee1.png?width=1993&format=png&auto=webp&s=939bd69557dc76c89ba879c23f24f4c8a7a12545
https://preview.redd.it/esh6k9hqtiee1.png?width=2181&format=png&auto=webp&s=7ff4aa96b2ef144617751c7434caa4f5352f348c
https://redd.it/1i781ie
@r_Unity3D
https://preview.redd.it/fkth3ahqtiee1.png?width=2008&format=png&auto=webp&s=81dc1024dfa18e4fdad3e880feaaf77513f357db
https://preview.redd.it/bh3ls8hqtiee1.png?width=1993&format=png&auto=webp&s=939bd69557dc76c89ba879c23f24f4c8a7a12545
https://preview.redd.it/esh6k9hqtiee1.png?width=2181&format=png&auto=webp&s=7ff4aa96b2ef144617751c7434caa4f5352f348c
https://redd.it/1i781ie
@r_Unity3D
Animating Walk Cycle RESIZING???? For no reason????
Hello, I am VERY new to Unity and also new to coding. I am trying to get my player to walk around with walking animations. For some reason when I go to make the animations even though the sprite sheet components for the animation are the same size as my idle character sprite and the size that I want them, whenever I put them into the animation thing they get bigger??? By a sizable amount and then it makes the idle base one the same size and I can't figure out how to change it and I just have to keep redoing it! Please help I bed /(T-T)/
https://redd.it/1i7eego
@r_Unity3D
Hello, I am VERY new to Unity and also new to coding. I am trying to get my player to walk around with walking animations. For some reason when I go to make the animations even though the sprite sheet components for the animation are the same size as my idle character sprite and the size that I want them, whenever I put them into the animation thing they get bigger??? By a sizable amount and then it makes the idle base one the same size and I can't figure out how to change it and I just have to keep redoing it! Please help I bed /(T-T)/
https://redd.it/1i7eego
@r_Unity3D
Reddit
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I made a fully procedural 3D flamethrower (shader) with realtime lights in Unity (URP).
https://redd.it/1i7c60q
@r_Unity3D
https://redd.it/1i7c60q
@r_Unity3D